The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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UPDATE: vBulletin 3.5.0 & RPG IH Details »» | |||||||||||||||||||||||||
I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible). Now for the details. I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG. Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is. That's about it, if you have any further questions about this issue, feel free to ask Show Your Support
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Comments |
#42
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Forgot to include something on the list yesterday, but I did complete the entire Item Category script, as well as the List and Update of Items.
My Inet is ETA to be online before 18th Nov at 8PM GMT+1. It would be nice to not have to hassle with schitty Win98 166 MHz school comps XD |
#43
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good too see this moving cant wait for the release
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#44
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Good stuff, thx for providing the updates, its nice to be able to pass them along to my members. They are looking forward to this.
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#45
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I have also completed the Itemshop, and today I will complete the Healing Center and the Clan CP (and possibly the Lottery too).
This leaves Battles and Monster Battles left (which are also the most extensive part. Yeah I saved the worst for last XD). I expect to be able to test the Upgrade script some time during next week (as I have close to NO school at this time), and have the first pre-beta applied on "my" live testing forums (SquareUltima.com) between Christmas and New Year. But please don't take this as definite times, I just aquired FFXI here the other week and damn that game is addictive as hell XD As long as people keep posting here and keep me motivated I will work before booting up the game though |
#46
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sweet thanks for the update m8!
:banana: :banana: :banana: |
#47
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And I was about to ask about the Lotto... good stuff m8. Keep up the fine work.
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#48
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good to know that, keep the good work going
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#49
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Been a while since the last update now, but things are progressing along nicely.
I have completed the ClanCP and the Lottery, currently working on the showclans.php file. After that, I will do the rpg.php (the popup stats thingie), then move on to the two Battle pages. I have updated my sig with some additional information, some stuff was outdated and some needed to be added. Given that I will spend time with family during christmas, I won't be able to work as much around that time. But I will work before and after, so I *might* just make the 2005 deadline after all. Only time will tell... |
#50
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dont work too hard m8.
and again thanks for the update.! |
#51
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Yes, Njoy your holidays dude...and thx for keeping us updated.
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