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Casino (w/ 10 player poker) Details »»
Casino (w/ 10 player poker)
Version: 0.92, by Andrew Green Andrew Green is offline
Developer Last Online: Apr 2010 Show Printable Version Email this Page

Category: Major Additions - Version: 3.6.x Rating:
Released: 09-29-2007 Last Update: 02-17-2008 Installs: 1064
DB Changes Uses Plugins Template Edits
Additional Files Is in Beta Stage  
No support by the author.

The Gameroom is the follow up to this, and expands on its features. This mod will no longer be supported, Gameroom is here: https://vborg.vbsupport.ru/showthread.php?t=219483

This is a casino addition for vBulletin, so far containing video poker, blackjack, Slots, a lottery, Let 'em Ride, Roulette and a betting pool.

It can use it's own cash as well as cash fields from other products for easy integration. Cash bonuses are also awarded for various actions (posting, starting threads, etc.), you can alter the bonus values through the admincp.

Each of the 10 games can be turned on or off through the control panel, and the casino can be restricted by user group.

I'd consider this a test run, everything should work, but some of the template's and all of the phrasing are not done yet.

Screenshots are attached.

If you want to see a demo, it's live at http://vbgaming.org, it does require registration though as it needs a userid to attach your money too Bug reports and requests can also be posted there, and will probably have less chance of getting buried in this rather massive thread. If you are having a problem, please look there. If it is one that others have been having, there will likely be a solution there (as well as in this thread, just harder to find here)

v 0.90 (Jan 6)
- Fixed a bug in lottery odds calculation that was casuing problems with the jackpot.
- Completed Phrasing of all games & admincp
- Removed card flicker some people experienced in Texas Hold'em
- Removed unused table limit setting from Video Poker settings
- Handled a DB error that occasionally came out of the slots game
- Sports Pool groups are now edited through the game, not the admincp
- Blackjack: Dealer checks for blackjack on A or 10
- Blackjack: Added Five card charlie rule
- Texas Hold'em: poker mod groups can now use the command "/kick username" to kick people out of the game. If a hand is in progress it counts as a forced fold, not returning their share of the pot.
- Blackjack - Fixed bug on bet amount when splitting more then once on a hand

v 0.91 (Jan 13)
- Added missing field for holdem mod groups to settings table
- Removed 0.90 test code of drawin same numbers in lottery
- Piped all the ajax files through casino.php, this should solve some of the conflicts people where having (ex. mkportal)
- Added missing link to add / edit groups in sports pool
- Fixed extra \'s in chatbox some users where getting
- Added a reset cash button in the ACP
- Fixed a bug where the blackjack_dealt table wasn't getting cleared properly
- Fixed "Most Lost" stat calculation


v 0.92 (Feb 18)
- Fixed Default Cash not saving
- Texas Hold'em no longer shows hand after folding
- Texas Hold'em buttons should not reappear after clicking if a request was in progress when they where clicked
- Fixed some of the reinstall issues people have been having

This is pretty minor, working on some major changes to the Texas Hold'em game that are taking longer then I planned due to other things coming up.

Known issues:
- The same player attempting to play more then one instance of the same game at the same time will cause errors.

To update overwrite all of the old files and import the product, revert any modified (casino) templates and don't forget the files in other folders Also some of the images have changed, those need uploaded again. (as well as the includes and admincp files) You DO NOT need to uninstall the previous version to upgrade, this will cause problems. Just overwrite existing files and import the product again, allowing overwrite.

**Make sure you overwrite ALL existing files and revert ALL casino templates**

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #542  
Old 10-16-2007, 06:31 AM
Cigarcritic Cigarcritic is offline
 
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I made some chips. See attachment.
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  #543  
Old 10-16-2007, 06:36 AM
EmpireZ EmpireZ is offline
 
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Looks good there Cig,
but 1000? lol chips only go up to 100 in game.
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  #544  
Old 10-16-2007, 06:46 AM
Cigarcritic Cigarcritic is offline
 
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Quote:
Originally Posted by EmpireZ View Post
Looks good there Cig,
but 1000? lol chips only go up to 100 in game.
You can add what you want in the CP.
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  #545  
Old 10-16-2007, 06:48 AM
EmpireZ EmpireZ is offline
 
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Good point...
Walks away whistling...
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  #546  
Old 10-16-2007, 07:13 AM
ArchangelX ArchangelX is offline
 
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Another serious bug to report. After about a hundred hands or so, the whole thing went nuts and people started shuffling around, and the game made them leave and come back in new positions....we all had to exit and come back in to get it going right again. I got kicked out several times, and each time we're shuffled, the current hand auto-ends, and someone wins the pot. It's a pretty big bug. It's still doing it...and nothing we've done so far has been able to make it stop. And actually, I don't think it's the amount of hands, I think it's the amount of people in the game.

Also, is there any way to set a limit to the raises? I've got some jackazzes that are raising constantly before even seeing the flop. It's pretty annoying! Perhaps a kick button for Admins would be nice as well.

Great work though! I can see so much potential in this! It really is an enjoyable addition. My users are salivating at the chance to use it once it's fully reliable! Thanks!
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  #547  
Old 10-16-2007, 07:31 AM
ArchangelX ArchangelX is offline
 
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Okay, we've been testing it...it seems that once you get to 9 and 10 players going, it just starts to go freakin' haywire. And we think it might have something to do with people joining when it's at max capacity as well.
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  #548  
Old 10-16-2007, 09:06 AM
ArchangelX ArchangelX is offline
 
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New bug:

Once players run out of money, they are still able to raise with an amount of 0. At the end of the game, each player that raised with 0 dollars at any point in time during the game, ends up getting money back. One player went in as a dealer with 5 points, and a 10 point raise, and ended up getting 10 back at the end even though he lost. Best way to alleviate this would be to remove their ability to Raise, and only call after losing all their points.

One of my users also thinks there's another bug with the banks. This is what happened, specifically:

Quote:
Okay if say I have $100 to start (so I can get in on the hand) and then in a diff window I deposit all my $ so i have $0, I can keep playing the hand, be in and have other ppl put in their money w/o putting mine in. Then on the river, I withdraw my money and play normally. If I win, I win the whole pot because I was in at the end. You still have to pay w/e u "owe" from before...like all the raises you passed up on add up and when you wanna come back in you gotta pay it. But if you know ur going to win or have a good hand, you just pay up. If the cards you wanted didn't show up, then just fold and u lose nothing.

That's kinda the best i could describe it...hope it helps...
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  #549  
Old 10-16-2007, 09:09 AM
SBlueman SBlueman is offline
 
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Quote:
Originally Posted by Cigarcritic View Post
I made some chips. See attachment.
Very cool, thanks!
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  #550  
Old 10-16-2007, 12:03 PM
deezelpope deezelpope is offline
 
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Quote:
Originally Posted by Cigarcritic View Post
I made some chips. See attachment.
Very nice! Thank you!
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  #551  
Old 10-16-2007, 12:45 PM
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sandt38 sandt38 is offline
 
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Quote:
Originally Posted by cuphongle View Post
got an error, i was testing the game out wit a few members on the forum, i got 2 pair and the guy got a straight, but i won the pot, here's the image

I ran into some similar issues. For some reason a straight, heavy on the community card side (what I mean is, with 1 card in hand, and 4 in the community) doesn't get recognized. It seems to me like that might have happened on a flush once as well.
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