The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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#11
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old eve dev web get servers on fire and now is up whit other name eve-id and there is a little info about api libraries
http://wiki.eve-id.net/Category:API_Libraries |
#12
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Getting stuff from Eve isn't hard at all. And you really don't need a pre-configured API for it since it's all XML based (though it would make it easier ).
It's loads and loads upon loads (and then a few more loads) of data to display in a sensible manner though. And if you want future support the developer will need an active account simply because there won't be any support otherwise and there is no way to get this done in a decent fashion (and without obsessing over it) within 14 days. Eve is a game that relies heavily on statistics and numbers, making anything worth having with it will require a major time investment. It's easy enough to simply get the XML data and display it on the profile (though that would take it's own fair share of time, it's not particularly difficult), but actually making that data mean something and doing something with it? That's a whole different level. Don't take this the wrong way though, it seems like a right fun thing to do. Just don't expect for anything to be finished anytime soon I'll do a bit of checking over the coming week and I'll let you know. |
#13
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any update on this?
thanks |
#14
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I just don't have the time. Time that isn't spent on work is often spent on more work and time that isn't spent on that I prefer spending on going out
I stand by it though, any developer worth his salt should be able to do this. If you pool together resources and make it a paid request someone is more likely to take it up aswell. This isn't a smalltime mod and finding someone who can do this and do it for free or on the maybe promise of undisclosed amounts isn't easy. Especially in the limited developer pool from vBulletin. |
#15
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I'm actually working on an API integration right now into vbulletin 3.8.x. I'll let you guys know how it goes.
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#16
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any updates?
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#17
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I have experience with the EVE API but I'd need an initial part payment.
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#18
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I am interested in this. How much we talking?
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#19
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I would contribute as well. Been trying to do it on my own with little success
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#20
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Bump, I too am interested in this EVE-API mod.
This is what I would like to see (I do not know if its similar to what other people would like). Version 1: User goes to register on forum, instead of a normal register screen (vb) they are asked for for everything as per the norm, apart from their user name. Instead of a username they are asked to enter their EVE:Online userid and limited API key. They then select the relevant EVE character from the normal 3 char select, and are assigned various usergroups depending on their corpid/allianceid, same with their roles (director level access if they are a director in game). And then if the user leaves the EVE corp, or lose roles, their VB access is also removed. Version 2: They register as normal, to get access to EVE-corp related forums/roles, they have to enter their EVE API related userid, and limited API key. It is checked with the API server, access is granted to certain forums/sub forums based on their EVE corpID (allowed list). --- So... is anyone working on something similar to this? I've seen various vBulletin forums, used by EVE:Online corps in this manner, but all of them (to whom I have contacted) are unwilling to share any of the source code, nor share in how they made the mod. I've been looking for an EVE:Online API mod for vBulletin well over 12 months. So any info on this would be nice PS: Willing to throw the programmer (in game ISK (if you play EVE) or depending on the quality of the code, real money (i.e. paid services, depending on the costs). Oh, I also use vBulletin 3.8.4 PL2) |
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