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vBTripleTriad
Version: 2.7, by Darkwaltz4 Darkwaltz4 is offline
Developer Last Online: Feb 2013 Show Printable Version Email this Page

Version: 3.0.8 Rating:
Released: 07-28-2005 Last Update: 08-17-2005 Installs: 52
DB Changes Template Edits
Code Changes Additional Files  
No support by the author.

What vBTripleTriad is:
-vBTripleTriad is a multiplayer modification for playing the addictive Triple Triad from Final Fantasy VIII. For now, If you want to learn how to play, Google it to see one of the many online tutorials. Check Out http://en.wikipedia.org/wiki/Triple_Triad for more details.

Requirements:
-Any pre-existing points system in place. If you would like a crude points system for sole use in this hack, please CLICK HERE

Features:

Triple Triad the Game
    • Faithfully Recreated From Final Fantasy VIII
      • Contains All Original Card Images
      • Uses Original Game MIDI Files
      • All Original Game Rules Fully Functional
      • All Original Prize Rules Fully Functional
    • New Gameplay Features
      • Five New Game Rules Fully Functional
      • One New Prize Rule Fully Functional
      • AI More Intelligent Than FF8
        • Utilizes All Active Rules for Best Move
      • Every Rule Combination Won't Conflict
      • Manually or Randomly Set Rules
      • Unlimited Concurrent Matches
    • User Matches
      • Limit Levels of Cards
      • Set Wagers
    • AI Matches
      • Set Level of Difficulty
      • Points Admissions and Prizes
      • Limit Uses Through ACP
  • Card Aquisition
    • Simple Purchase Process With Alert
    • Easy Inventory Management
    • Dynamic Card Catalog
    • Extras Can Be Resold
  • User Interaction
    • Helpful Links
      • View Inventory
      • Statistics
      • Challenges
    • Trades
      • Donations
      • Your Own Cards
      • Point Offers
  • Stadium
    • Browse Matches
      • Comprehensive Search
    • Statistics
      • Match Leaderboard
      • Hack Usage
    • Links to Everything
    • Existing Match Jump
  • Admin Control Panel
    • Configure Game Settings
      • Integrate With Any Points System
      • Set Limits for Everything
      • Disable Certain PM Alerts
    • Card and Match Manager
      • Edit and Delete Existing Cards
      • Upload New Cards
        • Create Special Unique Usercards
        • Award Users New Cards
      • Restart and Delete Individual Matches
    • Match and Trade Processor
      • Consistency
      • Prune for Inactivity
      • Calculate Statistics
  • Hack in General
    • Exhuastively Bugtested
    • Quick and Easy Installation
    • Integrates With Most Points Systems
    • Complete Control Over Every Aspect
    • Special Formulas for PHP-Illiterate Admins
    • Templates Meld Into vB Style
    • vB Standards PHP and MySQL
    • Concise Descriptions of All Actions
-MANY more which I cannot remember!

Installation:
-Upload a few files, run a couple of them, a small handful of minor file edits, and one template edit. Clean installation should take less than 10 minutes for the average admin. Complete instructions are inside the zip.

Because of attachment limitations, the second set of images is in the second post; CLICK HERE to download this as well.

Upgrade hack version 2.6 to 2.7:
-For upgrade information Please see this post

Upgrade hack version 3.2.5 to 2.6:
-For upgrade information Please see this post

Supplemental Images:
-Additional Screenshots can be found in the second post, CLICK HERE.
-If you are interested in creating new/replacement card images and decks, CLICK HERE. Feel free to submit to me new versions of the base set if you would like them to become the new main set.
-The cardback that is included in vBTripleTriad was selected by my forum in a large contest. If you do not like it, you can CLICK HERE to download the original. Edit it to 105x130 pixels, rename to 'backcard.gif', and upload it to images/triad.

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #32  
Old 08-01-2005, 05:08 AM
Jessika Olphus Jessika Olphus is offline
 
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Ok, I have everything working now. But when I battle the AI. I don't know if its suppose to happen. But the AI's card's don't show up. Until the end of the battle. is that how its suppose to be done, or is it still missing up?
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  #33  
Old 08-01-2005, 05:10 AM
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Darkwaltz4 Darkwaltz4 is offline
 
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by 'doesnt show up' do you mean it shows a cardback?

if this is the case, try turning off random rules and selecting specific rules which you are familiar with.

