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v3 Arcade - Game Modification Guide & Releases
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John
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John John is offline 01-23-2004, 10:00 PM

How v3 Games Work

v3 Arcade games are a little different to those in the original Arcade and futureal's proArcade.

Instead of a simple getURL which sends all of the variables to the next page, the v3 Arcade uses a completely different system - a series of sendAndLoad events where data is sent and received between the Flash file and vBulletin. As a result, converting games for the v3 Arcade is a little more complicated.

To get games working with the v3 Arcade, a piece of code needs to be inserted which will run on every frame of the Flash movie. (I.e. one looped movieclip which is active across all frames.) A variable also needs to be set to tell the v3 Arcade code when to end the game.

EDIT: INSTRUCTIONS UPDATED TO MAKE THE PROCESS A LOT EASIER!

Converting Games

Converting a game is quite simple, providing you have some basic knowledge of Flash.

Step 1.
Create a blank movie clip, containing two keyframes.

Step 2.
On frame 1 of this blank movieclip, insert this code (not forgetting to change the gamename value to something unique - THIS PRESUMES THAT _root.score CONTAINS THE SCORE VALUE!):
Code:
// HERE THE ARCADE SESSION IS INITIATED
// DON'T FORGET TO CHANGE THE GAMENAME VALUE!
if (this.sessionstarted != 1) {
    this.arcade = new LoadVars();
    this.sessionvars = new LoadVars();
    this.arcade.gamename = "towerball";
    this.arcade.sessdo = "sessionstart";
    this.arcade.sendAndLoad("arcade.php", sessionvars, "POST");
    this.sessionstarted = 1;
}

// IF GAMEOVER=1, SUBMIT THE SCORE AND REDIRECT THE PAGE
if (_root.gameover == 1) {
    if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) {
        this.prequestvars = new LoadVars();
        this.pranswer = new LoadVars();
        this.prequestvars.gametime = this.sessionvars.gametime;
        this.prequestvars.fakekey = this.sessionvars.initbar;
        if (_root.score == 0) {
            this.prequestvars.score = -1;
        } else {
            this.prequestvars.score = _root.score;
        }
        this.prequestvars.id = this.sessionvars.lastid;
        this.prequestvars.sessdo = "permrequest";
        this.prequestvars.note = (this.prequestvars.id*this.prequestvars.score*this.prequestvars.fakekey);
        this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST");
        this.askpermission = 1;
    }
    if ((this.pranswer.validate == 1) && (this.finalsent != 1)) {
        this.burnscore = new LoadVars();
        this.burnscore.microone = this.pranswer.microone;
        this.burnscore.gametime = this.prequestvars.gametime;
        this.burnscore.id = this.prequestvars.id;
        if (_root.score == 0) {
            this.burnscore.noscore = 1;
        }
        this.burnscore.sessdo = "burn";
        this.burnscore.send("./arcade.php", "_self", "POST");
        this.finalsent = 1;
    }
}
Step 3.
Now, you need to let the game know when to finish the game and redirect the page. This is done by the setting of a new variable, "gameover". When _root.gameover==1, the game will end.

Find the frame of the "Game Over" page, and add this actionscript to the frame:
Code:
_root.gameover=1;
Save, and export the SWF movie to the appropriate place.

Releasing Games

When releasing a game, please try to stick to the same format as the other games provided below. (I.e. with the installation script.) It should be fairly easy to figure out what goes where. Try to release all games in this thread!


