Version: 1.3.0, by Jaxel
Developer Last Online: Sep 2013
Category: Major Additions -
Version: 3.8.x
Rating:
Released: 04-21-2009
Last Update: 04-28-2009
Installs: 211
DB Changes Uses Plugins
Additional Files
No support by the author.
This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.
A couple suggestions...not to put more work on you, but just to improve the game!
Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).
Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!
Alliances: Great Idea!
Now this is something I think that would really set itself apart from the other games of it's ilk:
Heroes!
Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.
Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!
I find this is really, really a great idea...and I'm a decent art guy. If you need help with any of the art stuff, please let me know!
On the armory page it does not say what weapons or armory I have already purchased, so I do not know if I am buying better or worse items. Could you add that info to the page please.
Also currently all my staff who are testing it seem to be joining the same village I joined. what do you do when everyone wants to join the same village?
On the armory page it does not say what weapons or armory I have already purchased, so I do not know if I am buying better or worse items. Could you add that info to the page please.
It should show under the Sell Weapons and Armor heading. This is right above the table to purchase new items.
Also currently all my staff who are testing it seem to be joining the same village I joined. what do you do when everyone wants to join the same village?
The same thing that happens when one team doesn't show up to the game.. lol
NO SHOW.
What kind of things could you suggest to help people decide..?
In any game you usually have to decide, dont you.?
You cant force people to pick what team they want to play for.. You have to make the teams more appealing to people so they want to join other teams.!
Make themes that people will like. the default themes arer so similar most people could care less which team.
But if you change them to be East vs West vs Central,
or M A F I A families or Heroes or something that people will enjoy being a part of..
That should change everything.
Awesome Mod, cant wait to install the update.!! :up:
Under the Recent Offense/Defense History the link to the Enemy's village is broken. It links to "conquest.php?do=village&pid=". It is missing the player's ID.
I think you could probably do that with a simple change in your database. Let me go check...
Alright, I took a look, and if you check out your database, look for the table named conquest_players, browse the table and look for nationID. You can change the number there. I have no idea if that will mess anything up, I just know that it's easily changeable. I'm sure the coder will have a look at the alliance idea when he gets a chance.
n8td, that link works fine on my board...do you have some template changes or anything on yours?
The same thing that happens when one team doesn't show up to the game.. lol
NO SHOW.
What kind of things could you suggest to help people decide..?
In any game you usually have to decide, dont you.?
You cant force people to pick what team they want to play for.. You have to make the teams more appealing to people so they want to join other teams.!
Make themes that people will like. the default themes arer so similar most people could care less which team.
But if you change them to be East vs West vs Central,
or M A F I A families or Heroes or something that people will enjoy being a part of..
That should change everything.
Awesome Mod, cant wait to install the update.!! :up:
Agree completly, I tied mine into the RPG I run...using the backstory.