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[DBTech] Triple Triad (Lite) [AJAX] Details »» | |||||||||||||||||||||||||||||||||||||||||||||
Triple Triad
Triple Triad is the popular Card Game from within Final Fantasy 8. The original cards and gameplay have been recreated for you to integrate into your forum and play with your members through several match types. You can also integrate with uShop and other currency modifications to use existing point systems you may have installed. Professional version & feature list available @ www.DragonByte-Tech.com Priority support for Lite version is handled at the Developers Website. Documentation Documentation can be found here: http://www.dragonbyte-tech.com/conte...-documentation Live Demos The links below provide you access to view parts of Triple Triad (some sections/features are unavailable within Lite).
Support Priority support will be handled at DBTech. Changelog v1.1.1 Lite - Resolved Bug: Battle score calculation when leaving, may have resulted in invalid win/loss. - Resolved Bug: Some skins had broken headers within TT (vB4 affected only) - Optimisation: fetch_id() was optimised to reduce resources - New Features: New hook location added so vBActivity can reward points on battle victory/defeat. v1.1.0 Lite - Ability to leave battles - Engage in multiple battles - Notifications will now clearly instantly instead of requiring each message to be read - Bug Fix: Starting a new battle while other was not completed due to both players not leaving meant you could not enter another battle. - Bug Fix: Being invited to a new battle was not possible when previous battle had finished but both players had not left. - Bug Fix: (CPU) tag showed in player 2 deck title for vB4 only. - Bug Fix: Potential alert with card movement error. - Bug Fix: A few bits of text unphrased now phrased. v1.0.1 Lite - Released to the public Download Now
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#12
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#13
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Haywire, I took a look and at first glance everything seems fine. However vBulletin is failing to finish importing the product, I tried a reinstallation and this is what I got:
Attachment 118140 The page doesn't complete the installation, the mass number of styles you have is causing PHP to timeout. There are a few steps you can do to try resolve this: 1) Increase PHP Memory Limit 2) Increase PHP Max Execution Time 3) Move styles to be children of 1 parent, instead of them all being parents 4) Remove unused styles Really vBulletin should try force the import to work without time/memory limits in PHP, but that's there issue, for now the suggestions mentioned are your best options Feel free to delete the admin account. |
#14
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Works now.....thanks for the help.
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#15
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No problem, enjoy
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#16
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Hey. Installed and I Love the mod. Just 1 question though:
How does a player's deck work? Does it just pick 5 random cards you own when you play a game? If that's how it works then I highly recommend having a way for users to pick their deck, or a pool of cards to play from. If this isn't how it works then please explain how I can select the cards I'll be playing with Also when I play multiplayer and i'm the one who gets invited it says "Commander (CPU)'s Deck ". My name is commander :P |
#17
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When you start a match you choose 5 cards from your deck (which is all of the cards you own) These 5 cards are the ones you use in the match =) |
#18
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Definitely loving it so far.
One suggestion is to have the ability to reset the whole game for everyone. For example, I set it up and created a few test decks and CPUs tjust to see how things work. Now that I've figured it out, users have the cards and they have the win/loss statistics. It would be nice to just reset all statistics and get rid of all cards from all users and start fresh once testing is done. |
#19
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Bugs:
1. The User's name issue I mentioned above 2. Notifications don't clear after you've read/viewed them Suggestions: 1. Having the ability to create a game and just have it sit there in an html/ajax lobby until someone (anyone) accepts the game and joins you. 2. Having a private shoutbox in each game 3. Premium Feature: A live ajax or flash lobby system. Fully featured with a chat room, user list of people in lobby, invitation system, live game results by chat bot, etc. 4. Ability to wager points/gil on games in addition to cards. 5. Demo versions of the premium card sets. Something like all level 1 cards, a few level 2 and 3 cards, and 1 of each of the rest. I'm sure i'll have more suggestions incoming very soon Love the game man. Very cool! Quote:
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#20
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2) Not much point since the games are so short, we will be integrating TT and vBShout more though, so you will have a tab for TT games, Will look into allowing an instance to be placed in the TT game page also but i don't think it's likely tbh. 3) See 1 =) 4)There are plans to implement something very similar in the pro tournament system. 5)Premium sets are viewable/usable on the DBTech website, but we'll consider supplying demo sets with limited cards. It might just serve to cause confusion which is something I'll have to consider. We'll definetely look into adding a "reset" button in the next version ^.^ Thanks for the suggestions! Iain |
#21
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Thank you for the speedy replies. To be honest, I've never been a fan of premium modifications but if you guys add a great lobby system to this game I'll be the first one buying it. Hell, i've been programming for 15 years, if you need help just let me know
Some questions: When creating a deck with random cards: "Deck Card Type Chances" Quote:
If I have 2 sets at 500 each and other at 100, does that mean that since those first two = 1000 that only cards from those 2 sets will be used? Does it mean that the code goes to each group and says "ok this is set to 500. There is a 50% chance we will pick a card from this group. If not we move onto the next group". Does the total chance of all types always have to = 1000? I think posting examples of stats and what they produce for both random cards and CPU Intelligence would help a LOT for many people, including myself. |
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