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UPDATE: vBulletin 3.5.0 & RPG IH Details »»
UPDATE: vBulletin 3.5.0 & RPG IH
Version: , by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

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Released: 06-09-2005 Last Update: Never Installs: 0
 
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I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible).

Now for the details.
I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG.
Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is.

That's about it, if you have any further questions about this issue, feel free to ask

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  #22  
Old 09-24-2005, 05:26 PM
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neo88 neo88 is offline
 
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Hmm this is a suggestion. Can u AJAX actions? Like if you attack some one, and they block it can a shield pop-up? ANd when you attack and connect, can blood come out?

It sounds hard but that would cool if you can add that feature.

BTW Good progress on the current feats so far.
  #23  
Old 09-24-2005, 11:04 PM
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Revan Revan is offline
 
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Due to the complexity of this update (it's after all a complete core rewrite, along with compatability updates), AJAX has been postponed to the 2nd vB3.5 version. Then, I will add AJAX to everywhere it makes sense. And yes, this includes battles.
About the shield popup and blood thing, thats not happening, but I will prevent pages from having to reload and music interrupted.
  #24  
Old 10-01-2005, 03:50 PM
Sooner95 Sooner95 is offline
 
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keep up the good work fellas. We can wait.
  #25  
Old 10-04-2005, 04:50 PM
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Kingzor Kingzor is offline
 
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I cant wait, im not upgrading to 3.5 untill theres a rpg intergration hack for it
  #26  
Old 10-04-2005, 08:00 PM
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Revan Revan is offline
 
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Development is moving forward, I can tell you this much
The new backend is coming together and Im working my way through the frontend, updating code and phrasing the hack.

Currently working on the ClanCP, some tricky stuff there because I need to recode the multiple Ally/Enemy system.
  #27  
Old 10-19-2005, 04:49 AM
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Kingzor Kingzor is offline
 
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*lights a fire under revan*
  #28  
Old 10-19-2005, 06:26 AM
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Revan Revan is offline
 
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Funny, I was just about to give an update today anyways No, seriously. I was. I WAS! BAH!

Since last, Ive spent time teaching myself how to write a proper Data Manager class, and also made some improvements to the main RPG class to make coding easier.
Ive also gotten somewhat far on phrasing the ClanCP, but not yet gotten to the point of fixing the newly arisen bugs with the editing and Multiple Clan Ally/Enemy system.
After that, the next major hindering will be the 2 battle systems, as they require HEAVY rewritings.
Stuff like the Itemshop/Lottery/Showclans and all the other smaller pages shouldn't take long to get done, nor the AdminCP parts.
Speaking of, I think I fancy finishing the ACP before I do any more work on the frontend, it helps to have an admin backend to add testdata, ya know
  #29  
Old 10-19-2005, 03:55 PM
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Ky Kiske Ky Kiske is offline
 
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I am going to send you some arenas and such soon. I wonder why you don't contact me when I am on Revan XDD
  #30  
Old 10-19-2005, 04:09 PM
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Revan Revan is offline
 
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Because you never report as online on my MSN.
I know I added you 45 days ago, and MSN has not reported you as online in this period. Are you sure you have me in your Allow list?
  #31  
Old 10-19-2005, 04:20 PM
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Ky Kiske Ky Kiske is offline
 
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Hmmm...I use trillian...gotta figure out how to use that part here.
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