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UPDATE: vBulletin 3.5.0 & RPG IH
Version: , by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

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Released: 06-09-2005 Last Update: Never Installs: 0
 
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I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible).

Now for the details.
I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG.
Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is.

That's about it, if you have any further questions about this issue, feel free to ask

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  #72  
Old 01-25-2006, 02:01 PM
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Revan Revan is offline
 
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Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?
  #73  
Old 01-26-2006, 04:05 AM
one.eg6 one.eg6 is offline
 
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Quote:
Originally Posted by Revan
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?

I like it. :classic:
  #74  
Old 01-26-2006, 05:46 AM
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Tri@de Tri@de is offline
 
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I like the idea!
Better have the rpg without monster area instead no rpg
  #75  
Old 01-26-2006, 01:25 PM
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forte forte is offline
 
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It is just beta right? We can just test the rest so the bug-finding will be faster, right?
  #76  
Old 01-26-2006, 03:19 PM
DS MrSinister DS MrSinister is offline
 
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Quote:
Originally Posted by Revan
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?
Just get better m8. when it comes out thats all good.
  #77  
Old 01-28-2006, 11:48 PM
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Kingzor Kingzor is offline
 
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Quote:
Originally Posted by Revan
Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun.
If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously.
So hows abouts it?
Screw the monster arena :P iv been waiting for this to go 3.5 to upgrade my forums.
  #78  
Old 01-29-2006, 11:48 AM
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Zidane007nl Zidane007nl is offline
 
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Quote:
Originally Posted by Kingzor
Screw the monster arena :P iv been waiting for this to go 3.5 to upgrade my forums.
Same thing here. Just release the beta without Monster Arena.
  #79  
Old 01-30-2006, 07:52 PM
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White_Snake White_Snake is offline
 
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Quote:
Originally Posted by Kingzor
Screw the monster arena :P iv been waiting for this to go 3.5 to upgrade my forums.
totally agree
  #80  
Old 02-01-2006, 08:16 AM
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Revan Revan is offline
 
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You can slice him, you can dice him, but Revan will ALWAYS be back!

So yeah, yesterday I spent ~7 hours stress testing the Upgrade script, and I weeded out 99.9% of all the problems with it. What remains is some after-upgrade bugs (No Permissions screen seems FUBAR for some reason), which I will spend today sorting out. EDIT: And now fixed.
Havn't made any progress on the Battle Arena yet, though that will come in good time.
  #81  
Old 02-01-2006, 11:56 AM
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forte forte is offline
 
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Any ETA on when you will release the beta even without the BA?
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