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[DBTech] Forumon RPG v1 (vB4) [AJAX] Details »» | |||||||||||||||||||||||||||||||||||
[DBTech] Forumon RPG v1 (vB4) [AJAX]
Developer Last Online: Mar 2023
Forumon RPG: What is it?
DragonByte Technologies is proud to present Forumon v1.0.0, the most professional, innovative and feature-rich forum RPG mod to date. Forumon RPG aims to bring your board alive with a fully featured RPG mod that'll let you stage monster fights against a powerful and cunning AI. Why Forumon RPG? The modification has the most advanced battle system seen in a mod of this kind to date, and it provides a great incentive for people to return to your board. AJAX-powered battles means non-stop action as your members fight for the lives of their pet monsters. ------------------------------------------------------------------------------------------- If you like this mod please hit the button to the right ----> Please remember to click the, button to the right if you installed the mod ----> What does 'Marking As Installed' do ? * It helps you to stay on top of updates - members who have installed modifications will be notified by us whenever new updates are available. * For security issues - vbulletin.org will contact all members who have installed a modification whenever a security issue is brought to their attention. * Marking a modification as installed also helps us know how many people are using our work, giving us extra incentive to provide more features and new modifications. We appreciate the support! ------------------------------------------------------------------------------------------- Differences between Pro and Lite Priority support & Product Demos available at: http://www.dragonbyte-tech.com/forumon.php ------------------------------------------------------------------------------------------- Lite Feature List: Advanced Battle System: A battle system more advanced than any ever before seen on a forum RPG. Incorporating tactical elements such as movement distance and Action Points, as well as a vast array of different attacks, including ideal ranges, ineffective ranges and different Action Point costs, as well as Focus/Stamina costs and boosts from other stats. Monster Breeding: A breeding system which allows players to choose their own monsters, from feet up to head, including a choice of any hex colour for each part! Basic breeding allows players to safely create above average monsters. Super Fine Control: Fine tune the EXP players get with our variety of user-friendly options which do not sacrifice depth. Create many areas for players to do battle in, and create the exact monsters you wish them to face. Gotta Catch em All: Players are able to capture monsters and use them in battle, or use them to breed super powerful combination monsters! Items: Provide your monsters with a boost to their stats with usable items that can be dropped from enemy monsters. Extra Pro Features: Special Monster Breeding: Use special breeding to create potentially incredible specimens, but resulting in the death of both parents! Unlimited Possibilities: A monster combination system so in depth that with the addon pack installed it gives over HALF A GOOGOL of potential combinations & colours. Configurable Monster Roster Size: Control just how many monsters a player can have in their roster via the settings. Mass Add Enemies: Allows you to quickly create a large number of enemies to spawn in a certain area of your choosing. Import / Export Data: Created an awesome game you want to give to a friend, or sell for money? With the Import / Export feature, sharing your game is easier than ever. Complete Feature List
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xrvel |
Comments |
#112
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Is this RPG engine/game based off of Inferno Technology? The map icons has similarities. I still have the files pets, map, items, etc.
Here map of eventile: http://postimage.org/image/5f5572thl/ Town: http://postimage.org/image/fvgdyqxoj/ VIllage: http://postimage.org/image/r5z8uawjf/ |
#113
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You may have luck getting the map image to work, but this is a completely different mod so it's not something we support.
Fillip |
#114
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Quote:
I went to: http://www.dragonbyte-tech.com/forumon.php and it said that the Forumon has been deactivated. |
#115
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Please use www.dbtech.co/forumon.php to test it out on our site - we've disabled certain addons for our primary domain in order to provide the best possible experience for people who visit the site for support
Fillip |
#116
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Forumon RPG v1.0.10
Feature: Improved logging details for Control Panel actions Fix: Fixed a Strict Standards error in the Cache class Fix: Fixed a potential issue with building monsters in which the path to the image parts could be incorrect Change: Changed the Branding display method to inject itself into the copyright footer (underneath vBulletin copyright) instead of the page footer. Change: Changed the Branding Free Key to a more secure key. Fillip |
#117
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Forumon RPG v1.0.11
Fix: Fixed an issue with generating monster images Fix: Fixed an issue in which enemies would not have their images generated when editing and saving them with no changes if the image did not exist (i.e. a fresh install) Fillip |
#118
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I just tried your new version and I keep getting errors like this.
Warning: imagecreatefrompng() [function.imagecreatefrompng]: '[path]/' is not a valid PNG file in [path]/dbtech/forumon/includes/class_image.php on line 383 Warning: imagepng(): supplied argument is not a valid Image resource in [path]/dbtech/forumon/includes/class_dm_monster.php on line 361 |
#119
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Can you try re-downloading the mod from www.dragonbyte-tech.com - there's been some hotfixes since vB.org was updated and I want to make sure it works for you before updating vB.org
Fillip |
#120
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Still issues with none of the monsters showing up same with starters.
The pictures path exist, but it doesn't show. |
#121
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Is there an error message anywhere?
Fillip |
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