Go Back   vb.org Archive > vBulletin Modifications > vBulletin 3.8 Modifications > vBulletin 3.8 Add-ons
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools
Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #152  
Old 04-30-2009, 09:22 PM
ArchangelX ArchangelX is offline
 
Join Date: Feb 2006
Location: Oahu, HI
Posts: 298
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

I guess what I'm suggesting is that we just be given the OPTION of doing #1. If you guys don't want to allow it, then that's fine...just set your game to allow changes every 10 years or something. But those of us who would like it would have the option to give to our users. I'm building up my version to be a long range version of Conquest...like a year time frame for the game. That's just the way I'd like mine to be.

People change sides all the time in war...that's pretty realistic if you ask me. People go from good to evil, too...and that can be duplicated pretty easily in this game. It'd be nice if Jaxel gave those of us who want it, the opportunity to provide it for our members. You could always not use the option.

For the other discussions, such as recruiting...I don't really think that anyone that just joins should ever be as powerful as someone who's been playing from the beginning...just my opinion. There will always be ways to counter it, I would imagine, by having teamwork/large scale attacks against a single player. My own members have already attacked me and whittled me down...hehehe.
Reply With Quote
  #153  
Old 04-30-2009, 09:31 PM
jacx jacx is offline
 
Join Date: Mar 2006
Posts: 26
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by ArchangelX View Post
I guess what I'm suggesting is that we just be given the OPTION of doing #1. If you guys don't want to allow it, then that's fine...just set your game to allow changes every 10 years or something. But those of us who would like it would have the option to give to our users. I'm building up my version to be a long range version of Conquest...like a year time frame for the game. That's just the way I'd like mine to be.

People change sides all the time in war...that's pretty realistic if you ask me. People go from good to evil, too...and that can be duplicated pretty easily in this game. It'd be nice if Jaxel gave those of us who want it, the opportunity to provide it for our members. You could always not use the option.

For the other discussions, such as recruiting...I don't really think that anyone that just joins should ever be as powerful as someone who's been playing from the beginning...just my opinion. There will always be ways to counter it, I would imagine, by having teamwork/large scale attacks against a single player. My own members have already attacked me and whittled me down...hehehe.
Then on that basis ur better off thinking about factions.

Aka rather than it just be nation against nation, that's just the choice of character ur going to be.

So you choose your nation, then create a faction (select create faction, enter faction name) and then invite players into the faction(irrelevant of what nation they choose). From there you can upload a faction pic, have faction forum, have a score board ranking the different factions + a score board of the player rankings aside from their faction.

With that u can add url link invite system to get people to join the faction from outside of the forum (benefit of course is more users in the forums too).

U can add in things like faction weights (x amount of income made goes towards the players in ur factions otherwise known as benefits. Thus logging in today becuase 16 of my faction spent turns today i got xxx dollers in game cash or 1% of income from all the players who played turns today.)

There is a ton of ideas in terms of going down that path....HOWEVER I'm not sure that's the vision of the coder. I think he ment this to be a simple fun game. Adding all of this stuff adds load. But can be a lot of fun!
Reply With Quote
  #154  
Old 04-30-2009, 09:43 PM
ArchangelX ArchangelX is offline
 
Join Date: Feb 2006
Location: Oahu, HI
Posts: 298
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Well yeah, or you could just keep it simple, and allow people to switch nations once every game. ROFL. No reason to start making it more than that. Changing the name from Nation to faction would be easy enough.

I'm pretty happy with the way this is going, though. At the very least, I'm just wanting to pretty it up now a bit so I'm trying to figure out how to apply a style to it specifically. But yeah, I do see what you're getting at and it sounds epic.

I just don't want Jaxel to run away thinking "Oh crap, what have I started?".
Reply With Quote
  #155  
Old 04-30-2009, 09:49 PM
jacx jacx is offline
 
Join Date: Mar 2006
Posts: 26
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

thats part of the fun.

