The Arcive of Official vBulletin Modifications Site.It is not a VB3 engine, just a parsed copy! |
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#392
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For any of you who have run Petz, is this better or worse tha Petz, I'm thinking of changing over.
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#393
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hmmm, ok ive figured out that i can make a link like this:
www.mysite.com/rpg.php?userid=1 this will go to a page to show the stats of the person w/ that user id. So i was wondering how to put that link in my postbit, so whoever clicks on it, gets that users stats (in other words, the link changes w/ whoevers posbit its on) How can i do this?? |
#394
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one more thing i get this error when i try to add a midi:
Warning: Constants may only evaluate to scalar values in /home/shinobi-/public_html/includes/init.php on line 343 Unable to add cookies, header already sent. File: /home/shinobi-/public_html/includes/init.php Line: 343 |
#395
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IF you purchase a weapon as f.ex Unholy type, then change chara so you become Holy, the weapon WILL NOT work in battle You will get the message "Your $weaponname is for a different class. Please sell it", and you have officially wasted your money Quote:
The formula used is: [stat] = User Level * Class' [stat you look for] [stat] = [stat] * Race's [stat you are looking for] If you understand what I mean. I will not bother explaining the way HP works, because that has radically changed for v3. The way new HP is gained is not '[setting in acp] added per level'. It will be based offa the level of the user, just like the other stats. Since you seem to be the one who cares the most for these stats and their differences, as soon as I cleaned up the entire ACP and main files, I can give you a Prerelease of v3, just without all the new features the Final will have (since just about none of them are coded yet), ok? Quote:
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Vote for this hack for HOTM September |
#396
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Quote:
HTML Code:
File: ____________________ battlefight.php Find: --------------------- if (!$size) echo "Invalid Scene '$battle[icon]'."; Change to: --------------------- if (!$size) { } Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times. items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items? Great about the clancp. Just another thing to add to the links menu :thumbs: Found the midis thing in acp. Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this. Two things remain 'urgent': -using items? -anyone know what to do to make the scenes look ok? |
#397
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I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.
Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack? Quote:
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#398
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And the scenes will hopefully be aligned in the next version, since templates are getting a makeover. The fists are either static on a level basis, or sometimes failure if the opponent has an armour. Quote:
Its phun with some randomness too And thanks for the vote Spread teh w0rdz0rs. I need to win Obviously this hack owns the rest XD |
#399
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#400
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Other people can tell you their buff value matched against a price, but its very hard to find a real template for item buffs.
Cos you see other people might add\substract items from the default inventory, some might want to have a forum with weak weapons, some with strong... I myself do not know what the best weapon buff values would be, so cant help ya there sorry On a general note, Vivi of this thread and SquareUltima forums made a Vertical RPG Stats addon, due to appear in the Addons post in a matter of seconds. Since its HTML and not made by me, it is outta my league. Hence, All Your Support Whining Are Belong To Vivi |
#401
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Just out of curiosity, do you have a ballpark ETA for version 3.0?
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