Additional Games So Far

? Pacman (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=102
? Simon (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=130
? Breakout - https://vborg.vbsupport.ru/showpost....&postcount=350
? Target - https://vborg.vbsupport.ru/showpost....&postcount=359
? Maeda Path - https://vborg.vbsupport.ru/showpost....&postcount=469
? Helicopter - https://vborg.vbsupport.ru/showpost....&postcount=504
? Curveball - https://vborg.vbsupport.ru/showpost....&postcount=506
? Miniclip Snake - https://vborg.vbsupport.ru/showpost....&postcount=537
? Towerball - https://vborg.vbsupport.ru/showpost....39&postcount=7
? Alien Clones - https://vborg.vbsupport.ru/showpost....3&postcount=12
? Penguin Bashing - https://vborg.vbsupport.ru/showpost....9&postcount=72
? Mars Rover - https://vborg.vbsupport.ru/showpost....&postcount=109
? Disco Racer - https://vborg.vbsupport.ru/showpost....&postcount=138
? Joust - https://vborg.vbsupport.ru/showpost....&postcount=144
? Hexxagon - https://vborg.vbsupport.ru/showpost....&postcount=938
? Monkey Lander - http://www.v3arcade.com/play/showthread.php?t=55
? Pingu Slap - http://www.v3arcade.com/play/showthread.php?t=53
? Bloody Pingu - https://vborg.vbsupport.ru/showpost....&postcount=295
? Radial Snake - https://vborg.vbsupport.ru/showpost....&postcount=300
? Kill Kenny - https://vborg.vbsupport.ru/showpost....&postcount=304
? Alien Attack - https://vborg.vbsupport.ru/showpost....&postcount=314
? Ron North's Jewels - https://vborg.vbsupport.ru/showpost....&postcount=329
? KickUps - https://vborg.vbsupport.ru/showpost....&postcount=363
? Altex - https://vborg.vbsupport.ru/showpost....&postcount=403
? Enemy Shooting - https://vborg.vbsupport.ru/showpost....&postcount=403
? Jail Break - https://vborg.vbsupport.ru/showpost....&postcount=403
? Snow Paul - https://vborg.vbsupport.ru/showpost....&postcount=403
? Space Hunter - https://vborg.vbsupport.ru/showpost....&postcount=403
? Plasmanaut on Fire - https://vborg.vbsupport.ru/showpost....&postcount=443
? Simpsons Shooter - https://vborg.vbsupport.ru/showpost....&postcount=447
? Plasmanout V2 - https://vborg.vbsupport.ru/showpost....&postcount=464
? Pinball - http://www.v3arcade.com/play/showthread.php?t=182
? Juggler - http://www.v3arcade.com/play/showthread.php?t=207
? Starship Legend - http://www.v3arcade.com/play/showthread.php?t=208
? Aim & Fire - http://www.v3arcade.com/play/showthread.php?t=206
? Plops - http://www.v3arcade.com/play/showthread.php?t=184
? Tie Fighter Shooter - https://vborg.vbsupport.ru/attachmen...chmentid=17650
? Witch Hunt - https://vborg.vbsupport.ru/attachmen...chmentid=17651
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  #162  
Old 01-31-2004, 01:14 AM
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deathemperor deathemperor is offline
 
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John, if I want to put Arcade games on another host, what do I have to do to make the Arcade ok in my main site ?
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  #163  
Old 01-31-2004, 01:29 AM
Amzadi Amzadi is offline
 
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Is that even possible? I thought it worked together with the Forum software? Sounds like a major re-write of the hack to me.
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  #164  
Old 01-31-2004, 03:11 AM
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Oni no Densetsu Oni no Densetsu is offline
 
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Man, I just wanted help on what to do. Not for you to do it for me. :P
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  #165  
Old 01-31-2004, 06:04 AM
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Don't look a gift horse in the mouth.
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  #166  
Old 01-31-2004, 06:51 AM
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Quote:
Originally Posted by Oni no Densetsu
Man, I just wanted help on what to do. Not for you to do it for me. :P
You said in an earlier post "I just wanna know where to put the scripts"....well what else is there? If he tells you where to put everything then he's practically done all the work anyways? And we're all wanting new games quick...so no offense...but I'd rather John put out new ones now instead of waiting for tons of people to figure out how to do it.
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  #167  
Old 01-31-2004, 08:57 AM
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I've send John a poker game. Hope he can let it work. I have permission from the author to use it.
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  #168  
Old 01-31-2004, 10:26 AM
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Quote:
Originally Posted by Oni no Densetsu
Man, I just wanted help on what to do. Not for you to do it for me. :P
There's no set rule on where to add the code for games to work in the v3 Arcade. You need to know Flash in order to do it... sometimes entire games are in their own submovies, or others have more difficult ways of defining whether or not the game is over.

It's usually different for every game.
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  #169  
Old 01-31-2004, 10:44 AM
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I realy don't know what to do now. I have 30 + topgames..poker, pinball, blackjack, slots, etc. and all of them worked in the arcade. Some have buttons at the right spot so the gameover point of the the game is set already and if they don't have a button the code to launch the score is present (code for the futureal way of setting the score). Some games i can't share because there is no permission untill this day from the author to use them.

With my decompilers i can do a lot but in this arcade they seem useless. It's because the score must span the entire game in a movieclip and that meens gameover so far. If there is a workaround for this then i can go back to work. Altough i want to share every game it will require the skills and time of the members who have the right decompiler to modify the games. As i said...the points in the games are already there so it's just: add 1 layer with 1 movieclip and add the scorelines/gameovercode to the present 'old' futureal code.

I will upload the games and PM/mail John and maybe another skilled flashman with the right decompiler when the games are available. I hope we can modify every one of them. They are awesome.
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  #170  
Old 01-31-2004, 01:24 PM
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why not send the files to John, im sure he would do the games for you.
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  #171  
Old 01-31-2004, 04:55 PM
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Any way to show which game a person is playing in the arcade via the Who's Online?
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