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[ForumOps] vBulletin Development Environment Details »» | |||||||||||||||||||||||||||||
[ForumOps] vBulletin Development Environment
Developer Last Online: May 2012
vBulletin Development Environment vBulletin Development Environment (VDE) is a tool that allows you to build vBulletin products entirely from the filesystem. By using the filesystem, it allows you to follow best practises such as using version control, and simply working on actual files. Having to switch between browser windows and copy/paste is extremely inefficient. This product has been updated to work with with vBulletin 3.5 and up to the latest 4.x series. Runtime Environment Assuming all of your files are in place, VDE checks your ./projects directory on every page load, and injects all of your projects' templates, plugins, etc. into memory and runs them as if they were natively installed into vBulletin. Product Builder VDE also comes with a project builder, which allows you to export your project into a standard product XML, and also any associated files with your project. Open Source This product is open source, and I encourage everyone who uses it to contribute back via GitHub. Installation Instructions Short version: upload files, import product XML. There are slightly different instructions based on whether or not you are running vBulletin 3 or 4. Full instructions can be found at: https://github.com/ForumOps/vBulleti...nt-Environment I will not be posting any change logs or detailed instructions here, because they may change heavily with each version. Please refer to the GitHub page. Disclaimer: this product was originally developed by SirAdrian / Adrian Schneider, who is part of our staff, and the primary maintainer of the product still. Download Now
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abbasbsp, Blaine0002, Dr.CustUmz, egyptsons, Hasann, Hoffi, iCafe, K4GAP, LOGECT, MaryTheG(r)eek, nacaruncr, PaylaX, Sparky McSmith |
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#12
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I actually needed the ability to port an existing product into VDE today so it has been written! I'll update Github first within the next few days (maybe sooner) and the actual packages a bit later as time permits.
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#13
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Update: you can now specify entire directories by name rather than having to list each of their files in a project's config.php file.
Example, Code:
array('files' => array( '/my_dir' )); Code:
array('files' => array( '/my_dir'/index.php', '/my_dir/another_file.php' )); Also, you can now import existing products into VDE automatically, by using the 'port' command: Code:
php vde.php port existing_product_id projects/save_here Has anyone had a chance to build a plugin from scratch with this yet? Would love some feedback, especially on the documentation side of things as it was quite rushed. I've been using this method for years, so my steps are probably lacking. |
#14
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TY TY!
And Adrian coming along even better I should have been eying this closer per your comments on messenger... I believe Adrian said it took them 3 hours to port a product that should have normally taken 30+ hours via the admincp (huge btw) so all-in-all this is killer imo! I still have not tested this myself however I have installed it on the forum some of us Advisors here use as I thought it might be helpful to BirdofPrey5 and DigitalJedi if they wanted to utilize it and well me too eventually. Just plain awesome . |
#15
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Great work Adrian,, Thank you!
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#16
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Not working with me!
Warning: scandir([path]/projects) [function.scandir]: failed to open dir: No error in [path]\includes\vde\runtime.php on line 115 Warning: scandir() [function.scandir]: (errno 0): No error in [path]\includes\vde\runtime.php on line 115 Warning: Invalid argument supplied for foreach() in [path]\includes\vde\runtime.php on line |
#17
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Quote:
https://github.com/ForumOps/vBulleti...nt-Environment |
#18
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Quote:
Cheers |
#19
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Getting an error when trying to port an existing mod..
From the style of the command, I would assume this needs to be run from a terminal window. Code:
php vde.php port advapp projects/advapp Invalid command. Use build or run |
#20
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The download package here is old... I will be updating it today. We've made few updates since it was released.
If you download the latest version from GitHub it should solve your problems. Cheers |
#21
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Thanks, that worked.
But, I must be missing something really simple.... With the development environment enabled, my mod stops working completely. Disable the development environment and it works fine. |
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