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Steam Connect - Sign in with your Steam Account! [RC3] Details »» | |||||||||||||||||||||||||||||||||||||||||||||||
Steam Connect - Sign in with your Steam Account! [RC3]
Developer Last Online: Oct 2019
Steam Connect INFO -- Steam Connect Addon for vBulletin 4.2.x; Development Platform := vBulletin 4.1.3 - 4.2.0, Debian Linux, PHP5, MySQL5, apache2; Dependencies := lib cUrl (PHP), openid (included); Author := Andreas "Radon" Rudolph, Disasterpiece; Contact := radon@purgatory-labs.de, https://vborg.vbsupport.ru/member.php?u=198844 Homepage := http://purgatory-labs.de WHAT YOU SHOULD KNOW BEFORE INSTALLING This addon is Unsupported as of 2015 until further notice. I have not enough time or interest in vbulletin to keep this alive. This addon provides a framework for future extensions which make use of the Steam API. It helps to determine the SteamID of an user. Unless older methods of inserting the steam id into a user field, the addon lets the user authenticate with Steam OpenID, therefore you can trust 100%, that this particular user is the same user as the Steam-ID provided. Users can link their Steam ID to their forum account or they can create a new account using details pulled from their Steam Profile. Like the Facebook connect plugin, it allows users to quickly set up a forum account without having to define a password or an email address. This option can be disabled in the AdminCP, however it is encouraged to allow users to use this quick-register feature, since they already authenticated themselves through steam, so any additional password or email authentication is just unnecessary. If the user decides to un-link his forum account with his steam-profile, he has to set up a password and email first, so the forum account remains usable after this. At the moment, the addon is in its second RC state, which means that the current versions contain mostly bugfixes and are candidates for a full release. Until now, the product worked without major problems in productive environments. Although it is stable as is, the author doesn't provide any guarantee. Due to the nature of the addon and how vBulletin manages 3rd party code inclusion, additional login and register methods have been provided by the plugin. It is discouraged to use the plugin on high profile communities in this early development state. If you have any further questions, feel free to post in this thread. F.A.Q. / General Issues / Error Messages "There has been a problem with the OpenID libary: No OpenID Server found at http://steamcommunity.com/openid" - Additionally, a 503 HTTP error is thrown. Simple solution: Wait. Steam Community servers are overloaded/down right now, there's nothing you can do about it Do NOT uninstall the mod if you want to keep the linked users records. Upgrading means uploading the new product xml file for the new version and choose "overwrite" in the upload dialog. The Installer will handle the update process by its own. Uninstalling the product will erase all the table fields which contain the steam link data. STEAM CONNECT ADDONS - Steam Mini Profiles INSTALL HOWTO Download Now
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7 благодарности(ей) от: | ||
Anbieter, bounty7565, dark alex, Dinnoosaur, mohammadxxx, Popa Andrei, ukhostz |
Comments |
#322
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Is there also anyway that when they are linked the steamID icons at the post profiles will always go to their /profiles/XXXXXX rather than their customURL?
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#323
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If anything I would put a disclaimer on the Steam login to warn people not to use the same password everywhere... |
#324
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It seems that the feature to replace the normal register method completely with the steam linker has been requested a lot. Unfortunately, that's not so simple due to the way the register script is made. I'll see if there is a way to do it anyway. |
#325
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What I mean DP is, if a user leaves our Steam Group it would be nice if a steamconnect cron would check the steam group membership and remove X usergroup from them if they're not in our steam group anymore.
So if I've made someone a member of our "Members" usergroup or they were in the steam group and moved to "Members" when registering, they can be removed automatically if they leave our Steam Group. We have a ton of members and from time to time they leave our Steam Group and they don't always have the same Steam name and Forum name so tracking them down in the users list and removing their "Members" usergroup is really time consuming. |
#326
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i am taking an error after then login page what can i do
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#327
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If I have a memcache server set up in my config.php, could you use that for caching instead of the stc_cachedir option?
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#328
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First of all, I want to say great mod. I've installed it and using it on one of the communities I help manage.
I do need a little assistance, though. And of course, it'll be something a little crazy or else where is the fun in trying to do it. The community I am using this for currently is on a game dev site. We are working with Steam to have the game downloadable through there. For a testing phase, we will want to distribute keys to the game for specific users so they can access the game. Instead of doing the ol' "email them something" routine (people tend to lose these or not get them and we get to play email tag), we would rather put the key in their profile. Since we are only giving them to people who use Steam, we're requiring them to connect their account (via this mod, w00t). Due to this, I figured I could just add a new field to the "do=steamlink" that displayed this (or the default "Unassigned" if they don't have one yet). For this I am just using a custom Profile Field (#5) - Single-Line Text Box & Field Editable by User = No. We'll just inject the key into those profiles but we don't want a user accidentally messing up their key when trying to copy/paste it. I thought I had everything working and this is what I used in the modifyoptions_steam template just under the "Profile visibility state:" part: Quote:
Feature Request: Something I think other devs and communities would enjoy is having something like this baked into the mod itself. Just a custom field(s) where they can assign data in it that the end-user can see but not manipulate. Would be good for Keys and other kind of data. |
#329
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It appears quotation marks and other HTML entities in usernames are unescaped during the linking process
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#330
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Whoa, Tony?
Hello |
#331
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I get the same error Wolkhan gets, I think it may be releated to login2.php and trying to post the steam64 number to the user's line in the database. Any thoughts?
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