The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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UPDATE: vBulletin 3.5.0 & RPG IH Details »» | |||||||||||||||||||||||||
I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible). Now for the details. I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG. Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is. That's about it, if you have any further questions about this issue, feel free to ask Show Your Support
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Comments |
#92
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Forte, seriously, give it some time!
Look at when this thread started, read through this thread, and you will realize that there will not be updates every week. Like any other software, it will be done when it is done. |
#93
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If you actually read the time I posted, it was 4 days ago. If I am not patient then I should have posted a like 3 times.
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#94
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Quote:
The new RPG Integration Hack is really an big improvement from the old one. Templates are looking better, a lot of things look different. I like the new feature where you can have more items from one category. There are still some bugs but Revan will fix them. |
#95
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Quote:
Some time in the future I will make it support several items of the same type, but for now... |
#96
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Just poppin in.. What's the latest bud?
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#97
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Completely forgot to post in here these last few days
I have been working my anuses off during this halfterm holiday, and as I am typing this I have but two sections to complete in the Battle Update (battleupdate.php) before the hack will go onto the Public Test Site (HellAndHeavenNet.com forums). I think I'll finish at least one of these two before going to bed (it's 3:35 AM here). Unless something majorly off-setting happens, expect Beta 1 during the weekend. |
#98
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Quote:
z0mg h4x0r! w/e keep up the good work and get a release out :P dont forget...my boomstick is ready.... :ninja: :ninja: :ninja: /me goes back into lurketh mode :ninja: :ninja: :ninja: |
#99
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Wow, Beta 1? awsome man! Cannot wait for it!
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#100
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Just put it on the test site.
After a test fight I realised that the new formulas make levels matter alot, I mean a lv5 could hardly touch a lv6, etc. True there were some equipment differences... Meh, we'll see what the feedback from that forum is, then I might have to spend a day finding out a way to fix it... |
#101
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Just wondering, can eBux be used as the money system?
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