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vbProArcade Beta 2
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 08-28-2002 Last Update: Never Installs: 227
Is in Beta Stage  
No support by the author.

vbProArcade Beta 2

1/5/03: Beta 2 released
9/12/02: Beta 1.03 zip updated to include safe mode fix
9/3/02: Beta 1.03 released -- small bug fixes, see below
9/1/02: Beta 1 of vbProArcade has been posted. Please see below for installation instructions.


Background Information

vbProArcade is a fully-customizable Flash arcade add-on for vBulletin, complete with game-by-game scoreboards, forum integration, a "champions" system, statistics, and more.

This is an extensive hack that is still in BETA form, and I don't recommend installing it if you are not willing to work through potential issues and future updates/upgrades! I am working on making the installation instructions as easy as possible, but it will probably be some time before it is perfect.

Watch this post for updates as they happen, and check out screenshots from the list below. If you would like to see the hack in action, you may visit my Shadows of Namek forums. You will need to register to play, but you can view the scoreboards and the arcade itself as a guest.


Credits

This hack materialized thanks to work and help from a number of people and forums. Here they are:
  • Original vbTetris Hack by Erwin Loh
  • Original vbTetris Leaderboard Hack by John Warwick (john.eovie)
  • One of my users, Simon Steel, for work on Flash coding/recoding
  • The users of one of my forums, Shadows of Namek, for their extensive testing of the system
  • And The Kryptonian for pre-release and release candidate installation testing.
Games

So far, there are FIVE GAMES that work correctly with this hack. They are:

Breakout
Pacman
Snake
Space Invaders
Tetris

All five .SWF files are included in the release archive.

There is now a Flash Games Development Thread for the purpose of modifying existing games to work with vbProArcade, or for creating new games to be compatible with vbProArcade. If you have a game that you wish to see modified but don't know how, post the .FLA source in that thread and hopefully somebody can assist you.


Installation Instructions

Download the file attached to this post, unzip it and familiarize yourself with the contents BEFORE doing anything.

There are TWO separate files worth reading, the Documentation and the Installation Instructions. I recommend that you read both BEFORE doing anything else.

Once you have done this, the instructions to be followed are contained in vbproarcade-install.txt. Follow them as precisely as possible. If you encounter an error somewhere, it is likely that you missed a step or made a small error. Please double-check your work BEFORE posting about problems here.

And it cannot be said enough: read that file before you do anything, and if you are unsure of something, please post your question(s) before attempting to install the hack.


Problems and Fixes/Workarounds (as of 1/5)
  • None
Known Bugs/Limitations

Here is the list of stuff that I know does not work. I will be working towards correcting these bugs BEFORE adding new features for the next release.
  • Netscape will allow you to play the games but not record scores
  • If a user uses the "Back" button to go to the game screen, and does not refresh before playing, the score will result in a Security Violation. This is by design.
Screen Shots for Beta 2

Here is the list of posts from this thread that contain screen shots for the new version. Check them out!Upcoming Features

This is the stuff that is in progress for future release:
  • Complete Admin Panel Scoreboard Editor
  • Additional integration with vB
  • Even better Who's Online screen
Some have emailed or PM'd me asking if I would accept donations for my work on this hack, and yes, I certainly will, and any and all support is greatly appreciated. With over 2,000 lines of original PHP code, in addition to HTML and Flash work, I have spent a great deal of time developing and debugging the source for this, and it is a great feeling to have people like it so much that they want to give something back.

All donations received go directly back into supporting my websites and my design activities. You may click here to donate via Paypal. Note that donations are by no means required, and not donating does not mean you won't get support for the hack.

Last but not least, thanks for checking this out!

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #1882  
Old 01-26-2004, 10:42 AM
DarkJediKiller DarkJediKiller is offline
 
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Quote:
Originally Posted by futureal
I can't think of any reason offhand why this might happen. Do the games eventually load, but just slowly? If they eventually load then... hmm... I can honestly say I'm not sure!
I'm posting this for mx3 I'm on staff at the site he admins at...The arcade games take forever to load...Waited about 10 minuts on one...Never loaded >_<
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  #1883  
Old 01-26-2004, 07:02 PM
futureal futureal is offline
 
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That typically means that the links to the games are incorrect. Check the Admin CP and the "Location of Games" field and try removing the leading slash. That usually fixes it for most people.
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  #1884  
Old 01-26-2004, 07:53 PM
DarkJediKiller DarkJediKiller is offline
 
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The arcade is working perfectly now ^_^ thanks!
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  #1885  
Old 01-29-2004, 05:11 PM
Carnage Media Carnage Media is offline
 
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Is there a way this thread can be split off to only show how to add more games or has it been done and I've missed it?

Thanks.
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  #1886  
Old 01-30-2004, 01:14 AM
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str8ballin str8ballin is offline
 
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Quote:
Originally Posted by Carnage Media
Is there a way this thread can be split off to only show how to add more games or has it been done and I've missed it?

Thanks.
yes its been done before but for the benefit for you assuming you want to know how to add games...

you have a folder within your forums directory that stores the game files ('games'), to add a game it has to be compatible with the proarcade, theres a seperate thread for games development on this forum just do a search for 'proarcade' , if you download a game from that games development thread.. unzip it.

Then upload the game file lets say it be tetris you upload the tetris.swf file into the games folder on your server.

