Go Back   vb.org Archive > vBulletin Modifications > Archive > vB.org Archives > Premium Archives > RPG Integration Hack
RPG Integration Hack - Old Support Thread Details »»
RPG Integration Hack - Old Support Thread
Version: , by MindTrix MindTrix is offline
Developer Last Online: Jul 2013 Show Printable Version Email this Page

Version: Unknown Rating:
Released: 08-17-2004 Last Update: Never Installs: 0
 
No support by the author.

Nice conversion there mate, lot of work has gone into it so well done and thanks for sharing it

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #272  
Old 09-02-2004, 01:28 PM
Dyntheos Dyntheos is offline
 
Join Date: May 2002
Posts: 64
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Revan I have a question about the postbit.

I would like to have the characters face inward towards the page instead of outward, essentially using the "flip" group if images for the postbit.

Where can I set this to use the "flip_*classes" folders instead of the "*classes" folders for this?



Oh yes and the user id change worked great. I now have an account called the "Grim Reaper" complete with scary avatar, that brings the good news about challenges to members
  #273  
Old 09-02-2004, 05:54 PM
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Location: Norway
Posts: 1,671
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by Rogue Pan
i know what it is

Revan its still trying to look for the wbb images
Hm well of course it is, its not like I made my own images XD
I did change all the image paths tho


Quote:
Originally Posted by Dyntheos
Revan I have a question about the postbit.

I would like to have the characters face inward towards the page instead of outward, essentially using the "flip" group if images for the postbit.

Where can I set this to use the "flip_*classes" folders instead of the "*classes" folders for this?



Oh yes and the user id change worked great. I now have an account called the "Grim Reaper" complete with scary avatar, that brings the good news about challenges to members
Good to hear about the userid change.
And I believe that folder change is done in functions_showthread.
(and showpost.php if you want ti to show like that there as well)
Something in the lines of this needs to be changed:
Code:
$rpgclass3 = '<img src="
(only a fraction of it shown of course)
What to change to I have no idea and sorry to say no time to find out. But its there
  #274  
Old 09-02-2004, 08:57 PM
gfxhavenowner gfxhavenowner is offline
 
Join Date: Jul 2004
Posts: 82
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Aight, got a small question.

When I click the Update button in the Usercp, the Edit Profile changes color instead of the update changing color. I've editted it a little, but that best I've gotten is that nothing changes color.

Other then that, works great. I'm working on cleaning up the templates to make them nicer looking.
  #275  
Old 09-02-2004, 11:16 PM
Rogue Pan Rogue Pan is offline
 
Join Date: Mar 2002
Posts: 19
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

in the php coding you did not change the image path in the battle part
  #276  
Old 09-03-2004, 05:50 AM
Dyntheos Dyntheos is offline
 
Join Date: May 2002
Posts: 64
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Revan I am finally getting a handle on how this whole thing comes together and I am trying to add new classes and races etc to the board.

However, after reading the admin notes I am extremly unclear on a few points regarding stats, and how they operate within the hack.

For me to create new unique classes I need to understand not only what, they mean but how they work.

Without this info the hack will only boil down to a massively unbalanced system, and I can see this being an amazing addition to the forums.

My specific questions are.

Regular attack, Regular defence, Magic attack, magic defence, speed and Evade.

Six Racial traits that according to the admin manual have a "multiplicitive effect on the users effectiveness in battle" in regards to each stat.

The first four seem easy enough to understand, Reg Att, is how well you beat someone down with a weapon, Reg Defence is how well you resist that, Magic attack and Defence it would appear have the same function, yet only for magical spells.

Speed and Evade, though I am having trouble understanding thier effect in a battle. Could you explain them please?

I take it that the Racial options for the above multiply with the Class scores in each category to give a final number for each.

Are items then addative to this score?

Finally experience. Is there a table on what the different expereince points are needed for each level, and how the Power Level modifier effects this?

Quote:
Power level modifier
This controls how fast user's gain levels based on their experience.
Keep the value between 1 and 5. Integers only. (Low number = more experience needed to gain a level)
Sorry for all the indepth question on the mechanics, but seeing as this hack is so easy to modify, as I believe was your intent, I'd like to be able to customise it to reflect the theme of our forums.

Thanks again
  #277  
Old 09-03-2004, 02:56 PM
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Location: Norway
Posts: 1,671
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by Dyntheos
Regular attack, Regular defence, Magic attack, magic defence, speed and Evade.
Six Racial traits that according to the admin manual have a "multiplicitive effect on the users effectiveness in battle" in regards to each stat.
The first four seem easy enough to understand, Reg Att, is how well you beat someone down with a weapon, Reg Defence is how well you resist that, Magic attack and Defence it would appear have the same function, yet only for magical spells.
Speed and Evade, though I am having trouble understanding thier effect in a battle. Could you explain them please?
Speed and Evade works together to generate the odds of the message "$username used his $uweapon, but $opponent dodged!", or in short, the odds of you dodging.
Im not 100 % sure of this, but I think so.


