The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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#122
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I have a question. I've divided the itemshop into different sections for the different classes, the only thing is, the only weapons people can buy are the generic ones, no matter what class they chose. When they access their classes weapons, it tells them that they must be that class to buy them.
ie i have a pistoleer class, and they should be able to buy the pistols, but whenever they go to that classes shop they are told they must be a pistoleer to purchase them...... any ideas? Or do I have to just have everything as generic? |
#123
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At any rate, the new installer has redundant sections removed from it, patches for which will be found in the new version due to be released once all bugs have been pinned. Quote:
First of all, those warnings appear because the rpg_rpg_type is of course auto_increment (since if you add more than one type you would get SQL errors if it didnt automatically increment by one.) But the default value, the value that your users have BEFORE they update their stats, are "Unknown" which has an ID of 0. I might change the numbers to have 1 be the default, but this would NOT work if you already installed the hack. Dont worry about it Second, please consult the FAQ_FRE file for solution to your RPG Name problem. I will move that info over to the installer as it seems like everyone gets this problem Quote:
[SQL]ALTER TABLE `user` DROP `rpgstats`; ALTER TABLE `user` ADD `rpgstats` CHAR(1) NOT NULL DEFAULT '0';[/SQL] 0 is the dropdown value and 1 is the normal postbit value (Just remember to run these seperately in acp, and in quick succession to avoid SQL errors if an user tries to update ) Thanks for clicking install btw Quote:
I have not done extensive testing on the Battle Types yet, but it will come in time Thats about everything I guess The Service Pack 1 that will update this hack to v2.5 build1 is in the works, with new bugs being squashed every day I cannot tell an ETA yet, but heres the remaining sections to test: * Itemshop * User's Battle Types as discussed in the above quote * Battle * Healing Finished sections: * Entire ACP * Entire ClanCP * RPG CP Additional work: * Templates |
#124
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yeah, that was one of the first things i did (altering the classes etc into specific groups) and that is where the problem began, as the itemshop shows the classes, but when you clik them it doesnt actually let you buy the weapons for that class. If needs be I will drop in a test account, give it an rpg class and let you see what i mean.
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#125
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@SB2002, there's no problem with the Itemshop, I've tested and I can buy any items I want while my class is generic and that item is for generic class. But well the itemshop is messy, Revan. I asked you to let users have many items in their inventories, it meant: you can buy 10 swords in the weapon shop, 5 armors in the armor shop, 4 accessories and 13 potions in different kind from the Potions Shop, 7 spells from the spell shop but can only equip 1 weapon/1 armor/2 accessories/4 potions/3 spells at a time, and the total items you can buy is 30. well that way everything would be very easy and comfortable for users. We don't need something like: If you want to let user has 2 weapon, create 2 weapon shop hence if I wish to let them own 10 swords I will have to forget everything to sit there and create items for the shops. But actually with this items system, If I create 10 weapon shops it means everyone will be able to have 10 weapons in battle. my idea sounds troublesome huh ? it's ok, it's just MHO |
#126
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death; yes I understand what you mean but it is not possible to let an user equip more items than theres categories.
At least not with the current way of storing items, an Im not sure its smart to go about redesigning the entire item storage database Quote:
EDIT2: I have fixed that bug along with some other small graphical bugs, expect a fully working itemshop in v2.5! |
#127
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splendid. Much appriciated. What sort of eta do you have on 2.5 as I have a board full of members wanting to buy things, lol
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#128
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I dont really know, I have to finish writing the changelog for the itemshop.php as well as test every aspect of the battles.
Plus I hear DeMiNe0 got some errors for me in the showthread and showpost files.... Id rather not rush the new update, just to be sure I got all the errors. Such as your error, at first I had this long step by step update gotten as to what I did to get it working (cos it LOOKED like it worked), but then after about 15 mins I saw "wtf this is bs it doesnt work *runs to edit post before he sees it and thinks Im dumb*" Plus I think its dumb to release quickfixes, because this would just confuse users that downloads the new zip and sees the changelog and goes "hey I cant find this it tells me to find in the changelog!" Im working thoroughly fast |
#129
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nah thats cool dude, no rush on it, i'll just throw a couple more arcade games at them to keep the masses happy, lol.
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#130
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i'm not able to reset the rpg stats it goes to a blank page
When i try to start the battle accepting it , it says invaild password or battle i also get this error when i try to cancle a battle PHP Code:
PHP Code:
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#131
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have al lthe bug fixes iv read in this thread and all the little mods been added to the main page zip file yet?
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