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Tired of waiting for 2.0? Me too. I dunno if I'm even gonna upgrade, way too much work for how much benefit?
Sooooo I wrote my own karma hack this evening. For version 1.whatever. You can see it in action: http://www.overgrow.com/edge/showthr...threadid=20338 It is based on w.luke's implementation; I just added the "alert moderator" but I doubt I will add post comments. It does have interesting ways of determining karmic power-- how many karma points a user awards per click.. it's based on a formula that uses date joined, posts, and karma level.. so older and more respected users will give 5 or 8 points per click while new members will only give 1. Otherwise I believe the functionality is the same as Sitepoint's. It does not add any overhead or extra queries in showthread. Eventually I will integrate it with the Killfile hack so that people can Killfile any user with a Karma below a level they set. If there is still interest in something like this for the 1.x VB, let me know.... OG [Edited by Overgrow on 01-17-2001 at 04:44 AM] Show Your Support
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#12
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Sitepoint's comments are functional, take a look at wluke's profile.
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#13
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Ah thanks freddie.. Wonderful profile page too, something I'll have to emulate at some point w.luke has some of the slickest forums this side of uhh.. Overgrow
I do see the point of comments but I guess I missed the full implementation. Was there any way to see specific comments on a specific post? Sitepoint has taken down their karma system for re-coding.. I do wonder what he's up to now? Makes me feel like I'm keeping up with the Joneses trying to guess what features he is going to add. I think my system is working pretty well.. I believe I have some safeguards that he didn't: 1) no more than 10 karmas per 24 hours 2) must karma 5 other people before karma'ing the same person again 3) amount you karma per click varies by a good formula so better users give better karma, offsetting any idiot vindictiveness (and those idiots can only give 2 per day to you anyway) |
#14
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Good I am glad you developed it on your own. This will probably be well received. I am in the process of re-writing my hack. This is being done to redo some things requested by my members. Since it is supposed to be their system. I am also streamlining it so the code is tighter and uses less resources.
However since I was never going to release Karma for the 1.1.X platform your hack will be mighty useful for those who don't or can't upgrade. p.s. My comments are currently functional in the way that I had intended them to be. |
#15
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#16
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Ah good.. I was going to write you and ask if you wanted me to change the name of my hack. Since yours is 2.x only I think Karma for 1.x works for me.
I went back and read all of your older karma threads including the new updates you are planning. Honestly I think I prefer my system-- but that's because I wrote mine and you wrote yours. I played with implementing a few of the ideas from your latest thread... I didn't care for the ratio of pos/neg determining the number of karmastars (owens idea). It looks great on paper but doesn't work so well in action. If a user had just 1 negative karma point and 0 positive, they have a 100% negative ratio and would show 5 negative marks. Ahh I see the difference though, you don't show "negative stars" where I do. Still, if a user had just 1 pos and 0 neg, they had 5 stars.. but someone with 30 pos and 5 neg would have 4. That doesn't make sense to me, the second person should have a higher rating in my eyes. Extrapolating it out to when people have lots more karma, I tried adding 1 extra star for each 100 positive marks you had and that helped but made the "rules" so confusing it looked like a mess when I explained it. So I went back to the straight 1 mark for every 100 points, no more %ratios. I scrambled to add the datafields to track user's positive and negative karma separately instead of just the total.. that is useful info in case I want to use it in the future, so good to get that in the code from the start. Your comments do look useful and I may decide to do something like that in a future update. OG |
#17
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I think I prefer wluke's system but either way the system needs to be worked out overtime so we can consider karma for inclusion into v2.x
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#18
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Are you going to release this hack? Sorry if you already answered this.
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#19
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Sorry, yes, I'm just getting it right. I apologize for the delay (uhh who was harping about 2.0? it wasn't me I SWEAR)... I just want to release it when it's correct and I've had to work on stuff that actually pays bills lately. Soon, very soon...
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#20
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#21
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Hi mrogish, you can see it live at OG:
http://www.overgrow.com/edge You do have to register to see the Karma rating button and to see how you rate a post. If you do register to try it out, don't worry, since your new member rating is only worth a point, it won't throw anything off. So far it has actually been working and has been well received. Mostly good karma all around. The safeguards preventing users from karma'ing people more than once every few times and only so many per day... well it all ties in to make it fairly balanced I think. No one can upset the balance too easily since older, respected members wield big sticks of flaming karma with way more power than a newb or a troll. It really is a post rating system, the idea is to rate the post and not necessarily the user who said it.. but it all reflects on that person of course. I'm using little green bars under the name, and I also didn't stack the deck but was the first to get one... lots of people gave me a good shot for the original Karma post. I don't show numbers... You get a karmalight for every 100 cumulative pos points, and I also put a text rating system in to make it a little more interesting... mouseover the karma lights or click on them-- you'll see people's text ratings change every 10 points or 50 points later on. (ie, user1 has very little negative karma.. user2 has some positive karma... user3 has quite positive) |
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