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[HOW TO - vB4] Rendering templates and registering variables - a short guide
Introduction Starting with vB4, templates no longer get output using eval: PHP Code:
What's more: Variables and arrays from plugins that are executed on a page no longer can automatically be accessed in the templates of that page. They need to be registered first. . Basic functionality to render templates and register all variables/arrays you want to use inside PHP Code:
HTML Code:
{vb:raw my_var} {vb:raw my_array.key1} {vb:raw my_array.key2.key21} . . . Now, with the result of the rendering we can do several things: . Output template directly - custom pages PHP Code:
Note the second line, which is special for this type of use: PHP Code:
. Use a template hook PHP Code:
. Save into a variable for later use in custom template PHP Code:
PHP Code:
HTML Code:
{vb:raw my_template_rendered} . Save into an array and preregister to use in an existing/stock template PHP Code:
HTML Code:
{vb:raw my_insertvar} Essentially the same as what I put for preRegister would be the following two lines. They could replace the last two lines in the above php codebox: PHP Code:
. . Bonus track: ...whatever you do, cache your templates! Now you know how to get your templates on screen - once you succeeded in doing that, make sure to do it in a fast and ressource saving manner: make use of vB's template cache. To see whether your templates are cached or not, activate debug mode by adding $config['Misc']['debug'] = true;to your config.php (don't ever use that on your live site!). Among the debug info is a list of all templates called, and non-cached templates will show up in red. To cache your templates, add a plugin at hook cache_templates with the following code: PHP Code:
. Hope this helps! -cel ---- Addendum - There are now two blog posts on vb.com related to this topic: http://www.vbulletin.com/forum/entry...in-4-templates http://www.vbulletin.com/forum/entry...-4-based-files |
#2
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Great article, cellarius! Thanks for taking the time to write this out.
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#3
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I saw the same questoins over and over again, and you and others heroically answering the same time and again, so I thought this might come in handy. That's the system as I managed to grasp it up to now, and I myself learned while typing it down. However, I'd happily add any suggestions and improvements
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#4
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Thanks for the write up, Cellarius.
Btw, shouldn't {vb:raw my_array.value1} be {vb:raw my_array.key1} in the third codebox ? (which would output "value1") |
#5
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Quote:
--------------- Added [DATE]1258449197[/DATE] at [TIME]1258449197[/TIME] --------------- There's two blog posts on this on vb.com: http://www.vbulletin.com/forum/entry...-4-based-files http://www.vbulletin.com/forum/entry...in-4-templates |
#6
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Not a problem!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another note; on multidimensional arrays... Suppose you have a nested / multidimensional array set, like: PHP Code:
You can chain the array 'keys' like in the second example: HTML Code:
{vb:raw multiDim.test} <!-- Output: testval --> {vb:raw multiDim.level1.baz} <!-- Output: three --> |
#7
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Hi,
How do i add a variable in form home template? Im trying to do this: Display stats on the forumhome yes/no Display chatbox stats on the forumhome. Don't forget to add the $mgc_cb_evo_stats variable in the FORUMHOME template where you want to display them otherwise they won't appear. Warning : Add 4 sql queries on the forumhome. For the users of a vBulletin version prior to 3.7.2, you will have to manually add the $mgc_cb_evo_stats var in the FORUMHOME template where you want the stats to appear. How do i get this done guys? Thanks in advance! |
#8
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You did not like my answer in the other thread?
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#9
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I don't know about whether this is a rendering question or not. All i know is i have to alter something. Since you where kind enough to help me out by pointing me to this thread, i dropped the question here too, after reading what has been said up here. Now i just read that part where you pointed me out, it doesn't say what file i have to open and at what line i have to insert some code. Isn't that how it works? |
#10
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Sorry for being honest, but this is not how it works and it is quite obvious that you do not know what you are doing.
Of course "something" has to be done, but I do not know that mod, and therefore can not tell you what exactly will have to be done to make it vB4 compatible. It's not like there is a file in every mod that needs tampering that could be pointed out to you, where you do some mechanical search and replace and everything is fine. That's just not how it works, and this thread is not about updating the particular mod you are so interested in, but about helping coders to update their work. What has to be done is different for every single one of the hundreds of mods out there, and this article tries to provide just some of the many tools needed for that work. The author of that mod will have to update his work, and you will have to be patient until he does - just like anyone else. If he decides not to do that you can pay someone to do it, or you can do it yourself if you have the skills. If that is not sufficient to you, you may ask in the thread for that modification, but be prepared that mod authors will be annoyed if dozens of users spam their threads with questions that go "are you not yet done", "when will you be updating this" and stuff. Please read the announcement regarding this: https://vborg.vbsupport.ru/showthread.php?t=228073 |
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