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UPDATE: vBulletin 3.5.0 & RPG IH Details »»
UPDATE: vBulletin 3.5.0 & RPG IH
Version: , by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

Version: Unknown Rating:
Released: 06-09-2005 Last Update: Never Installs: 0
 
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I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible).

Now for the details.
I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG.
Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is.

That's about it, if you have any further questions about this issue, feel free to ask

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  #32  
Old 10-19-2005, 04:28 PM
Sooner95 Sooner95 is offline
 
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thx for da update!
  #33  
Old 11-01-2005, 08:42 AM
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Revan Revan is offline
 
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Ive now completed the Class Manager (ie the ACP part for editing Classes), also preparing it for supporting multiple genders beyond "Male" and "Female", which again will support better limitations (Gender by Race).
As such, the Headquarters needs more recoding than I thought, since some problems arose with the JS for the dropdowns.
Over the upcoming days, I will have much more time to work on this, so the AdminCP stuff should be done in a not too huge amount of time.
  #34  
Old 11-01-2005, 08:55 AM
Kurisu Kurisu is offline
 
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Sounds nice!
But may I ask one thing? What is the difference between your RPG hack and ZeroTolerance's?
  #35  
Old 11-01-2005, 02:45 PM
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Revan Revan is offline
 
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At the time of writing this, his hack has more features. Some features are also different in functionality. I can't go into details because I am not all that familiar with his hack.
Some of my friends have told me about some problems they had with Inferno, like showthread doing 600+ queries, and that the coding style of Inferno is highly unreadable.
I am also making the move to OOP, like vBulletin, which allows me to have far less coding to perform advanced caching operations for query efficiency.

My RPG might be slower in development, but hey finding motivation to work on an all-free hack ain't that easy, you know...
  #36  
Old 11-01-2005, 02:51 PM
Kurisu Kurisu is offline
 
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Quote:
Originally Posted by Revan
My RPG might be slower in development, but hey finding motivation to work on an all-free hack ain't that easy, you know...
Yeah, sure thing... But I think a lot of people might be donating when you have finished porting it over to 3.5 (btw: do you have a rough ETA?).
  #37  
Old 11-02-2005, 05:55 AM
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Revan Revan is offline
 
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The ETA is located in my sig, but I might have to move it over to Early 2006 due to problems arising here and there that takes more development time than I had previously foreseen.
As I said, starting tomorrow I will have 7-10 days without Internet, so I will get alot of work done during that time period.
Know that Im not dilly-dallying away the time, Im trying to find the best and most efficient method of doing whatever I want to do, so further extending the hack will be easier.
An example is the stats calculation, currently its doing the same calculations 4-5 times throughout the hack, which makes it extremely difficult to implement new things. Centralising this coding will make adding new features modifying stats easier.
  #38  
Old 11-02-2005, 05:17 PM
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Kingzor Kingzor is offline
 
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*fans the fire that he started before under raven*
  #39  
Old 11-04-2005, 12:36 PM
DS MrSinister DS MrSinister is offline
 
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Quote:
Originally Posted by Revan
The ETA is located in my sig, but I might have to move it over to Early 2006 due to problems arising here and there that takes more development time than I had previously foreseen.
As I said, starting tomorrow I will have 7-10 days without Internet, so I will get alot of work done during that time period.
Know that Im not dilly-dallying away the time, Im trying to find the best and most efficient method of doing whatever I want to do, so further extending the hack will be easier.
An example is the stats calculation, currently its doing the same calculations 4-5 times throughout the hack, which makes it extremely difficult to implement new things. Centralising this coding will make adding new features modifying stats easier.

its all good bro just dont give up on it.
  #40  
Old 11-16-2005, 08:56 AM
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Revan Revan is offline
 
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I believe the days of my no Inet will come to an end soon, so I think it is appropriate to give an update on how the progress is going.
The AdminCP is going along great. The following items are the ones left to work on:
  • Items (Add/Edit/Delete Items) - Half the script is done
  • Battles (Edit/Cancel Battles) - Not started yet
  • Monster Battles (Edit/Cancel Monster Battles) - Not started yet
  • Manage Monsters (Add/Edit/Cancel Monsters)- Not started yet
  • Maintenance (Reset RPG) - Postponed for quickfix update after release
Everything else concerning the AdminCP is fully functional and optimised.
Note that I have splitted most of the old files, so "rpgadmin.php" has become rpg_users.php et cetera.

As for the main forum area, currently only the Headquarters work, with the HealCP 80% done. No other files/templates have been touched yet.

Im also going to aim for releasing smaller updates with smaller amount of new features in quicker succession after the release of this version. First up will be the completion of the Maintenance feature.


Thats it for todays update, thanks for reading and sticking with this hack
  #41  
Old 11-16-2005, 08:33 PM
DS MrSinister DS MrSinister is offline
 
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Thanks for the update m8. Can't wait.
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