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Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #342  
Old 05-27-2009, 06:34 PM
Elenna Elenna is offline
 
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Location: St. Charles, MO
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Quote:
Originally Posted by PGAmerica View Post
I just got this working in 3.8.2. Beautiful work. Thank you.

I made some changes so it fits within a Lord of Rings genre tho. Instead of "Nations" it is "Races". See for yourself at http://www.traprunner.com/forums/conquest.php

Question: How do you remove a nation? I do not see any options to do this.
That's amazing! I also run a LOTRO kinship site (with the same theme, but ported a little differently). Great job!!
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  #343  
Old 05-27-2009, 07:16 PM
Collussus Collussus is offline
 
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2 of my members got extremely high defense and offense and lost their access to their village overview. I went and looked at the code and found very unnecessary code. To fix this i did the following:

open functions_conquest.php

Go to line 60, remove the whole for script and place down:

PHP Code:
        $weapontotal $weapon[stockCount] * $weapon[wPower];
        
array_push($count$weapontotal); 
Then do the same at line 88 i think. remove the whole for there and place down:

PHP Code:
        $armourtotal $armour[stockCount] * $armour[aPower];
        
array_push($count$armourtotal); 

That should fix the error of "too much memory allocated".
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  #344  
Old 05-30-2009, 09:19 PM
Megatr0n Megatr0n is offline
 
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Quote:
Originally Posted by Collussus View Post
2 of my members got extremely high defense and offense and lost their access to their village overview. I went and looked at the code and found very unnecessary code. To fix this i did the following:

open functions_conquest.php

Go to line 60, remove the whole for script and place down:

PHP Code:
        $weapontotal $weapon[stockCount] * $weapon[wPower];
        
array_push($count$weapontotal); 
Then do the same at line 88 i think. remove the whole for there and place down:

PHP Code:
        $armourtotal $armour[stockCount] * $armour[aPower];
        
array_push($count$armourtotal); 

That should fix the error of "too much memory allocated".
That bit of code I can't find in that functions_conquest.php.
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  #345  
Old 05-31-2009, 02:49 AM
Collussus Collussus is offline
 
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Quote:
Originally Posted by Megatr0n View Post
That bit of code I can't find in that functions_conquest.php.
I didn't post the codes you had to find, this are the ones you need:

PHP Code:
    while ($weapon $vbulletin->db->fetch_array($weapons))
    {
        for (
$i 0$i $weapon[stockCount]; $i++)
        {
            
array_push($count$weapon[wPower]);
        }
    } 
and

PHP Code:
    while ($armour $vbulletin->db->fetch_array($armours))
    {
        for (
$i 0$i $armour[stockCount]; $i++)
        {
            
array_push($count$armour[aPower]);
        }
    } 
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  #346  
Old 05-31-2009, 06:28 PM
gezgas gezgas is offline
 
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could anyone show me how to edit to hide some items for certain nations to buy.

meaning i wish to give some nations unique items which only they are able to purchase.
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  #347  
Old 06-01-2009, 05:21 AM
manutdvn manutdvn is offline
 
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Click install. Thank you. It is very easy to install.

What should I do if my member doesn't want to play this game and get out of it?
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  #348  
Old 06-01-2009, 05:35 PM
Sugoi na Sugoi na is offline
 
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Quote:
Originally Posted by manutdvn View Post
Click install. Thank you. It is very easy to install.

What should I do if my member doesn't want to play this game and get out of it?
Just let them sit their. If they are too weak no one can attack them.
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  #349  
Old 06-02-2009, 01:12 AM
manutdvn manutdvn is offline
 
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Quote:
Originally Posted by Sugoi na View Post
Just let them sit their. If they are too weak no one can attack them.
Thank you. But we have to wait until they are weak. Is there another way?
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  #350  
Old 06-02-2009, 04:04 PM
Collussus Collussus is offline
 
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Quote:
Originally Posted by manutdvn View Post
Thank you. But we have to wait until they are weak. Is there another way?
use the sql tool in your admin cp.

depending on your table names:

Code:
DELETE FROM conquest_players WHERE forumID = <forumidhere>
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  #351  
Old 06-02-2009, 04:16 PM
Megatr0n Megatr0n is offline
 
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How would we know what the user's ForumID is? I'm confused, wouldn't ut be UserID?

Jaxel, it's June now. Can we expect a next release soon?
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