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Realm Conquest System Details »» | |||||||||||||||||||||||||||||||||||||||||||||
This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.
Product Demo: http://www.8wayrun.com/conquest.phpInstallation Procedure:
Don't forget to click INSTALL! If you want to donate, I'm all for it... as I'm an unemployed computer programmer... Download Now
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2 благодарности(ей) от: | ||
Developerz, kevin.kool |
Comments |
#392
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For those interested in adding a trade system, here is my really sloppy attempt and how you can do it. Hopefully the author will consider adding it and that I'm not out of line for posting this 8)
Notes...
PHP Code:
PHP Code:
HTML Code:
<table class="tborder" cellpadding="$stylevar[cellpadding]" cellspacing="$stylevar[cellspacing]" border="0" width="100%" align="center"> <tr><td class="tcat" align="center">Trading</td></tr> <tr><td class="alt1" align="center"> <table cellpadding="5" cellspacing="0" border="0" width="100%" align="center"> <tr> <td width="50%" valign="top"> <table class="tborder" cellpadding="$stylevar[cellpadding]" cellspacing="$stylevar[cellspacing]" border="0" width="100%" align="center"> <tr> <td class="thead" align="center">Send Troops</td> </tr> <tr> <td class="alt1" align="center"><form action="$filename?do=village&pid=$village[playerID]" method="post"> <input type="hidden" name="securitytoken" value="$bbuserinfo[securitytoken]" /> <input type="hidden" name="sendtroops" value="$village[playerID]" /> <input name="troopamount" type="text" size="10" /> <input type="submit" value="Send"> </form></td> </tr> </table> </td> <td width="50%" valign="top"> <table class="tborder" cellpadding="$stylevar[cellpadding]" cellspacing="$stylevar[cellspacing]" border="0" width="100%" align="center"> <tr> <td class="thead" align="center">Send Gold</td> </tr> <tr> <td class="alt1" align="center"><form action="$filename?do=village&pid=$village[playerID]" method="post"> <input type="hidden" name="securitytoken" value="$bbuserinfo[securitytoken]" /> <input type="hidden" name="sendgold" value="$village[playerID]" /> <input name="goldamount" type="text" size="10" /> <input type="submit" value="Send"> </form></td> </tr> </table> </td> </tr> <tr> <td width="50%" align="center"><strong>Performing a troop trade cost 1 turn</strong></strong></td> <td width="50%" align="center"><strong>Performing a gold trade cost 5 turns</strong></strong></td> </tr> </table> </td></tr> </table> Just wanted to add thanks for the author for this mod! It is awesome and I have wasted too many hours on it |
#393
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its a shame this has not had any updates in a while. I was beta testing it with my staff but they don't really seem that interested in this because of its lack of features/updates.
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#394
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Sorry for the lack of updates... after a long wait I'm back to programming... working on a different mod right now (because that mod actually makes me money)... but this mod is up next.
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#395
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Awesome! I can't wait 8)
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#396
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Totally understandable looking forward to the updates!
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#397
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Quote:
Good news! |
#398
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Just made the changes, and all seems to be working correctly. Thank you! Hopefully, there will be resources latter on (that provide certain benefits when you have/obtain them), and are trade-able.
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#399
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Is there any way to allow players to switch nations, WITHOUT going into the SQL?
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#400
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I think Jaxel has noted these suggestions and fixes, am I right Jaxel?
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#401
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Quote:
Army is dead so i uninstalled it. Ill give it a try |
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