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Forum Tournaments & Ladders Details »» | |||||||||||||||||||||||||||||||||||||||||||||
Tournament Description: Users or teams can join tournaments. Once full the tournament starts. In single elimination tournaments competitors progress through rounds of tournament with the number of rounds depending on the number of players in tournament which is set on tournament creation. Last Man Standing Tournaments also supported. [Screenshot of Single Elimination Tournament (Slightly outdated)] Ladder Description: Users or teams can also join ladders and challenge other players or teams in the ladder. Elo rating system is used which calculates the difficultly of a match according to the players' ranks and this is taken into account when the ranks are updated after the match is finished. Feature List:
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#1392
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Well it could happen if someone makes a mistake... with 64 man tournaments, one of my tournament moderators could do it by accident...
As for swapping positions of players, it is important, because you dont want two people who train together, playing each other first round. |
#1393
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Hello,
i have a Problem. I will add a Tournament Quote:
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Okay works now. simply the extension module for php5 Post calendar then go ... |
#1394
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To make sure I am not t confusing anyone, it is the announcement title in the following that scrolls on the screen Quote:
Thanks! |
#1395
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HTML Code:
<div id="div1" style="padding: 5px 5px 10px 5px; background: #FFFFFF;">
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#1396
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v2.7.6: Pre-Release
- Start Tournament (in Tournament Tools) even if there are multiple free slots left - Bye Players (automatically added for single elimination tournaments when 'Start tournament' is clicked; they cannot be moved to next round; uses $vbphrase[tmnt_bye_player] - can be blank) |
#1397
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Also... any SKIN changes we should be aware of?
Also... is the limit for tournaments still 64? or can we do 128 now? Also... if I setup a 64 man tournament, and only 28 people enter, will the system revert to a 32 man structure and fill in 4 BYEs? Or will it fill in 36 BYEs? |
#1398
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Bananalive, how are BYEs placed around the bracket? Are they stratified? You wouldn't want two BYEs playing each other in the first round. You also wouldn't want there to be 8 BYEs on the first half of the bracket, and only 3 BYEs on the second half.
Basically, players should be put in as follows... this is basic construction for all tournament systems... 16 players - split bracket into 4, 4 man quadrants... once you run out of players to input, put byes in the remaining positions. Code:
Quadrant 1 - Position 1 Quadrant 3 - Position 1 Quadrant 2 - Position 1 Quadrant 4 - Position 1 Quadrant 1 - Position 3 Quadrant 3 - Position 3 Quadrant 2 - Position 3 Quadrant 4 - Position 3 Quadrant 1 - Position 2 Quadrant 3 - Position 2 Quadrant 2 - Position 2 Quadrant 4 - Position 2 Quadrant 1 - Position 4 Quadrant 3 - Position 4 Quadrant 2 - Position 4 Quadrant 4 - Position 4 32 players - split bracket into 4, 8 man quadrants... once you run out of players to input, put byes in the remaining positions. Code:
Quadrant 1 - Position 1 Quadrant 3 - Position 1 Quadrant 2 - Position 1 Quadrant 4 - Position 1 Quadrant 1 - Position 5 Quadrant 3 - Position 5 Quadrant 2 - Position 5 Quadrant 4 - Position 5 Quadrant 1 - Position 3 Quadrant 3 - Position 3 Quadrant 2 - Position 3 Quadrant 4 - Position 3 Quadrant 1 - Position 7 Quadrant 3 - Position 7 Quadrant 2 - Position 7 Quadrant 4 - Position 7 Quadrant 1 - Position 2 Quadrant 3 - Position 2 Quadrant 2 - Position 2 Quadrant 4 - Position 2 Quadrant 1 - Position 6 Quadrant 3 - Position 6 Quadrant 2 - Position 6 Quadrant 4 - Position 6 Quadrant 1 - Position 4 Quadrant 3 - Position 4 Quadrant 2 - Position 4 Quadrant 4 - Position 4 Quadrant 1 - Position 8 Quadrant 3 - Position 8 Quadrant 2 - Position 8 Quadrant 4 - Position 8 64 players - split bracket into 4, 16 man quadrants... once you run out of players to input, put byes in the remaining positions. Code:
Quadrant 1 - Position 1 Quadrant 3 - Position 1 Quadrant 2 - Position 1 Quadrant 4 - Position 1 Quadrant 1 - Position 9 Quadrant 3 - Position 9 Quadrant 2 - Position 9 Quadrant 4 - Position 9 Quadrant 1 - Position 5 Quadrant 3 - Position 5 Quadrant 2 - Position 5 Quadrant 4 - Position 5 Quadrant 1 - Position 13 Quadrant 3 - Position 13 Quadrant 2 - Position 13 Quadrant 4 - Position 13 Quadrant 1 - Position 3 Quadrant 3 - Position 3 Quadrant 2 - Position 3 Quadrant 4 - Position 3 Quadrant 1 - Position 11 Quadrant 3 - Position 11 Quadrant 2 - Position 11 Quadrant 4 - Position 11 Quadrant 1 - Position 7 Quadrant 3 - Position 7 Quadrant 2 - Position 7 Quadrant 4 - Position 7 Quadrant 1 - Position 15 Quadrant 3 - Position 15 Quadrant 2 - Position 15 Quadrant 4 - Position 15 Quadrant 1 - Position 2 Quadrant 3 - Position 2 Quadrant 2 - Position 2 Quadrant 4 - Position 2 Quadrant 1 - Position 10 Quadrant 3 - Position 10 Quadrant 2 - Position 10 Quadrant 4 - Position 10 Quadrant 1 - Position 6 Quadrant 3 - Position 6 Quadrant 2 - Position 6 Quadrant 4 - Position 6 Quadrant 1 - Position 14 Quadrant 3 - Position 14 Quadrant 2 - Position 14 Quadrant 4 - Position 14 Quadrant 1 - Position 4 Quadrant 3 - Position 4 Quadrant 2 - Position 4 Quadrant 4 - Position 4 Quadrant 1 - Position 12 Quadrant 3 - Position 12 Quadrant 2 - Position 12 Quadrant 4 - Position 12 Quadrant 1 - Position 8 Quadrant 3 - Position 8 Quadrant 2 - Position 8 Quadrant 4 - Position 8 Quadrant 1 - Position 16 Quadrant 3 - Position 16 Quadrant 2 - Position 16 Quadrant 4 - Position 16 2 ^ ceil(registrations/sqrt(2)) = number of slots you need 2 ^ ceil(14/sqrt(2)) = 16 2 ^ ceil(17/sqrt(2)) = 32 2 ^ ceil(45/sqrt(2)) = 64 |
#1399
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http://www.bananalive.co.cc/competit...?do=view&id=25 |
#1400
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You should be able to do 128 players now. 28 players will go to 32 slots with 4 byes. |
#1401
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SWEET!...
Then I assume you're using my CIEL functions, then filling in odd spots, then even spots, then completing leftovers with byes? Also... thank you for taking my recommendations, especially with the timestamps.... you forgot to put version#s though =P |
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