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  #11  
Old 08-03-2004, 06:05 AM
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good news.
do you plan to add more features for futher version like spell shop, summoning, aution, touraments or anything RPG ?
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  #12  
Old 08-03-2004, 04:53 PM
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Well.
vB version will follow wBB version in terms of version number and features.

Currently the wBB version is in 2.3, and for the 3.0 version Summons are planned.
So then this will get it as well.
o and btw theres a Monster Arena out for wBB, that is still in 1.0 version and its been said to contain bugs.
When the 1.1 is out, Ill also convert that and include it.

During the time when this didnt work I dabbled in writing addons of my own, and learned a few tricks, so I can also make addons on request once its released.
Unless I think its a really cool idea and want it I dont know if I got the time to do anything huge, but if I think I can fulfill the request I will.
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  #13  
Old 08-03-2004, 10:47 PM
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Quote:
Originally Posted by Revan
Well.
vB version will follow wBB version in terms of version number and features.

Currently the wBB version is in 2.3, and for the 3.0 version Summons are planned.
So then this will get it as well.
o and btw theres a Monster Arena out for wBB, that is still in 1.0 version and its been said to contain bugs.
When the 1.1 is out, Ill also convert that and include it.

During the time when this didnt work I dabbled in writing addons of my own, and learned a few tricks, so I can also make addons on request once its released.
Unless I think its a really cool idea and want it I dont know if I got the time to do anything huge, but if I think I can fulfill the request I will.
It sounds good except the lack of features :/
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  #14  
Old 08-03-2004, 11:24 PM
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Your of course welcome to pay for Inferno, but might I remind you this is and will always be a free hack.

Now I cant prance into a board running Inferno, look at their features and code them into this. But I CAN take suggestions for features from the users.
I dont know Infernos features so if someone were to request that feature x and y were added, I wouldnt know if they exist in Inferno or not.....
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  #15  
Old 08-04-2004, 12:46 AM
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I personally think that this hack will be incredible. I've used both the vB2.3.0 and wBB1.2 versions of this hack. I've also used three RPG systems for Invision Board (IBrpg, Kenka, and Inferno2.5) and this hack made Inferno look weak, even though Inferno had some other features.

I'd just like to congratulate Revan for stepping up and converting this hack. Good job.
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  #16  
Old 08-04-2004, 03:56 AM
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I agree
but although it's so, I won't be using it until it has all the RPG features that I am expecting a hack could have.

thanks for the work anyways.
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  #17  
Old 08-04-2004, 08:16 AM
BarHopper BarHopper is offline
 
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Great hack. I'll be using it. When do you think it will be released?
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  #18  
Old 08-04-2004, 12:28 PM
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Quote:
Originally Posted by deathemperor
I agree
but although it's so, I won't be using it until it has all the RPG features that I am expecting a hack could have.

thanks for the work anyways.
And what features are this?
Summons is already coming on the wBB front and Ive secured rights to convert it, what else?


And about the release time:
Not sure yet. I still need to
* Tweak the files for register_global off compliance
* Tweak the files for vB3 coding standards
* Readd the templates to the XML file

Shouldnt be too long tho


Thanks for all the positive feedback
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  #19  
Old 08-05-2004, 04:32 AM
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beside all of the ultimate things of the unique RPG hack for VB2, I also want these included:
- Synthesis
- Spells Shop
- Ability to fight with bots
- Level up and gain SP (Skill points) and add it as you like but not automatically added (A Sphere Grid like FFX will be extremely great, where by you can earn points or learn skill)
- A Job Section to pick job with level requirement (this was a great feature of Bitsys' RPG)
- Element, Race and Alignment effects (like Fire does less damage on Ice but more on Earth...).
- Status effects like poison/cursed/darkness/blind....affected by element or spell casting.
- The RPG world is useless, don't do it
- and the last: don't let the database go huge.

that should be all. I know this is too much but oh well, just what I need
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  #20  
Old 08-05-2004, 12:06 PM
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Ill deal with each of these individually

Quote:
Originally Posted by deathemperor
- Synthesis
This could very easily be doable, but first you have to explain it to me more thoroughly.
I have played FFIX so Im aware what a Synth shop IS, but not how THIS would work.
Currently the Itemshop can contain as many categories of weapons as you want, so carrying more than one weapon to synth wouldnt be a problem. Then again both those weapons would be usable in battle unless the admin set them to "Non-battle Items".
However, I could easily integrate special "Synth Items" into a store where you could buy items to use with Synth shop....

So tell me, how does it really work?
Quote:
Originally Posted by deathemperor
- Spells Shop
Um if your talking about buying White Magic and Black Magic, thats already in the Itemshop. (Then again you can only carry as many spells as the admin generates categories for.)
If you mean you can buy all of the White Magic and Black Magic spells and use them all, this wouldnt be hard at all, BUT. It would clutter up the battle arena, as it had to list all your spells when you were to make an action.
And no, I dont know the javascript to ave it popup in a menu, so it would HAVE to become a LOOOOONG list.
Quote:
Originally Posted by deathemperor
- Ability to fight with bots
Kinda like a Monster Arena, yea?
I believe I already said that thats coming once a more bug-free version is released on wBB
Quote:
Originally Posted by deathemperor
- Level up and gain SP (Skill points) and add it as you like but not automatically added (A Sphere Grid like FFX will be extremely great, where by you can earn points or learn skill)
I think this would be hard... I seriously dont know how to make a Sphere Grid, as it would probably have to be integrated with Flash, which I know jack about.
This skill point stuff, I could probably do.
...yeah I got an image in my head how this would look and work....
Quote:
Originally Posted by deathemperor
- A Job Section to pick job with level requirement (this was a great feature of Bitsys' RPG)
Ive already done something very similar for an addon for my own boards, so it should probs work, but Im very unsure about stat altering according to what Job you choose...
Probably something similar like the class system itself, with their "modifiers"....
Quote:
Originally Posted by deathemperor
- Element, Race and Alignment effects (like Fire does less damage on Ice but more on Earth...).
Already native in the rpg mate
All the elements have weaknesses and strengths. These weaknesses are settable in the ACP.
Quote:
Originally Posted by deathemperor
- Status effects like poison/cursed/darkness/blind....affected by element or spell casting.
This has already been pondered on by me before I knew Inferno had it, and it should probs be doable.
Quote:
Originally Posted by deathemperor
- The RPG world is useless, don't do it
Good cos no way in unholy fook am I pissing about with php and flash together
Quote:
Originally Posted by deathemperor
- and the last: don't let the database go huge.
Haha well I dont think it will be too huge.
The installer with all of the CURRENT dbase coding is about 58 kb.

Now. I know I said "I got a general idea" and "I think it is doable", but PLEASE dont go thinking "Ok its gonna be in there, period".
Im not a master coder, so theres always a risk that summit of this will just not work.

And also, SHOULD I be able to pull all of this off, Im very unsure about the flexibility like Admin adding new jobs and stuff...
Meh I gotta finish modding my forums, then finishing off the current rpg files to get released before I attempt any of this anyways
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