This modification is no longer available or supported.
This originally made changes to add new facilities to your FlachChat & vb set-up. However, all the features added are now part of standard Flashchat (4.6.0 and above). This now just supplies the latest vb 3.0 CMS file, which depending on circumstances, may either be the same as, or newer than, the one supplied with Flashchat itself.
To install the latest 3.0 CMS file - unzip it, edit the usergroups access and options as required, and then copy the file to the ../chat/inc/cmses/ folder on your server.
Optionally, you can also edit inc\langs\en.php.
Finding ;
Code:
'banned' => "You've been banned",
and replacing with ;
Code:
'banned' => "You do not have permission to enter the chat",
* Version 1.82 was the last version of the old hack (for Flashchat 4.2.1 upwards).
History of the 3.0 CMS file
* v1.13 - updated vbulletin30CMS.php file for vb 3.0 and Flashchat 4.5.2+ this contains a fix for a cookie security issue.
* v1.14 - Added ability to login direct to a room using ../flashchat.php?username=_int_&room=n
* v1.15 - Alterations to caching code.
* v1.16 - Minor fix to Get User for membergroupids.
* v1.17 - Security (anti-hacking) code added (as supplied by Darren).
* v1.18 - Usergroup settings moved to top of CMS file.
* v1.19 - Fixed error message when accessing chat admin area.
* v1.20 - Default role changed.
* v1.21 - Minor bug fix to Avatar detection, login code changes, tidy up.
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This modification may not be copied, reproduced or published elsewhere without author's permission.
Wow thanks for the heads up on that. I also heard flashchat uses a lot of resource power.
I dont know that to be true though.
I have heard this as well - that FlashChat hangs and crashes with more than 20-30 concurrent users, largely because of poor flash-to-file i/o interface (though this last part has not been verified). What is known is that FlashChat tends to lag out and crash with concurrent users numbering 20-30 or so, but I'd like to see some hard data on that. Does anyone know of any FlashChat running with many concurrent users, and report on the type of performance (both in the chat room, as well as to the server)?
Then I suggest you take it up with the author. It's not my problem, nor anything to do with this hack.
Sorry, I didn't mean to ruffle your feathers. I was simply asking if anyone had any data to suggest whether or not FlashChat is stable beyond 20 concurrent users.
I do have the answer, however -- it is not. On a dedicated server solution (Dual Xeon 2.2Ghz, 2 Gigs of RAM, on a 100 Mbps HE/Above backbone), Flashchat experienced flock errors beginning at around 28 users, and at 35 users, it crashed. It's not something that can be mitigated by simply performance; there are inherent flaws with the script. Just something that users might want to know before they decide to use FlashChat as their community chat solution.
Paul check out userplane... I am working with that company to have intergration with vBulletin... Nexia has done a lot of work so far on it. I hired him to do intergration and somehow he jumpped to working with them directly but you should check it out. It is on their servers so all the weight flashchat does is eliminated.