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Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #92  
Old 04-28-2009, 06:20 AM
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Gamelobby Gamelobby is offline
 
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Quote:
Originally Posted by Jaxel View Post
delete your bitfield file, rebuild your bitfields, re-upload your bitfield file, then rebuild them again... that sometimes happens.
Any chance you can repeat that in lamens terms.?

1. Delete the bitfield file (on server in includes > xml)
2. Rebuild my bitfields..?
3. Re-upload same bitfield file (on server in includes > xml)
4. Rebuild again..?

I guess i get most of it, but what/where do i rebuild bitfields.?


Also on install, what does this mean.?
CHMOD /conquest/nations to 777.

Thanks.
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  #93  
Old 04-28-2009, 07:38 AM
ArchangelX ArchangelX is offline
 
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1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own.
3. Re-upload that deleted bitfield to the same location you deleted it.
4. Just do the same step as #2.

Should be good to go!
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  #94  
Old 04-28-2009, 09:27 AM
ArchangelX ArchangelX is offline
 
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Nominated it for Mod of the Month! Great work, keep it up! My users are already getting into it!
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  #95  
Old 04-28-2009, 01:23 PM
Sugoi na Sugoi na is offline
 
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Any chance you can create a list for the revisions? I would love to see what has been fixed as of late.
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  #96  
Old 04-28-2009, 05:44 PM
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Gamelobby Gamelobby is offline
 
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Quote:
Originally Posted by Gamelobby View Post
So far its pretty damn good.!!
I have a few things to mention, but i think this is going to become a great mod to add on.!!
It can only get better.. right.?


Two things..

1. There should be a more obvious way to join. I have to tell every single person to go to the Barracks or to the Armory. (because i keep forgetting which one)
There needs to be a join button on the overview page.!!

2. When you fail an attack it is in RED, but when you succeed it should be in BLUE correct.?

This is still in red.Your spy mission has succeeded and 1 spies have been lost completing their mission

Just FYI.


1. Is there any way to run multiple games at once or to save settings so you can switch themes from round to round.?
Without having to re input all the info for all the weapons, armor, images, etc..

2. Also what do bonus defense & offenses do.?

3. And when does a round end..!?
There should be a limit to set so that people know how long they have to win, or to bother joining this round or wait for next round, etc.. You should be able to set the round time limit to a certain number of days. 5 days 10 days 30 days etc. Until the round ends then you start a fresh new round.

There is a lot to figure out by guessing.
Still some features/functions that need to be addressed.


Quote:
Originally Posted by Gamelobby View Post
Also a way to PM ALL players or all in each Nation, & a place to post a link to the forum in which this could be talked about.
Would be a GREAT Feature.!


Quote:
Originally Posted by ArchangelX View Post
1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own.
3. Re-upload that deleted bitfield to the same location you deleted it.
4. Just do the same step as #2.

Should be good to go!
Got it, Thanks. :up:

How many Nations can you have in a round/game..?
There is a lot of potential here.!!
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  #97  
Old 04-28-2009, 05:54 PM
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Gamelobby Gamelobby is offline
 
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Quote:
Originally Posted by anuanu View Post
TEMPLATE EDITS SINCE 1.1.0: (make sure you revert these templates!)

* conquest_comments
* conquest_comments_bit
* conquest_comments_delete
* conquest_SHELL


Thats how you get the comments section.
Can you explain this better for me.?
I'm not sure i understand..

These templates are in ACP > Styles & Templates > Style Manager > Edit Templates > *then i get lost..
Then how do i revert them.?
The Revert option is not available on these templates.!?
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  #98  
Old 04-28-2009, 07:22 PM
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Gamelobby Gamelobby is offline
 
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There also needs to be a max amount of turns.
A person can join the game but do nothing until a week later then recruit till the cows come home, & then have millions of dollars in only a few turns of generating income.

There NEEDS to be a limit on the amount of turns a person can build up.. this also keeps people active by not wanting to waste turns.
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  #99  
Old 04-28-2009, 07:24 PM
alessai alessai is offline
 
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i got ignored!!
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  #100  
Old 04-28-2009, 08:33 PM
ArchangelX ArchangelX is offline
 
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I agree with Gamelobby on that one...good idea! Great stuff, so far, keep up the good work! It's really appreciated!
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  #101  
Old 04-28-2009, 09:53 PM
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tipoboy tipoboy is offline
 
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is there a way to change the attack cap handicap setting from 60% to say 40%??
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