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Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #112  
Old 04-29-2009, 06:08 AM
Hornstar Hornstar is offline
 
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For your next update could you please include an update list in the thread so I can see what progress you have made after each update. Thanks.
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  #113  
Old 04-29-2009, 06:33 AM
Hornstar Hornstar is offline
 
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I just started and clicked on random enemy and it said: Your scouts have returned after finding 6 possible villages for you to attack:

Well that cant be true since I am the only one.
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  #114  
Old 04-29-2009, 02:40 PM
Jaxel Jaxel is offline
 
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================================================== =========
Version 1.3.0
================================================== =========
  • Added MAXIMUM TURNS option, so people cant store too many turns.
  • Added MINIMUM TROOPS option, so players wont get utterly destroyed.
  • Added REVENGE option so players can attack regardless of size.
  • Added multiple color options for success and failure notices.
  • BUG FIX: Fixed BBcode processing on nation commenting pages.
  • BUG FIX: Fixed pagination problems on Defense History pages.
  • FILE EDITS SINCE 1.2.0: (make sure you upload these new versions!)
    • upload/conquest.php
    • upload/conquest/function_conquest_admin.php
    • upload/conquest/function_conquest_armory.php
    • upload/conquest/function_conquest_barracks.php
    • upload/conquest/function_conquest_comments.php
    • upload/conquest/function_conquest_homebase.php
    • upload/conquest/function_conquest_village.php
    • upload/includes/xml/bitfield_conquest.php
  • TEMPLATE EDITS SINCE 1.2.0: (make sure you revert these templates!)
    • conquest_admin_actions
    • conquest_admin_settings
    • conquest_help
    • conquest_homebase
    • conquest_random_bit
    • conquest_SHELL
    • conquest_village
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  #115  
Old 04-29-2009, 03:48 PM
DobieGillis? DobieGillis? is offline
 
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updated, working perfectly. Nice job, again!
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  #116  
Old 04-29-2009, 03:59 PM
valendono valendono is offline
 
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nice .. thanks
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  #117  
Old 04-29-2009, 04:08 PM
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Gemma Gemma is offline
 
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Thanks for the update
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  #118  
Old 04-29-2009, 04:14 PM
rknight111 rknight111 is offline
 
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Thanks for the updates. Nice to see a mod with alot of attention and to get the bugs out fast is great, and to listen to our ideas and add them to the game.

I have a question about this update before I do so. So I don't screw the whole game up again. I upload the files to the server, then update the product in admin cp, then as you say revert the other files, how would I do so as the first time I must of done incorrectly.

Nominated for MOTM :up:
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  #119  
Old 04-29-2009, 06:24 PM
slyreptile slyreptile is offline
 
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How bout an option to change your allegiance to a different nation? And setting up alliances between nations would be great!
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  #120  
Old 04-29-2009, 07:15 PM
DobieGillis? DobieGillis? is offline
 
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Quote:
Originally Posted by slyreptile View Post
How bout an option to change your allegiance to a different nation? And setting up alliances between nations would be great!
good ideas. My users are asking if they can give gold to other alliance members. This game has take my board by storm. No pun intended.
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  #121  
Old 04-29-2009, 07:49 PM
ArchangelX ArchangelX is offline
 
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Fantastic work!

A couple suggestions...not to put more work on you, but just to improve the game!

Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).

Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!

Alliances: Great Idea!

Now this is something I think that would really set itself apart from the other games of it's ilk:

Heroes!

Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.

Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!

I find this game is really, really a great idea. I'm a decent art guy so f you need help with any of the art stuff, please let me know!
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