The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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#372
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i think the clan option is good but letting members create clans is a bad choice. Poeple can just randomly create clan after clan after clan until it gets so clustered up. Can we make it so the clan must be approved by admins first? or that they must pay a price to make it?
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#373
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Admin Verification is just like the old clans system, where you had to PM the admin and get him to set you up with a clan and add clan users. It generates hassle for the admin, and its poss that this hack will be in use for major forums, so imagine 500 users PMing you wanting a clan.... And users cant create a clan if they are already IN a clan, so for them to make their own clan they have to either leave their clan or if they are the leader, delete the clan... |
#374
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I just realized we don't have stats on the profile pages, another thing i'll be adin to the getinfo template. Revan go online and msg me for new postbit.
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#375
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I'm not sure if this is the place to do it, but would it be possible to get an add-on making it possible to view a list of members organized in order of what their level is?
One of the staff members on my boards wants to set up a tournament, and we're gonna bracket it off by levels so that level 30 people aren't matched up against level 1 members, so that it's more evenly matched, and it would be a lot easier to set up with something like this. |
#376
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In the mean time, I suggest you have your members PM your staff and have them organize the tournament once you got enough participants in. |
#377
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How far off is version 3? Will the current version be upgradable, or will we have to uninstall this version and then install version 3?
The greatest problem I am having with this hack at the moment isn't installing it or getting it to work, it's configuring it, because there is so little information on how it actually works, and what all the stats do and how they interact with each other. Even looking at the nearly 200 page thread for the vb2 version of this hack there was little info on any details of the mechanics of the hack. I'd request on release of version 3, a guide on these things, what each stat means in combat, and how they affect combat. An experience table, what each buff does for each item category, and an updated faq for players aswell, as the admin. Having to reach into the php files themselves and dig out log functions for experience level numbers is a real pain, that should be readiliy available. I know this was a conversion and it's a damn fantastic one at that, bringing alot of different hacks together, but version 3 sounds like you will be doing alot of thigs different and re writing how things are done, so you will know what all the different stats do etc. This is a big hack and a massive undertaking to install and configure, particularly if you aren't going to use the stock install options. Having a bit more documentation will go a long way to helping admins set this hack up in future. Again Revan great work, your support is second to none |
#378
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After a few hours of toiling for no real reason other than me not seeing right away how to edit this hack to work on my board, I got it working... well at least I think I do.. haven't noticed any bugs yet. (I'm on vb 3.0.3, in case anyone was wondering)
Awesome looking hack, great job on it. But I must say the instructions could use some work. If I hadn't been hacking vBulletin boards for a while I don't think I would've ever gotten that installed. It was hard enough as it was.. (I mostly had trouble with showpost.php and showthread.php, the file edits needed a little finagling ) All in all though, great hack! *clicks install* P.S. Anyway to add races to the selection? Right now all I have to choose is Orc. EDIT: NM about the races, I'm an idiot. |
#379
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Oh, once I get some midi's to play, where do I upload them?
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#380
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* Tournament mod, more advanced than Infernos mind you. * Inventory, basically users can carry more than one item per slot. * Clan creation price * Synthesis store, upgrades for items. * Optimized tables, amongst them merging the 2 class tables. This I have already done, its just that I have to redo every goddam query that tries to fetch data from those 2 tables... * Optimised ACP, to make the look much nicer and also less SQL intensive if you got lots of items. * The bloody Warning in the Add Midi's GONE XD It will be fully upgradeable. I plan to use a better install script (so it doesnt have to have its own folder and lots of other redundant spam) Quote:
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* How they affect combat - done * What each buff does for each item category - done * Updated FAQ for USER - lower priority, but Ill do it. * An experience table - impossible. You know the "Power Level"? It uses a pow() to calculate the experience levels, so you got to understand this: It says Admin can choose between 1-5 right? Well then theres 5 possible outcomes of level. There are no max level an user can have. Do you want me to draw up a table of experience needed for Lv0 to Lv$infinite, for 5 different types of pow()? I think not. Quote:
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But to keep them organised I recommend the 'midi' folder in your forumroot |
#381
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Oh wow, this is a great hack. Thanks guys!
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