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RPG Integration Hack - Old Support Thread
Version: , by MindTrix MindTrix is offline
Developer Last Online: Jul 2013 Show Printable Version Email this Page

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Released: 08-17-2004 Last Update: Never Installs: 0
 
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Nice conversion there mate, lot of work has gone into it so well done and thanks for sharing it

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  #702  
Old 10-26-2004, 04:07 PM
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Brent H Brent H is offline
 
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OKay, I'm gonna sound like a giant nerd by asking this, but that's okay

I'm trying to set up a Star Wars based RPG. The only problem is the sprites are based on gender, and not race. This makes it a little funky when someone has their race set as a Wookie, and their class set as a Rebel Soldier -- Because then their sprite is a human.

Is there a way to either add genders and just use it as races, or to have the sprites operate off of the races instead? I'm a little stumped.
  #703  
Old 10-26-2004, 04:58 PM
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Hialls Hialls is offline
 
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"Your Masamune is for a different class. Please sell it."
I seem to get this for all weapens on any class.. any idea what to do?
  #704  
Old 10-27-2004, 01:31 AM
CeLt CeLt is offline
 
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I looked all over this thread for an answer to this but I couldnt find it...so Ill ask it myself :|

Im having a problem where for a few users the PP stays at 0/0, limit stays at 3%, and experience has never moved...this only happens for some users (including myself who is main admin), not all. Soo does anyone know why this is happening or how I could fix it? Take a look at the screen...
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  #705  
Old 10-27-2004, 03:52 AM
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Shinobi Shinobi is offline
 
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it was doing that to me 2, go in ur usercp to the rpg stats and go all the way down to update stats, and it should fix it.
  #706  
Old 10-27-2004, 07:47 AM
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Revan Revan is offline
 
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Quote:
Originally Posted by Hialls
"Your Masamune is for a different class. Please sell it."
I seem to get this for all weapens on any class.. any idea what to do?
You have to update the Battle Type of the weapon category in Edit Items.
If you setup a new Class Type, you have to set what weapons can be used by this type.


Quote:
Originally Posted by TheHeggy
OKay, I'm gonna sound like a giant nerd by asking this, but that's okay

I'm trying to set up a Star Wars based RPG. The only problem is the sprites are based on gender, and not race. This makes it a little funky when someone has their race set as a Wookie, and their class set as a Rebel Soldier -- Because then their sprite is a human.

Is there a way to either add genders and just use it as races, or to have the sprites operate off of the races instead? I'm a little stumped.
No, sorry
  #707  
Old 10-27-2004, 11:49 AM
CeLt CeLt is offline
 
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Quote:
Originally Posted by Shinobi
it was doing that to me 2, go in ur usercp to the rpg stats and go all the way down to update stats, and it should fix it.
updating stats will change the rpg nick, etc. but doesnt fix the stats problem Im having (stuck n 0/0 PP, 3% limit, and no xp).

I think I recall having this exact same problem on the RPG for vb2..which seem really weird but it was happening there also with exact same 3% limit, 0/0PP, etc. Ive tried reseting the RPG (all options) but its still the same users who get the problem..Any help would be much appreciated
  #708  
Old 10-27-2004, 01:22 PM
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Brent H Brent H is offline
 
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Quote:
Originally Posted by Revan
No, sorry
Not a problem man One of the guys helping me is good with PHP and MySQL and is going to try and figure it out. If not, I can always just make the classes like:

Jedi (Wookie)
Jedi (Rodian)
Jedi (Human)
Bounty Hunter (Wookie)
etc, etc.

If he manages to get it, I'll post it here for others to use.
  #709  
Old 10-28-2004, 06:37 AM
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alastair alastair is offline
 
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i'm having a problem with the feature allowing users to have their own itemshops, it doesn't seem to exist

in the rpg manual for users it says they can have their own shops by clicking a link at the bottom of the itemshop page, but there is no link.

in the admin rpg manual it says:

Quote:
Originally Posted by manual
Refund: This determines how much money users should get back from selling an item. It is based on the original cost of the item. If the original item cost $1000, and this field is set to .75, then the user will get back $750, since 75% of $1000 is $750.
Minimum Stock: When the stock resets, this number determines the lowest stock that any one item will have. If this number is 4, then when the stock resets, there will be at least 4 of each item in stock.
Maximum Stock: When the stock resets, this number determines the highest stock that any one item will have. If this number is 7, then when the stock resets, there will be at most 7 of each item in stock.
Stock Reset Time: This determines how often you want the itemshop to reset the stock automatically. It is in number of seconds. 604800 = 7*24*3600 = one week
Personal Shop Cost: This determines how much it costs for users to buy their own personal itemshop.
'personal shop cost', i have no such option in my admincp.

i also opened up itemadmin.php in notepad and found the option isn't there at all.

anyone else got this problem?

EDIT:
Quote:
Originally Posted by revan
Thats outdated stuff being removed for v3.
ohhhhhhh :speechless:
  #710  
Old 10-28-2004, 11:56 AM
Farox Farox is offline
 
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Hi all,

Im running the RPG as well now. After fixing some of the templates, it runs very smooth now. Great job!

Theres one thing I can't figure out though. How can people actually use spells, weapons and potions? The shop is integrated and all, but that part doesn't work. Right now I only have a bunch of monks slapping each other on my forum.

It would be great if someone could point me to the direction.

Thanks,

Farox
  #711  
Old 10-28-2004, 11:50 PM
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Zero Tolerance Zero Tolerance is offline
 
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Quote:
Originally Posted by deathemperor
believe it or not, RPG Inferno is based on Bitsys' RPG hack and another old IB hack that I've used both of them. Bitsys' RPG has been here months (even more than 1 year) before ZT made RPG Inferno and honestly one of the reason drove me to use vb was the RPG hack.

@SB2002, there's no problem with the Itemshop, I've tested and I can buy any items I want while my class is generic and that item is for generic class.

But well the itemshop is messy, Revan. I asked you to let users have many items in their inventories, it meant: you can buy 10 swords in the weapon shop, 5 armors in the armor shop, 4 accessories and 13 potions in different kind from the Potions Shop, 7 spells from the spell shop but can only equip 1 weapon/1 armor/2 accessories/4 potions/3 spells at a time, and the total items you can buy is 30.

well that way everything would be very easy and comfortable for users. We don't need something like: If you want to let user has 2 weapon, create 2 weapon shop hence if I wish to let them own 10 swords I will have to forget everything to sit there and create items for the shops. But actually with this items system, If I create 10 weapon shops it means everyone will be able to have 10 weapons in battle.

my idea sounds troublesome huh ? it's ok, it's just MHO
Actually when i first started making RPG Hacks, they were based on mine and members idea's. Since i first started making them for proboards, meaning they ran off JS. Once i had learnt php i turned those versions available for IPB while adding more functionality, then when i got vB i re-made inferno for that. I never knew anything about a Bitsy or his/her RPG hack, because i was no where to be found near vB forums at the time.

- Zero Tolerance
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