Go Back   vb.org Archive > vBulletin Modifications > vBulletin 4.x Modifications > vBulletin 4.x Add-ons
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools
[DBTech] Triple Triad (Lite) [AJAX] Details »»
[DBTech] Triple Triad (Lite) [AJAX]
Version: 1.1.1, by Deceptor Deceptor is offline
Developer Last Online: Nov 2023 Show Printable Version Email this Page

Category: Major Additions - Version: 4.0.x Rating:
Released: 06-05-2010 Last Update: 07-17-2010 Installs: 51
DB Changes Uses Plugins Auto-Templates
Additional Files  
No support by the author.

Triple Triad

Triple Triad is the popular Card Game from within Final Fantasy 8. The original cards and gameplay have been recreated for you to integrate into your forum and play with your members through several match types. You can also integrate with uShop and other currency modifications to use existing point systems you may have installed.

Professional version & feature list available @ www.DragonByte-Tech.com
Priority support for Lite version is handled at the Developers Website.

Documentation
Documentation can be found here: http://www.dragonbyte-tech.com/conte...-documentation

Live Demos
The links below provide you access to view parts of Triple Triad (some sections/features are unavailable within Lite).
  • Features - Lite

    Core Features
    • Includes full Final Fantasy 8 Triple Triad Set
    • Member Vs. Member Matches
    • Member Vs. CPU Matches
    • Inline Points/Currency System
    • Fully animated battles using AJAX for true gameplay
      Triple Triad can also integrate with other point systems like uShop!
    • Give points/money per post/thread
    • Create your own custom sets/cards

    CPU Players
    • Create as many cpu players as you like
    • Specify CPU attitudes to determine how aggressive/defensive a CPU player is
    • Specify CPU Accuracy to determine how accurate and easy/hard a CPU player is
    • With adaptive CPU AI, your members will never get bored challenging tough CPU opponents

    Profiles
    • Individual user statistics
    • Set-by-set statistics
    • View user decks

    Messages
    • Inline Messages System
    • Integrated with vBulletin Notifications

    Purchase
    • Purchase decks created by you
    • Decks can contain random cards with specific rarity values or specific cards

    Battle Arena
    • Create battles against the computer or forum members
    • Setup your own match with rules from the original Triple Triad game
    • Leave battles early

    Rules
    • Quick overview of How to Play and advanced Triple Triad rules so your members can learn how to play
  • Features - Pro

    Core Features
    • Watch Live Matches in realtime
    • Watch Match Replays after they've finished
    • Manage users decks and money within the ACP
    • Full game music and sound effects during battles
    • God Mode CPU AI Technology to make the most difficult AI players possible

    Profiles
    • View users recent matches
    • View user trades

    Trade Center
    • View open or closed trades
    • Create your own trades offering/requesting as many cards as you desire, and money!
    • Accept open trades at any time for instant swaps/transactions

    Battle Arena
    • Watch any live match or match replay

    Tournaments
    • Create tournaments with 2, 4 or 8 members
    • Set money/points to be the prize
    • Automated tournament handling so no idle users will stop the game play
    • View tournament grids to see who has made it through
    • Creating/Deleting tournaments permission based

    Statistics
    • View who's in the Hall of Fame or Hall of Shame
    • See who's collected the most cards
    • View the most watched match replays

    Database
    • View all cards, of all levels, of any set at any time

Support

Priority support will be handled at DBTech.

Changelog

v1.1.1 Lite

- Resolved Bug: Battle score calculation when leaving, may have resulted in invalid win/loss.
- Resolved Bug: Some skins had broken headers within TT (vB4 affected only)
- Optimisation: fetch_id() was optimised to reduce resources
- New Features: New hook location added so vBActivity can reward points on battle victory/defeat.

v1.1.0 Lite

- Ability to leave battles
- Engage in multiple battles
- Notifications will now clearly instantly instead of requiring each message to be read
- Bug Fix: Starting a new battle while other was not completed due to both players not leaving meant you could not enter another battle.
- Bug Fix: Being invited to a new battle was not possible when previous battle had finished but both players had not left.
- Bug Fix: (CPU) tag showed in player 2 deck title for vB4 only.
- Bug Fix: Potential alert with card movement error.
- Bug Fix: A few bits of text unphrased now phrased.

v1.0.1 Lite - Released to the public

Download Now

File Type: zip [DBTech]_Triple_Triad_Lite_v1.1.0_(vB4).zip (2.96 MB, 82 views)
File Type: zip [DBTech]_Triple_Triad_Lite_v1.1.1_(vB4).zip (2.99 MB, 257 views)

