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Steam Connect - Sign in with your Steam Account! [RC3] Details »» | |||||||||||||||||||||||||||||||||||||||||||||||
Steam Connect - Sign in with your Steam Account! [RC3]
Developer Last Online: Oct 2019
Steam Connect INFO -- Steam Connect Addon for vBulletin 4.2.x; Development Platform := vBulletin 4.1.3 - 4.2.0, Debian Linux, PHP5, MySQL5, apache2; Dependencies := lib cUrl (PHP), openid (included); Author := Andreas "Radon" Rudolph, Disasterpiece; Contact := radon@purgatory-labs.de, https://vborg.vbsupport.ru/member.php?u=198844 Homepage := http://purgatory-labs.de WHAT YOU SHOULD KNOW BEFORE INSTALLING This addon is Unsupported as of 2015 until further notice. I have not enough time or interest in vbulletin to keep this alive. This addon provides a framework for future extensions which make use of the Steam API. It helps to determine the SteamID of an user. Unless older methods of inserting the steam id into a user field, the addon lets the user authenticate with Steam OpenID, therefore you can trust 100%, that this particular user is the same user as the Steam-ID provided. Users can link their Steam ID to their forum account or they can create a new account using details pulled from their Steam Profile. Like the Facebook connect plugin, it allows users to quickly set up a forum account without having to define a password or an email address. This option can be disabled in the AdminCP, however it is encouraged to allow users to use this quick-register feature, since they already authenticated themselves through steam, so any additional password or email authentication is just unnecessary. If the user decides to un-link his forum account with his steam-profile, he has to set up a password and email first, so the forum account remains usable after this. At the moment, the addon is in its second RC state, which means that the current versions contain mostly bugfixes and are candidates for a full release. Until now, the product worked without major problems in productive environments. Although it is stable as is, the author doesn't provide any guarantee. Due to the nature of the addon and how vBulletin manages 3rd party code inclusion, additional login and register methods have been provided by the plugin. It is discouraged to use the plugin on high profile communities in this early development state. If you have any further questions, feel free to post in this thread. F.A.Q. / General Issues / Error Messages "There has been a problem with the OpenID libary: No OpenID Server found at http://steamcommunity.com/openid" - Additionally, a 503 HTTP error is thrown. Simple solution: Wait. Steam Community servers are overloaded/down right now, there's nothing you can do about it Do NOT uninstall the mod if you want to keep the linked users records. Upgrading means uploading the new product xml file for the new version and choose "overwrite" in the upload dialog. The Installer will handle the update process by its own. Uninstalling the product will erase all the table fields which contain the steam link data. STEAM CONNECT ADDONS - Steam Mini Profiles INSTALL HOWTO Download Now
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7 благодарности(ей) от: | ||
Anbieter, bounty7565, dark alex, Dinnoosaur, mohammadxxx, Popa Andrei, ukhostz |
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#122
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"doesn't work" doesn't help me much... could you elaborate plz?
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#123
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Amazing mod. 5/5 and nominated. I hope to see the updated with more organizational features and is there a way to retrieve the steam id from a user registered through openid for say use with a donation system, etc? |
#124
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Can this mod take over the registration page? So no one can register anymore using the original/normal registration page? So people go to register.php and they have to login/register using steam. I'd also like to see the feature that only administrators can unlink people's account, rather than the user.
PS.. Is there anyway that already registered usersgroups can be forced to another usergroup if they use steam login? Example: If I move everyone to "Need steam login validation" usergroup I want them after they used the steam login link to the usergroup "Registered users". |
#125
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Hey disaster you figure anything out about the steam ID problem when an admin auto links the accounts?
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#126
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It is not intended to replace the vBulletin registration system. The mod is made to extend the current one. You could however set vbulletin to put new registered users in another usergroup and move them to the registered usergroup as soon as they linked their useraccount. This would require some coding however. Quote:
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I got the algorithm from steam friend id => steam64 id from this page: http://forums.alliedmods.net/showthread.php?t=60899 Maybe there's a bug in the code itself? Sorry, can't reproduce it... if all else fails and they're only a few, you can edit the steam64 id manually in the vbulletin user table. |
#127
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#128
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I'll see what I can do.
Problem is that the vbulletin registration script itself is very isolated and hard to modify without modifying the vb core files which is an absolute no-go. The way the steam authentication works, is by using its own login script (login2.php) and creating a session via the vbulletin API by itself. There's no way to completely alter the core vbulletin login script, that's why the mod can only function as an extension instead of a replacement. However, it might be possible to work something out with usergroups being assigned on registration, I'll see to it as soon as I get some time. |
#129
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#130
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Yes you can do that. However, I won't build this into my mod, because I refuse to build mods which urge users to replace/modify vbulletin core files. That's just bad style and produces more support queries as soon as a vb update comes live.
Everyone is welcome to alter/remove the register.php file by their own, unfortunately I can't provide support for that. The login2.php has all the necessary steps to register an account with the steam login, so the register/login process should work even without the register.php file. No guarantee on that tho, I haven't checked that possibility yet. |
#131
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Disaster would you like to do some testing with my fourms to see for yourself?
It's just really weird I see no reason for the added "-" or the improper math :\. What really gets me if they do it comes out 100% perfect :\ Ugh I'm so lost. Also about people wanting to use the steamid for other hacks. Maybe make it so that the admin has the option to create a custom user table and direct this to pust the steam id (maybe even any other information) in each table!? Thought maybe something you could offer up! |
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