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UPDATE: vBulletin 3.5.0 & RPG IH
Version: , by Revan Revan is offline
Developer Last Online: Jun 2014 Show Printable Version Email this Page

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Released: 06-09-2005 Last Update: Never Installs: 0
 
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I have seized all further development of the RPG Integration Hack to release a vB3.5.0-compliant version. For those that don't give a flying fk about the details, this basically means that you will see RPG v3.5 (no pun intended) with the already present features, plus the features listed in bold in the Suggestions for future version thread, under the "Approved feature suggestions" section.
As for an ETA of this new release, I cannot tell. I want to clean up every single template and remove redundant templates before I release it. My summer holidays started, so I will work day and night (almost literally) to release this version ASAP (but with as few bugs as possible).

Now for the details.
I have not yet seen the vB3.5.0 code, as the zip is sitting, downloaded, on my desktop and me almost too scared to open it. I need to upgrade my localhost, and make sure I got all the v4 edits down on paper before I want to do any more work. I also need to learn the new codes, and how to best utilise the plugin system. I promise you, I will do whatever I can to make sure file edits will be kept to the absolute minimum. IF your new vB3.5.0 will remain a hassle to upgrade due to sloppy coding, it will NOT come from the RPG.
Also I have a confession to make: Even though I bolded the Cache system feature, it is not 100 % complete. I have yet to design and code the Inventory control itself, and to update the Battle/Monster Arena with this new cache system. The latter should be a piece of cake, but the Inventory may take some time. It will be ready within the month, of that I am almost sure. Again this depends on how complex the new coding is.

That's about it, if you have any further questions about this issue, feel free to ask

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Comments
  #12  
Old 09-02-2005, 05:08 PM
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Ky Kiske Ky Kiske is offline
 
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I can understand. My only thing about the previous versions are the oddly unattractive sprites for characters and items. Will those get an overhaul. Also the best shop system I have seen was back in 2002 with Final Fantasy Republics System by Eric Lavender. It was seperated into accessible by what level you are in different areas. Are you planning on doing something like that?
  #13  
Old 09-02-2005, 08:12 PM
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The sprites will stay the same, Revan + Photoshop == Disaster
And I haven't ever heard of this shop system, could you elaborate?
  #14  
Old 09-02-2005, 09:16 PM
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Ky Kiske Ky Kiske is offline
 
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<-- Is a professional graphic designer. http://www.thesato.com

The concept behind the shop was more.
Shop Index
-- Starter Shop
-- Level 10 - 20 Shop
-- Level 21 - 30 Shop
-- Level 31 - 40 Shop
so on and so forth.

Each shop specialized in carrying different items because there were more then 1000 items, yes I was that bored that I sat back and checked...hell I was a mod. There was a GM Shop I think too. Cause I saw some GM Only Weapons.

Also: Have you thought of the GM thing? Cause it can be a need to add Usergroup for some functions to work. Some functions that only Admins and that group can run. But so that the GM Group doesn't have Admin Powers.

Me when I get a hold of the 3.5.0 version of this I am going to try my damnest to get my team to work on a GM Shop. Cause I will be using this for Naruto & Bleach.
  #15  
Old 09-02-2005, 11:01 PM
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Then perhaps youd want to do something about the sprites for the next version?

I think seperating shops in those grades would be more trouble than just coding some advanced display configuration settings. Let the user himself decide whether or not he wants to view low level weapons, etc.
GM shop, now there's an idea. Though Im sure some of your members would complain that your GMs have uber powerful weapons

Adding an usergroup as GameMaster, that's a brilliant idea. Its so simple yet so useful. Im bloody putting you on the credits list just for suggesting that
Ok added you to the manual with a link to your site from the above post
  #16  
Old 09-03-2005, 08:14 AM
Chief Corn Chief Corn is offline
 
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i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew.
  #17  
Old 09-03-2005, 08:22 AM
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Ky Kiske Ky Kiske is offline
 
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Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.

I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways.

Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.
  #18  
Old 09-03-2005, 09:00 AM
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Quote:
Originally Posted by Chief Corn
i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew.
Cool, though Im abit reluctant with coding more vB integration before Gold is out, since hooks may change locations etc. It will be done at some point
Quote:
Originally Posted by Ky Kiske
Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.
Yeah, I played Rag and got my ass kicked by a GM many times
Quote:
Originally Posted by Ky Kiske
I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways.
That sounds cool, but what dya mean by "stages"? Battle scenes?
Quote:
Originally Posted by Ky Kiske
Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.
Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.
  #19  
Old 09-03-2005, 05:16 PM
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Ky Kiske Ky Kiske is offline
 
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Quote:
Originally Posted by Revan
That sounds cool, but what dya mean by "stages"? Battle scenes?
More meaning the scenery. Making them look a bit more 32 bit then 16 bit. I call all scenery stages sense we play as a characters.
Quote:
Originally Posted by Revan
Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.
I can understand cause most people looking for a more robust magic system. But that will be an easy change. Dude if Kier and them add anymore stuff into vBulletin that makes it more realtime with GOLD you are going to get much more development end questions from me.
  #20  
Old 09-03-2005, 06:31 PM
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Quote:
Originally Posted by Ky Kiske
More meaning the scenery. Making them look a bit more 32 bit then 16 bit. I call all scenery stages sense we play as a characters.
Aight, so you mean like all graphics in the RPG then? Sounds cool
Quote:
Originally Posted by Ky Kiske
I can understand cause most people looking for a more robust magic system. But that will be an easy change. Dude if Kier and them add anymore stuff into vBulletin that makes it more realtime with GOLD you are going to get much more development end questions from me.
The magic system (well its actually a skill system that can be configed as magic and much more) will be able to handle much more complex things than the current, yes.
The sentence with Kiers name in it made no sense :P
  #21  
Old 09-03-2005, 06:45 PM
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Ky Kiske Ky Kiske is offline
 
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My AIM is Naishouyka. Hit me up any time Revan.
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