Screenshots

File Type: jpg vb4_battle.jpg (176.7 KB, 0 views)
File Type: jpg vb4_battle_battle.jpg (106.5 KB, 0 views)
File Type: jpg vb4_messages.jpg (36.0 KB, 0 views)
File Type: jpg vb4_messages_message.jpg (46.7 KB, 0 views)
File Type: jpg vb4_profile.jpg (51.0 KB, 0 views)
File Type: jpg vb4_profile_deck.jpg (92.2 KB, 0 views)
File Type: jpg vb4_shop.jpg (47.7 KB, 0 views)
File Type: jpg vb4_shop_purchase.jpg (85.7 KB, 0 views)

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #12  
Old 06-06-2010, 04:37 PM
Haywire0311 Haywire0311 is offline
 
Join Date: May 2010
Location: New Jersey
Posts: 25
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by Deceptor View Post
Hmm, can you verify the following files are on your site:
./includes/xml/cpnav_dbttripletriad.xml
./includes/xml/bitfield_dbttripletriad.xml

If you want me to take a look personally, feel free to PM me a temp administrative login to your forum (with access to products/plugins)
Files are there. PM sent with temp admin account.
Reply With Quote
  #13  
Old 06-06-2010, 04:48 PM
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
Location: England
Posts: 514
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Haywire, I took a look and at first glance everything seems fine. However vBulletin is failing to finish importing the product, I tried a reinstallation and this is what I got:

Attachment 118140

The page doesn't complete the installation, the mass number of styles you have is causing PHP to timeout. There are a few steps you can do to try resolve this:

1) Increase PHP Memory Limit
2) Increase PHP Max Execution Time
3) Move styles to be children of 1 parent, instead of them all being parents
4) Remove unused styles

Really vBulletin should try force the import to work without time/memory limits in PHP, but that's there issue, for now the suggestions mentioned are your best options

Feel free to delete the admin account.
Reply With Quote
  #14  
Old 06-06-2010, 05:27 PM
Haywire0311 Haywire0311 is offline
 
Join Date: May 2010
Location: New Jersey
Posts: 25
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Works now.....thanks for the help.
Reply With Quote
  #15  
Old 06-06-2010, 05:29 PM
Deceptor's Avatar
Deceptor Deceptor is offline
 
Join Date: Dec 2008
Location: England
Posts: 514
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

No problem, enjoy
Reply With Quote
  #16  
Old 06-06-2010, 09:59 PM
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Posts: 23
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Hey. Installed and I Love the mod. Just 1 question though:

How does a player's deck work? Does it just pick 5 random cards you own when you play a game? If that's how it works then I highly recommend having a way for users to pick their deck, or a pool of cards to play from. If this isn't how it works then please explain how I can select the cards I'll be playing with

Also when I play multiplayer and i'm the one who gets invited it says "Commander (CPU)'s Deck ". My name is commander :P
Reply With Quote
  #17  
Old 06-06-2010, 11:05 PM
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Location: Scotland
Posts: 8,814
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by keweedsmo View Post
Hey. Installed and I Love the mod. Just 1 question though:

How does a player's deck work? Does it just pick 5 random cards you own when you play a game? If that's how it works then I highly recommend having a way for users to pick their deck, or a pool of cards to play from. If this isn't how it works then please explain how I can select the cards I'll be playing with

Also when I play multiplayer and i'm the one who gets invited it says "Commander (CPU)'s Deck ". My name is commander :P
I'll let Deceptor handle the text issue, as for Decks, you get to pick the cards. The exception is when the "random" rule is turned on.

When you start a match you choose 5 cards from your deck (which is all of the cards you own) These 5 cards are the ones you use in the match =)
Reply With Quote
  #18  
Old 06-06-2010, 11:23 PM
Haywire0311 Haywire0311 is offline
 
Join Date: May 2010
Location: New Jersey
Posts: 25
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Definitely loving it so far.

One suggestion is to have the ability to reset the whole game for everyone. For example, I set it up and created a few test decks and CPUs tjust to see how things work. Now that I've figured it out, users have the cards and they have the win/loss statistics. It would be nice to just reset all statistics and get rid of all cards from all users and start fresh once testing is done.
Reply With Quote
  #19  
Old 06-07-2010, 12:35 AM
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Posts: 23
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Bugs:
1. The User's name issue I mentioned above
2. Notifications don't clear after you've read/viewed them

Suggestions:
1. Having the ability to create a game and just have it sit there in an html/ajax lobby until someone (anyone) accepts the game and joins you.
2. Having a private shoutbox in each game
3. Premium Feature: A live ajax or flash lobby system. Fully featured with a chat room, user list of people in lobby, invitation system, live game results by chat bot, etc.
4. Ability to wager points/gil on games in addition to cards.
5. Demo versions of the premium card sets. Something like all level 1 cards, a few level 2 and 3 cards, and 1 of each of the rest.