Quote:
Originally Posted by Dyntheos
I take it that the Racial options for the above multiply with the Class scores in each category to give a final number for each.
Yup
Quote:
Originally Posted by Dyntheos
Are items then addative to this score?
The Weapon's Buff adds to the RegAtk score, armor\armlets\shields' Buff adds t the RegDef score, and Spell Buff adds to the MagAtk score (if the spell is healing spell then it heals more the more MagAtk you got).
Quote:
Originally Posted by Dyntheos
Finally experience. Is there a table on what the different expereince points are needed for each level, and how the Power Level modifier effects this?
No there is no such table as of now.
If I someday have a hella lotta time on my hands, I might develop one.
NOT promising anything though.

Quote:
Originally Posted by Dyntheos
Sorry for all the indepth question on the mechanics, but seeing as this hack is so easy to modify, as I believe was your intent, I'd like to be able to customise it to reflect the theme of our forums.

Thanks again
np I enjoy much more answering these questions than staring down errors
  #278  
Old 09-03-2004, 08:50 PM
ogetbilo ogetbilo is offline
 
Join Date: Mar 2004
Posts: 63
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Dude everything is working fine but i again have the problem with the database.When i try to optimize my database i get the following error :

Quote:
rpg_rpg_alignment Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_alignment Check Status: OK
rpg_rpg_alignment Optimize Status: OK
rpg_rpg_classf Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_classf Check Status: OK
rpg_rpg_classf Optimize Status: OK
rpg_rpg_classm Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_classm Check Status: OK
rpg_rpg_classm Optimize Status: OK
rpg_rpg_element Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_element Check Status: OK
rpg_rpg_element Optimize Status: OK
rpg_rpg_race Check Warning: Found row where the auto_increment column has the value 0
rpg_rpg_race Check Status: OK
rpg_rpg_race Optimize Status: OK
rpg_rpg_type Check Warning: Found row where the auto_increment column has the value 0
Is there a way to fix this without re installation or loosing data.Cause if i will loose my data my users will 100% kill me
  #279  
Old 09-03-2004, 09:48 PM
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Location: Norway
Posts: 1,671
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

No theres no way to fix this.
Its not really an error either, it will just cause some hassle for you if you reupload a SQL backup.
It is like that because what it says, an auto_increment value has base value of 0 ('Unknown' in the rpg hack).
  #280  
Old 09-04-2004, 01:32 PM
SB2002 SB2002 is offline
 
Join Date: Dec 2002
Location: United States
Posts: 73
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

I still seem to be having problems since i uploaded the latest version to my site. I cannot edit any items in the admincp at all now, the list simply does not appear when i click edit items. Is there a specific edit i need to make or something for them to show, as I could find no instructions on what I had to do to update from 2.5.2 to 2.5.3 so i just reuploaded files....

I'm also still getting the variable error whenever I click update items too as someone was beforehand.

Any idea's at all, cos if this problem has already been fixed then it obviously shouldn't be doing this......
  #281  
Old 09-04-2004, 02:47 PM
Revan's Avatar
Revan Revan is offline
 
Join Date: Jan 2004
Location: Norway
Posts: 1,671
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Ive encountered that before, enter itemadmin.php and find:
PHP Code:
if (sizeof($catstuff) == 9
change to
PHP Code:
if (sizeof($catstuff) == 10
If its already 10, then try changing it to 9
Dont ask

And about the upgrade from .2 to .5, it was only installer tuneups and a battle.php fix
I sent the changed files list out in emails so you should have gotten it.
Closed Thread

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:44 PM.


Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2025, vBulletin Solutions Inc.
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.07587 seconds
  • Memory Usage 2,337KB
  • Queries Executed 26 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (1)bbcode_code
  • (2)bbcode_php
  • (9)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)modsystem_post
  • (1)navbar
  • (6)navbar_link
  • (120)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (4)pagenav_pagelink
  • (3)pagenav_pagelinkrel
  • (11)post_thanks_box
  • (11)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (11)post_thanks_postbit_info
  • (10)postbit
  • (11)postbit_onlinestatus
  • (11)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • fetch_musername
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • pagenav_page
  • pagenav_complete
  • tag_fetchbit_complete
  • forumrules
  • navbits
  • navbits_complete
  • showthread_complete