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Tournaments, Ladders & Leagues Manager v4.x Details »»
Tournaments, Ladders & Leagues Manager v4.x
Version: 7.1.0, by bananalive bananalive is offline
Developer Last Online: Nov 2023 Show Printable Version Email this Page

Category: Major Additions - Version: 4.x.x Rating:
Released: 03-22-2010 Last Update: 10-17-2015 Installs: 687
DB Changes Uses Plugins
Additional Files Translations  
No support by the author.

Code:
**** Copyright by bananalive.org **** Email: admin [at] bananalive.org


Modification Description
This modification allows you to manage tournaments and ladders on your forum. It provides interactibility both for forum members and forum admin.
Tournament Types:Ladder Description:
Users or teams can join ladders and challenge other players or teams in the ladder. Elo rating system is used which calculates the difficultly of a match according to the players' ranks and this is taken into account when the ranks are updated after the match is finished.
Feature List:
  • General Features
    • All pages are XHTML valid
  • Tournament Features
    • Hall of Fame (Top 10 Tournament Players)
    • Permissions can be set per usergroup
      (AdminCP -> Usergroups -> Usergroup Manager -> {Select Usergroup} -> Tournament Permissions)
    • Tournaments start automatically when no slots are left
    • Tournaments have proper Date/ Time converted to users timezone and DST
    • 3 Tournament Modes: Last Man Standing, Single Elimination, Double Elimination and Round Robin
    • Filter Tournaments Displayed according to Tournament Status
    • Tournament User Stats Page
    • 'Start Tournament' for Single Elimination adds bye players and creates brackets
  • Tournament options
    • Turn on/off tournament
    • Create Thread on Tournament Creation
    • Require check-in before tournaments
    • Tournament Stats in Member Profile
    • Tournament Stats in Postbit (Can be turned on/off in Tournament Options)
    • Comments per page
    • Tournament description length shown in tournament List
  • Tournament Display
    • LMS realtime ranking shows if players are equal positions
    • Tournament View Counter
    • Tournament creator and last edited by notes at bottom of tournament
  • Tournament Moderators can...
    • Add/edit tournament (description uses vBulletin Editor)
    • Edit tournament type if not started yet
    • Add Score type (points, wins, kills, deaths, etc.) for LMS tournaments
    • Tournament mods can remove players if tournament hasn't started
    • Increase/ Decrease Tournament Slots
    • Pm all competitors with custom message and title (permissions set to bypass max pm recipients restrictions)
    • Add players (Ajax/Javascript userid fetch)
    • Swap players in LMS mode
    • Create/ edit/ delete announcements
  • Competitors can...
    • Players can remove themselves if tournament hasn't started
    • Users can PM themselves the details of the tournament
    • Sign up to tournament only once
  • Tournament Comments
    • Uses vBulletin Editor
    • Comment Display with user avatars and last edited by note
    • User able to edit/delete their own comment (subject to permissions)
    • Tournament moderators can edit all comments
    • If applicable under username on comments Tournament Creator, Tournament Competitor or Tournament Winner
    • Comment paging
  • Teams
    • Users can apply to teams
    • Leader can accept/ decline users
    • Team profile shows team stats
    • Team list
    • Can limit teams created by user (in usergroup options)
    • Fields: team website, gamertag, logo, description, slog, tags
  • Team leader can...
    • delete players from his/her team
    • Promote players in his/her team to Leader or Co-Leader
    • Join tournaments
    • Search Free Agents for new team members
  • Ladder Features
    • Elo rating system (Javascript Elo calculator @ ladders.php?do=elorating)
    • Players last activity (date)
    • Winning/ Losing Streak
    • Longest Winning Streak
    • Admin can submit scores/ add challenges
    • Report/ dispute challenges
    • Match Finder
  • Ladder Display
    • leader-board for each ladder
    • last 10 upcoming/ past matches per ladder
    • separate page for accepting/rejecting challenges and submitting score (have to be accepted by other user)
  • Tournament Announcements
    • Tournament Moderators can create/edit announcements
    • Uses forum last visit for announcement read marking
    • Shows last user to edit announcement
  • Categories
    • Share categories for tournaments/ ladders/ leagues
    • Category displays in navbar when viewing ladder/ tournament/ league
Installation:
  1. Follow instructions included in .zip
  2. Click Install
Premium Features:
  • Pay to play/ credits system
    • Opportunity to earn money for your forum
    • Uses PayPal for payments
  • Support Tickets
  • Leagues into Knockout Stage
  • Live Match Finder
Suggestions:
  1. Please post any suggestions/ comments about this modification and I will try and implement them

** Don't forgot to click Mark as Installed **

Download Now

File Type: zip vB_Tournaments+Ladders_v6.5.9_LITE.zip (456.5 KB, 435 views)
File Type: zip vB_Tournaments+Ladders_v7.1.0_Lite.zip (462.4 KB, 221 views)

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #482  
Old 10-13-2010, 07:25 PM
oooh em geee oooh em geee is offline
 
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Also it would be nice if we could turn off the private message notification, and only have the challenge notification. Every time someone gets challenged now they get 2 notifications.
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  #483  
Old 10-14-2010, 02:01 AM
oooh em geee oooh em geee is offline
 
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If a moderator inserts a challenge they can't pick a map or anything. It just creates the challenge. It would be nice if they could.