You then go to you admin area and the proarcade options.. 'add game' you now have to fill in required fields to add a new game, inside the zip file u downloaded might be an instructions file.. read that and it probably will provide the required info to enter into the fields.

remember when putting the File Name it has to be with its file type extension

wrong file name: tetris

RIGHT file name: tetris.swf

Make sure the game is active and that should be it.. in a nutshell, hope that helps.
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  #1887  
Old 01-30-2004, 10:50 AM
Chris|vB Chris|vB is offline
 
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sweet work man thanks
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  #1888  
Old 01-31-2004, 03:13 AM
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nintendo nintendo is offline
 
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In vbproarcade-beta2.sql most of it looks messed up. For example....
Code:
INSERT INTO arcadeconfig VALUES (1, 1, '100B', '/games/', '2 5 6 7', 1, 'icon-scoreboard.gif', 'GIF89a\0\0?\0ˇ˝?ˇ˚?ˇ˚?ˇ˝?ˇ˛?ˇ??ˇ˝?ˇ??ˇ˙Ωˇ˘?ˇ??ˇ??ˇ?◊ˇ??ˇ˝?ˇ˛?ˇ˙?ˇ??ˇ˛?ˇ˚?ˇ˛ˇ??ˇ˝?ˇ??ˇ˚?ˇ˘≥ˇ˛ıˇ??ˇ˛?ˇ??\0\0\0\0\0\0!˘\0\0\0,\0\0\0\0\0\0\0V?\'?d)zh?z??i\Z?\0∞\'8√2%?ӄ?XVaK?? ֧?∏??C?\0?πH?≠√∆??*RT˙ѡ\n?d?G%???˙??∆?+(&?%!\0;', 'icon-scoreboard2.gif', 'GIF89a\0\0?\0\0ˇ?	ˇ?\0ˇ?\0ˇ?ˇ?,ˇg\0ˇ?ˇ≤\0ˇ?\0ˇv\0ˇ≤ˇ≤\0ˇ≤\0ˇg\0ˇ?ˇ?ˇ?\0ˇ≤\0ˇ?ˇ?\0ˇ?!ˇ≤\0ˇ?ˇg\0ˇ?\0ˇv\0ˇ?Fˇg\0ˇ?3ˇ[\0\0\0\0\0\0\0!˘\0\0\0,\0\0\0\0\0\0\0V?\'?d)zh?z??i\Z?\0∞\'8√2%?ӄ?XVaK?? ֧?∏??C?\0?πH?≠√∆??*RT˙ѡ\n?d?G%???˙??∆?+(&?%!\0;', 1, 'icon-crown.gif', 'GIF89a\r\0\0?\0\0???∆?g??}????∆??????"ϗ*??4??=??Pլ??≈\0?????√\Zی??"¬ ?∆!??"ڜ+Ԍ3?∆7??J??Ofi≈Q??a??rı≈\0ı∆\0ԡ\0? ̓?? ?∆??!?∆ ? %??$??1? 1?=??@????∆^ڿ\0?∑ˇ?˝∆	ˇ ˇ?ˇ?˘∆??Ӄ ?Ω ??2??<?∫j?Ωn⁄∆}??\0??ˇ∆˙≈?\Z??%??_≤?k??}∫?S?????Tˇˇˇ\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0!˘\0\0K\0,\0\0\0\0\r\0\0\0c?K????H?F?J	\Z?\n?)?(?#03BC8,K*\r1A?25?;$! /4@6&-?E:$%"\'7D9+.֗?IG<>=\0?fl???\0;', 1, 'icon-spyglass.gif', 'GIF89a\0\0?\0≤π?π?ˇ??K????[??ۮ?????◊?ˇ∏?ˇ?˚ˇ˝ˇˇ?ˇˇ?ڸ?ˇˇ??ı?∫?˛ ??ˇˇ?wf???∫????Ω????∂?ߔؿ?≈?fi◊????ˇˇ?t\0\0\0!˘\0\0\0,\0\0\0\0\0\0\0:?\'????≤??≈ IG0∑HJ?h∞???`???Q\0"????DYU???˝L∞]A??\n\0;', 'icon-spyglass2.gif', 'GIF89a\0\0?\0\0B?ˇO\0\0*K?\0B?.?\0.I?ˇ?ˇ1?ˇ?ˇˇvˇˇ?̱ˇˇ&?≈\0\rF?\'\0?ˇˇ\0\0s??@\r\0\0\0\0O?\0\0	\0=U*_IǢ,?ˇˇ!\0\0\0\0!˘\0\0\0,\0\0\0\0\0\0\08?\'????≤??≈ IG?∑HJڇ??C(?>?G??9~ L≈)≤?"?;πbl*\0;');
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  #1889  
Old 01-31-2004, 04:35 AM
futureal futureal is offline
 
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That is how it is supposed to look; that is binary data that is being inserted into the database (icons and such).
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  #1890  
Old 02-01-2004, 09:38 AM
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Oblivion Knight Oblivion Knight is offline
 
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Any updates on the vB3 version of ProArcade..?
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  #1891  
Old 02-03-2004, 08:06 AM
futureal futureal is offline
 
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Yes, it is progressing quite nicely. I'd say it is about 80% complete, as far as release-worthiness. There are alphas going out to a select few people who are helping to test it in a live environment before I release it here.

When the other arcade came out, it seemed like 99% of those who were waiting for mine decided to bail, so with the pressure off I decided to go back and change the base table structure and re-do all of the code from scratch. The finished product is really quite good. I really do think it's superior to the other arcade in many, many ways; not a dig, just taking pride in my own work, I think. In a few areas I recoded things two or three times before I was satisfied with how it worked.

The feature list and other info, and updates, are going out to a mailing list. If you'd like to be on it, PM me your email address. If you're interested in alpha testing, I could still use a few more.

I'm in Florida this week for the Snowbird Nationals but will be sending the alphas out when I get back. I have net access here so I'll still be checking things and working in the meantime.

To those waiting for vB2 updates, I can't apologize enough, I just have been caught up in the other version.
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