The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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v3 Arcade - Game Modification Guide & Releases
How v3 Games Work v3 Arcade games are a little different to those in the original Arcade and futureal's proArcade. Instead of a simple getURL which sends all of the variables to the next page, the v3 Arcade uses a completely different system - a series of sendAndLoad events where data is sent and received between the Flash file and vBulletin. As a result, converting games for the v3 Arcade is a little more complicated. To get games working with the v3 Arcade, a piece of code needs to be inserted which will run on every frame of the Flash movie. (I.e. one looped movieclip which is active across all frames.) A variable also needs to be set to tell the v3 Arcade code when to end the game. EDIT: INSTRUCTIONS UPDATED TO MAKE THE PROCESS A LOT EASIER! Converting Games Converting a game is quite simple, providing you have some basic knowledge of Flash. Step 1. Create a blank movie clip, containing two keyframes. Step 2. On frame 1 of this blank movieclip, insert this code (not forgetting to change the gamename value to something unique - THIS PRESUMES THAT _root.score CONTAINS THE SCORE VALUE!): Code:
// HERE THE ARCADE SESSION IS INITIATED // DON'T FORGET TO CHANGE THE GAMENAME VALUE! if (this.sessionstarted != 1) { this.arcade = new LoadVars(); this.sessionvars = new LoadVars(); this.arcade.gamename = "towerball"; this.arcade.sessdo = "sessionstart"; this.arcade.sendAndLoad("arcade.php", sessionvars, "POST"); this.sessionstarted = 1; } // IF GAMEOVER=1, SUBMIT THE SCORE AND REDIRECT THE PAGE if (_root.gameover == 1) { if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) { this.prequestvars = new LoadVars(); this.pranswer = new LoadVars(); this.prequestvars.gametime = this.sessionvars.gametime; this.prequestvars.fakekey = this.sessionvars.initbar; if (_root.score == 0) { this.prequestvars.score = -1; } else { this.prequestvars.score = _root.score; } this.prequestvars.id = this.sessionvars.lastid; this.prequestvars.sessdo = "permrequest"; this.prequestvars.note = (this.prequestvars.id*this.prequestvars.score*this.prequestvars.fakekey); this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST"); this.askpermission = 1; } if ((this.pranswer.validate == 1) && (this.finalsent != 1)) { this.burnscore = new LoadVars(); this.burnscore.microone = this.pranswer.microone; this.burnscore.gametime = this.prequestvars.gametime; this.burnscore.id = this.prequestvars.id; if (_root.score == 0) { this.burnscore.noscore = 1; } this.burnscore.sessdo = "burn"; this.burnscore.send("./arcade.php", "_self", "POST"); this.finalsent = 1; } } Now, you need to let the game know when to finish the game and redirect the page. This is done by the setting of a new variable, "gameover". When _root.gameover==1, the game will end. Find the frame of the "Game Over" page, and add this actionscript to the frame: Code:
_root.gameover=1; Releasing Games When releasing a game, please try to stick to the same format as the other games provided below. (I.e. with the installation script.) It should be fairly easy to figure out what goes where. Try to release all games in this thread! Additional Games So Far ? Pacman (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=102 ? Simon (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=130 ? Breakout - https://vborg.vbsupport.ru/showpost....&postcount=350 ? Target - https://vborg.vbsupport.ru/showpost....&postcount=359 ? Maeda Path - https://vborg.vbsupport.ru/showpost....&postcount=469 ? Helicopter - https://vborg.vbsupport.ru/showpost....&postcount=504 ? Curveball - https://vborg.vbsupport.ru/showpost....&postcount=506 ? Miniclip Snake - https://vborg.vbsupport.ru/showpost....&postcount=537 ? Towerball - https://vborg.vbsupport.ru/showpost....39&postcount=7 ? Alien Clones - https://vborg.vbsupport.ru/showpost....3&postcount=12 ? Penguin Bashing - https://vborg.vbsupport.ru/showpost....9&postcount=72 ? Mars Rover - https://vborg.vbsupport.ru/showpost....&postcount=109 ? Disco Racer - https://vborg.vbsupport.ru/showpost....&postcount=138 ? Joust - https://vborg.vbsupport.ru/showpost....&postcount=144 ? Hexxagon - https://vborg.vbsupport.ru/showpost....&postcount=938 ? Monkey Lander - http://www.v3arcade.com/play/showthread.php?t=55 ? Pingu Slap - http://www.v3arcade.com/play/showthread.php?t=53 ? Bloody Pingu - https://vborg.vbsupport.ru/showpost....&postcount=295 ? Radial Snake - https://vborg.vbsupport.ru/showpost....&postcount=300 ? Kill Kenny - https://vborg.vbsupport.ru/showpost....&postcount=304 ? Alien Attack - https://vborg.vbsupport.ru/showpost....&postcount=314 ? Ron North's Jewels - https://vborg.vbsupport.ru/showpost....&postcount=329 ? KickUps - https://vborg.vbsupport.ru/showpost....&postcount=363 ? Altex - https://vborg.vbsupport.ru/showpost....&postcount=403 ? Enemy Shooting - https://vborg.vbsupport.ru/showpost....&postcount=403 ? Jail Break - https://vborg.vbsupport.ru/showpost....&postcount=403 ? Snow Paul - https://vborg.vbsupport.ru/showpost....&postcount=403 ? Space Hunter - https://vborg.vbsupport.ru/showpost....&postcount=403 ? Plasmanaut on Fire - https://vborg.vbsupport.ru/showpost....&postcount=443 ? Simpsons Shooter - https://vborg.vbsupport.ru/showpost....&postcount=447 ? Plasmanout V2 - https://vborg.vbsupport.ru/showpost....&postcount=464 ? Pinball - http://www.v3arcade.com/play/showthread.php?t=182 ? Juggler - http://www.v3arcade.com/play/showthread.php?t=207 ? Starship Legend - http://www.v3arcade.com/play/showthread.php?t=208 ? Aim & Fire - http://www.v3arcade.com/play/showthread.php?t=206 ? Plops - http://www.v3arcade.com/play/showthread.php?t=184 ? Tie Fighter Shooter - https://vborg.vbsupport.ru/attachmen...chmentid=17650 ? Witch Hunt - https://vborg.vbsupport.ru/attachmen...chmentid=17651 |
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Members are asking why the score stays 0 in Frogger
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Three new games in the releases forum on www.v3arcade.com.
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at the other side of the River, where you get "X" Points + a Bonus Time (to encourage the replay) the "X" ammount depends of the target.... (100) (75) (50) (25) (50) (75) (100) |
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Working on Duck Hunt ...... 92% completed
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