Actually im not sure about others...but once he gets it down to a final version (of course not meaning he won't update but u know what i mean) I intend to send him a donation, what he has done is fun and fresh and full props to him.

As for the faction vs nation bit...what i really ment was instead of the nations being fixed and no cross attacking (2 players from the same nation cannot attack each other) its unfixed and thus can team up with friends irrelevant of the nation.

Again though...thats the fun of this, my game will be monthly vs your game which will be yearly meaning there is so many ways to adjust this and be different...which is cool!
Reply With Quote
  #156  
Old 04-30-2009, 09:52 PM
ArchangelX ArchangelX is offline
 
Join Date: Feb 2006
Location: Oahu, HI
Posts: 298
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

The style fix! Just in case people want to apply a certain style!

Create a new plugin using the "style_fetch" hook. Name it whatever you want.

Put this code in, and change the X to the style ID you'd like it to use!

Code:
if (THIS_SCRIPT == 'conquest'){
$styleid = X;
}
Enjoy!
Reply With Quote
  #157  
Old 04-30-2009, 10:21 PM
Matrixthestar Matrixthestar is offline
 
Join Date: Dec 2008
Posts: 41
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

what was updated??
Reply With Quote
  #158  
Old 04-30-2009, 10:35 PM
ArchangelX ArchangelX is offline
 
Join Date: Feb 2006
Location: Oahu, HI
Posts: 298
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Umm...if you were talking to me, that's no update, it's just for whoever wants to apply a specific style to the Conquest system.
Reply With Quote
  #159  
Old 04-30-2009, 11:27 PM
Jaxel Jaxel is offline
 
Join Date: Sep 2005
Posts: 1,160
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

I really like this faction idea... I think in my next update I'll convert to this system. Nations will become "characters", and factions will be free. Anyone can will be able to attack any "character", but they will not be able to attack people in their own faction. And of course, people will be able to join and leave factions freely.

Of course, I wont be able to get to this next update for some time. I've picked up some freelance work from a professor at the college I graduated from, and paying jobs take more priority than this free stuff.

Thank you ArchangelX and DobieGillis for your donations!
Reply With Quote
  #160  
Old 04-30-2009, 11:39 PM
Jaxel Jaxel is offline
 
Join Date: Sep 2005
Posts: 1,160
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by jacx View Post
but once he gets it down to a final version
Jacx... the version I uploaded IS a finished version. It is NOT a beta.
Reply With Quote
  #161  
Old 05-01-2009, 12:04 AM
wishdragon wishdragon is offline
 
Join Date: Feb 2006
Posts: 8
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Anyone know where in particualar you can change the td info on the link for conquest? It auto wrote it but the background of the td does not match the background for the rest of the nav bar.

I checked in the header and nav on the skin i use and cant find it anywhere. I told vbulletin to do a search in all templates for conquest.php words and it finds it nowhere.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2024, vBulletin Solutions Inc.
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.08726 seconds
  • Memory Usage 2,360KB
  • Queries Executed 26 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (1)bbcode_code
  • (2)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)modsystem_post
  • (1)navbar
  • (4)navbar_link
  • (120)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (4)pagenav_pagelink
  • (2)pagenav_pagelinkrel
  • (11)post_thanks_box
  • (2)post_thanks_box_bit
  • (11)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (1)post_thanks_postbit
  • (11)post_thanks_postbit_info
  • (10)postbit
  • (10)postbit_attachment
  • (11)postbit_onlinestatus
  • (11)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • fetch_musername
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • post_thanks_function_fetch_thanks_bit_start
  • post_thanks_function_show_thanks_date_start
  • post_thanks_function_show_thanks_date_end
  • post_thanks_function_fetch_thanks_bit_end
  • post_thanks_function_fetch_post_thanks_template_start
  • post_thanks_function_fetch_post_thanks_template_end
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_attachment
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • pagenav_page
  • pagenav_complete
  • tag_fetchbit_complete
  • forumrules
  • navbits
  • navbits_complete
  • showthread_complete