Open will hide the ai's hand cards until the end of the match
Blind will hide any cards that the ai controls that are on the board, until the end of the match (Blind is one of my own new rules)

i suspect this is a prime case of not knowing how a rule works :-p
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  #34  
Old 08-01-2005, 05:13 AM
Jessika Olphus Jessika Olphus is offline
 
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No, I know the rules.. I just tried again, and it played the rules fine. The first time I played it, it didn't show any of the AI's cards. Of course... I don't think I was paying any attition aswell. I haven't played the actual game in a few years. xD.. Anyways.. the hack is working, and it seems to be going fine aswell. Great stuff. ^_^.. I'll be sure to post if I hit another problem, it seems my luck to get tons of problems when nobody else does.
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  #35  
Old 08-01-2005, 05:19 AM
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Darkwaltz4 Darkwaltz4 is offline
 
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Excellent like I said, and I hope I've proved, I'm here to help anyone who needs it, until its fixed.

I've posted at the top some links to a couple prominent posts for anyone having issues with table_prefix as well (will be fixed in the new version)

as for the new version, ive completed the first of two feature goals i was going to do, as well as some potential bug fixes, and of course the new one.

and i was referring to my new rules, when i said you probably didnt understand what a particularly turned-on rule was doing (especially if it was randomly set)

and unless theres anything else, i think im going to hit the sack for now

more edits: ahhhh, thanks a bunch :up:
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  #36  
Old 08-01-2005, 05:23 AM
Jessika Olphus Jessika Olphus is offline
 
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Ok, I edited my post.. xD..

Yea, I did't understand your rules arefirst, after actually reading them, I get the idea.. ^_^
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  #37  
Old 08-02-2005, 11:52 AM
Cyricx Cyricx is offline
 
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Suggestions

A way to disable the PM after a match ends either just for AI battles, globally, or user option.

A yes/no confirmation on purchasing cards incase of an "accidental" click.

The navbar on the left hand side at the Satdium Entrance, present on all Triple Triad pages.

A user info box along the top or something, with how many points you have.

When you play a match and choose random rules, when it goes to card selection, show the rules enabled for this match... otherwise the minus rule is murder against the AI as it seems to know it when it pulls it's cards, meanwhile you grab all your big heavy cards.


Loving this hack bro, this is sweet. Great work!
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  #38  
Old 08-02-2005, 01:44 PM
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Darkwaltz4 Darkwaltz4 is offline
 
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The match results PM gives info for when you might not guess it (especially if you lost) and also a log of where your available cards are off to... so I dont know if/where I'll implement this. On a side note, displaying redirect messages are VERY useful, as I've included many bits of info, sometimes regarding bad input and I just refresh the page. Another example is the message over who was randomly chosen to begin the match.

Well, maybe, I guess I could make it popup one of them gray boxes. It used to have a confirmation thing, but it really slowed down the process, because you had to click everything twice :-p

Edit: ive put in one of those nice grey confirmation boxes on all links to it see it in next version.

The only page where the navbar isnt shown is the pages where it lists cards. It gets really crowded with the sidebar, and you could always click in the location thing at the top navbar, to get to the stadium :-p But I'll look into it..

Points were intended to be handled by another hack, and the sole inclusion of the only display it has within the hack (entrance) was for people who installed my crude points hack, as it has no display anywhere. Again, Ill look at the design for a comfortable place.

The rulebox might be useful, but you could always open up the pick-hand screen, and look at the hidden vars at the top :-p they list which rules are selected, even after randrules is chosen (matches arent created until the hand is chosen, in case something interrupts the process and causes insufficient data)...well, just kidding. And of course the AI knows everything :-p its just that good. (it beats me half the time!). Originally, the AI didnt know, and IT got screwed with reverse, so I suppose I could just level it completely :-/

I like a bit of this, and I'll try all of it to see if it looks good.
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  #39  
Old 08-03-2005, 12:04 PM
Cyricx Cyricx is offline
 
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I like the bot knowing the rules, just wish we could.

I'd just like the players to be able to know as well

The points thing I completely understand, I'll prolly tie it into one of the navbar hacks where it shows a users post count, new threads, etc etc.

Navbar is cool, I'll likely be using the sidebar and can do a section in there that will be easy to cruise around on.


O and on the PM thing, maybe it's something the users can enable or disable? As I'm sure there are some that would like it. *shrug*

Totally appreciate your work man, this hack is awesome Definately my favorite hack that's been released in quite awhile.
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  #40  
Old 08-05-2005, 05:30 PM
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Tri@de Tri@de is offline
 
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In the statistics template i have an odd error
you can see it in my screenshot.
It's for the custom style or not?
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  #41  
Old 08-05-2005, 07:57 PM
Darkwaltz4's Avatar
Darkwaltz4 Darkwaltz4 is offline
 
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that looks like you edited the template

the stuff on the side should be under it in the middle, the default style shows it just fine

yes, my guess is its a custom style difference from the vb base
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