I'm sure i'll have more suggestions incoming very soon Love the game man. Very cool!

Quote:
Originally Posted by Haywire0311 View Post
Definitely loving it so far.

One suggestion is to have the ability to reset the whole game for everyone. For example, I set it up and created a few test decks and CPUs tjust to see how things work. Now that I've figured it out, users have the cards and they have the win/loss statistics. It would be nice to just reset all statistics and get rid of all cards from all users and start fresh once testing is done.
I second that. I am in the same boat as you my friend

Quote:
Originally Posted by DragonByte Tech View Post
I'll let Deceptor handle the text issue, as for Decks, you get to pick the cards. The exception is when the "random" rule is turned on.

When you start a match you choose 5 cards from your deck (which is all of the cards you own) These 5 cards are the ones you use in the match =)
Ah that makes sense. I believe I've had random set the whole time without knowing what it does...lol
Reply With Quote
  #20  
Old 06-07-2010, 01:04 AM
DragonByte Tech's Avatar
DragonByte Tech DragonByte Tech is offline
 
Join Date: Feb 2010
Location: Scotland
Posts: 8,814
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by keweedsmo View Post
Bugs:
1. The User's name issue I mentioned above
2. Notifications don't clear after you've read/viewed them

Suggestions:
1. Having the ability to create a game and just have it sit there in an html/ajax lobby until someone (anyone) accepts the game and joins you.
2. Having a private shoutbox in each game
3. Premium Feature: A live ajax or flash lobby system. Fully featured with a chat room, user list of people in lobby, invitation system, live game results by chat bot, etc.
4. Ability to wager points/gil on games in addition to cards.
5. Demo versions of the premium card sets. Something like all level 1 cards, a few level 2 and 3 cards, and 1 of each of the rest.

I'm sure i'll have more suggestions incoming very soon Love the game man. Very cool!



I second that. I am in the same boat as you my friend



Ah that makes sense. I believe I've had random set the whole time without knowing what it does...lol
1) Lobby system etc is being done in a future version, all planned out already =)
2) Not much point since the games are so short, we will be integrating TT and vBShout more though, so you will have a tab for TT games, Will look into allowing an instance to be placed in the TT game page also but i don't think it's likely tbh.
3) See 1 =)
4)There are plans to implement something very similar in the pro tournament system.
5)Premium sets are viewable/usable on the DBTech website, but we'll consider supplying demo sets with limited cards. It might just serve to cause confusion which is something I'll have to consider.

We'll definetely look into adding a "reset" button in the next version ^.^

Thanks for the suggestions!

Iain
Reply With Quote
  #21  
Old 06-07-2010, 01:11 AM
keweedsmo keweedsmo is offline
 
Join Date: Jun 2010
Posts: 23
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Thank you for the speedy replies. To be honest, I've never been a fan of premium modifications but if you guys add a great lobby system to this game I'll be the first one buying it. Hell, i've been programming for 15 years, if you need help just let me know

Some questions:
When creating a deck with random cards: "Deck Card Type Chances"
Quote:
If you use the number of random cards option above, this will define the chances of a card being a specific level. You can use 0-1000% here to define the chances, 0 will exclude the type from being added to the deck while 1000 guarentees it.

You do not need to enter the % symbol, and you should note that using 1000 will stop other types from being included within the deck when purchased. At least one type will need a value higher than 0 applied if you use the random cards.
How do these chances work? There are so many ways this can work out, I have no idea how to even begin to understand. Further details really are necessary. Same goes for cpu behavior.

If I have 2 sets at 500 each and other at 100, does that mean that since those first two = 1000 that only cards from those 2 sets will be used? Does it mean that the code goes to each group and says "ok this is set to 500. There is a 50% chance we will pick a card from this group. If not we move onto the next group". Does the total chance of all types always have to = 1000?

I think posting examples of stats and what they produce for both random cards and CPU Intelligence would help a LOT for many people, including myself.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:52 PM.


Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2024, vBulletin Solutions Inc.
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.06105 seconds
  • Memory Usage 2,372KB
  • Queries Executed 26 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (6)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)modsystem_post
  • (1)navbar
  • (4)navbar_link
  • (120)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (3)pagenav_pagelink
  • (11)post_thanks_box
  • (11)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (11)post_thanks_postbit_info
  • (10)postbit
  • (10)postbit_attachment
  • (11)postbit_onlinestatus
  • (11)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • fetch_musername
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_attachment
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • pagenav_page
  • pagenav_complete
  • tag_fetchbit_complete
  • forumrules
  • navbits
  • navbits_complete
  • showthread_complete