Loving your plugin keep up the good work!
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  #484  
Old 10-15-2010, 12:46 AM
ThatEbayGuy ThatEbayGuy is offline
 
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Could you maybe tweak the rating system to experience isn't as much of a factor. It would just depend on the result of the game (win or loss) and the relative skill levels. Also is there a way to cancel a challenge without calling it a draw if it never happens?
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  #485  
Old 10-15-2010, 01:51 PM
FireflyP2C FireflyP2C is offline
 
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Got some questions:

Is it possible for a player to play on 2 teams on the same ladder/tournament?

Can we modify the help pages ourselves?

Can we have an update list for v4.3 or v4.2.5 please?

Plus whats the difference between this script and this one https://vborg.vbsupport.ru/showthrea...89375&page=139
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  #486  
Old 10-15-2010, 05:08 PM
champendk champendk is offline
 
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I would like to see some widgets souch as

1. Latest match (box with 2 team logos and score in the middle)

2. Ranking (top 10 maybe with tabs to show xbox, ps3 etc)

3. Latest laddets/tournaments (box that shows ladders and a join buttom)

To get an idea look gamebattles.com :-)
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  #487  
Old 10-16-2010, 07:58 AM
champendk champendk is offline
 
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I really like the that you Can set date and time on challenges but it would be cool if there was resend the Challenge with a new date and time
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  #488  
Old 10-16-2010, 06:01 PM
champendk champendk is offline
 
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High on the wish list.

Option to change wrong reported scores
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  #489  
Old 10-16-2010, 06:51 PM
champendk champendk is offline
 
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Elo rating causes some weird stuff :-(

Quote:
Originally Posted by SB Staff View Post
I have seen 2 basic methods for scoring.

1) SIMPLE METHOD - So much for Win and so much for Loss. We use this. 100 XP pts for Win and -33 for Loss. Regardless of team rank it is the same.

2) COMPELX METHOD - where the scoring is effected by rank. A higher rank team losses more XP points to a loss to a lower rank team and a Higher rank team wins fewer points for a win over a lower ranked team. The theory is to keep the higher ranked teams playing more higher ranked teams and not the lower ranked teams just to stay on the top of the ladder. However, the down side is the higher ranked team will not want to play a lower ranked team due to more points lost if they lose. I believe this system or something similiar is used by ladder sites.

In either method developed, would be wonderful if in the admin section each team can choose which system they want to use or can change the point values themselves. We used to set the point values on the table format (method 2) so no matter what method the result was still 100 pts for Win and -33 for loss. Just to keep it simple.

Just in case you are interested - here is some more info. on the #2 complex system:

SUMMARY:

If you play a team that has the same "Level" number as you, the winner increases XP by 100 points and the loser decreases XP by 100 points.

If the level of difference is 1, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 90 and loser loses 90 but if the losers xp points is greater then the winner xp points. The winner gets 120 and the loser losses 110.

If the level of difference is 2, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 80 and loser loses 80 but if the losers xp points is greater then the winner xp points. The winner gets 140 and the loser losses 120.

If the level of difference is 3, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 70 and loser loses 70 but if the losers xp points is greater then the winner xp points. The winner gets 160 and the loser losses 130.

If the level of difference is 4, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 60 and loser loses 60 but if the losers xp points is greater then the winner xp points. The winner gets 175 and the loser losses 140.

If the level of difference is 5, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 50 and loser loses 50 but if the losers xp points is greater then the winner xp points. The winner gets 190 and the loser losses 150.

If the level of difference is 6, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 40 and loser loses 40 but if the losers xp points is greater then the winner xp points. The winner gets 205 and the loser losses 160.

If the level of difference is 7, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 30 and loser loses 30 but if the losers xp points is greater then the winner xp points. The winner gets 215 and the loser losses 170.

If the level of difference is 8, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 20 and loser loses 20 but if the losers xp points is greater then the winner xp points. The winner gets 215 and the loser losses 170.

If the level of difference is 9, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 10 and loser loses 10 but if the losers xp points is greater then the winner xp points. The winner gets 215 and the loser losses 170.

If the level of difference is 10, there is a check for who has more points. If the winners points is greater then the losers, the winner gets 5 and loser loses 5 but if the losers xp points is greater then the winner xp points. The winner gets 215 and the loser losses 170.


Bananalive - I will send you a PM with some more info. that may be useful on system 2 just in case you are interested in it.
how do i add 2. system ?
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  #490  
Old 10-16-2010, 09:33 PM
champendk champendk is offline
 
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Quote:
Originally Posted by bananalive View Post
You can't, unless you edit the database via phpmyadmin.
How is this done?
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  #491  
Old 10-18-2010, 10:38 AM
snyddk snyddk is offline
 
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Hi mate. Great great plugin you made here

Have a suggestion I hope you will consider - a way to seed people (I figure a number from 1-max players joined), where you can tell the system the way you figure the end result will be.
This way you could maybe change the matchups from random, to place people accordingly to the seeding value.

Seed 1 and 2 will be placed on each side of bracket and have a big chance of meeting in final.

This could help to avoid the 2 best players from meeting in round 1,2,3
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