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[DBTech] Triple Triad (Lite) [AJAX] Details »» | |||||||||||||||||||||||||||||||||||||||||||||
Triple Triad
Triple Triad is the popular Card Game from within Final Fantasy 8. The original cards and gameplay have been recreated for you to integrate into your forum and play with your members through several match types. You can also integrate with uShop and other currency modifications to use existing point systems you may have installed. Professional version & feature list available @ www.DragonByte-Tech.com Priority support for Lite version is handled at the Developers Website. Documentation Documentation can be found here: http://www.dragonbyte-tech.com/conte...-documentation Live Demos The links below provide you access to view parts of Triple Triad (some sections/features are unavailable within Lite).
Support Priority support will be handled at DBTech. Changelog v1.1.1 Lite - Resolved Bug: Battle score calculation when leaving, may have resulted in invalid win/loss. - Resolved Bug: Some skins had broken headers within TT (vB4 affected only) - Optimisation: fetch_id() was optimised to reduce resources - New Features: New hook location added so vBActivity can reward points on battle victory/defeat. v1.1.0 Lite - Ability to leave battles - Engage in multiple battles - Notifications will now clearly instantly instead of requiring each message to be read - Bug Fix: Starting a new battle while other was not completed due to both players not leaving meant you could not enter another battle. - Bug Fix: Being invited to a new battle was not possible when previous battle had finished but both players had not left. - Bug Fix: (CPU) tag showed in player 2 deck title for vB4 only. - Bug Fix: Potential alert with card movement error. - Bug Fix: A few bits of text unphrased now phrased. v1.0.1 Lite - Released to the public Download Now
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Comments |
#22
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You're right about the (CPU) bug, I'll patch it in an update later today, although it's just a text error for now so no rush.
As for the chances within Decks, there are 2 types. First of all decks themselves have level chances, ranging from 0-1000%. The code will roll through each level in order (1 -> 10) and checking a random number between 1-1000 fits in the chance, if so a level 1 card is added, if not roll to the next level. Repeat until the process is done Secondly in regards to decks, cards themselves have a 0-100% "rare" value, so when a card is added from a level that too is is picked based on rarity values, so you can make specific cards rare within a level In regards to the CPU Artificial Intelligence, by rule of thumb both aggresive/defensive attitudes should sum to 100, eg: 50/50 or 20/80, etc... The attitudes themselves are a guideline to how the CPU plays (agressively or defensively). After that you just have accuracy to consider, 10% ands lower for either accuracy makes the CPU pretty dumb, 50% gives is a good chance and both accuracys at 100% and the CPU will make the best moves it can find all the time including some sub attitudes like aggresive-defensive and defensive-aggresive playing. That's it in short, I am writing up documentation however to explain all this and the rest in detail |
#23
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I've edited the first post to include the documentation link, which is found here: http://www.dragonbyte-tech.com/conte...-documentation
This should help explain the admin-side of things to users who aren't completely sure of all settings |
#24
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Awesome. that explains it perfectly. ty for your time to explain that and ty for this awesome mod. I am very excited for future updates.
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#25
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Most updates will be bug fixes for stability, features may trickle down from Pro once it has numerous other features but that's determined as-is at the time, so we'll see how it goes
If you encounter any issues/bugs feel free to let us know! |
#26
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Yea I mostly meant the pro version. If this game becomes popular on my forum I will definitely be upgrading.
btw I may have missed it, did you mention anything about the notification issues i'm having? All other notifications clear except Triple Triad. |
#27
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keweedsmo - The notifications should decrease as you read each unread message from Triple Triad. I'll probably change it to clear the notifications once you hit the messages screen instead since that's more effective as not everyone reads each message
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#28
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I've tried reading and deleting the messages and it still shows the notifications. Maybe it's just a bug in my forum. When I click on the notification it goes to a page that says "You have no messages currently."
All other notifications clear properly on my VB. I'm on the latest version of vb. |
#29
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Strange, you can reset the counters through this query:
[sql]update user set dbt_tt_notify = 0[/sql] Everyones TT notifications will be set to 0 then, be sure to change "user" if you have a table prefix. After that's done, let me know if the problem re-occurs |
#30
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when i play with another user
it say you r not in the battle and my name still in current battle how to fix that? and how to delete all current match? |
#31
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You can delete battles through SQL for now:
[sql]delete from dbt_triad_battles[/sql] Don't forgot to add the prefix. It's a bug we're aware of and is being resolved |
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