Version: 1.00, by futureal
Developer Last Online: May 2013
Version: 2.2.x
Rating:
Released: 12-31-2002
Last Update: Never
Installs: 83
Is in Beta Stage
No support by the author.
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.
Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.
For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.
For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.
A list of current games can you find in the second post.
Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.
As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.
Show Your Support
This modification may not be copied, reproduced or published elsewhere without author's permission.
Today at 08:19 AM Jakor Sevel said this in Post #1000 Pixel, go ahead and install the one available now, according to Futureal you'll just need to replace proarcade and adminproarcade to making the upgrade, at least we hope so, lol. I don't want to have to install it all again
Joecool, nope. Doesn't save the score after it finishes, it just says the end, lmao. But 666 is the top score no matter what, and that happens after beating the demons, so if you want you can make it save afterwards, otherwise people will just have to lose at 666 to have the top score
Thx for the info JS! I will fix that tho, i hate when the score doesn't save when you finnish the game :P
You'll notice the reduced query count on the main arcade page, as well as some minor bug fixes that had been bothering people.
The bare minimum, SQL-wise, is one query per game. With a large score table, there is already quite a bit of PHP going on to process all the scores that come from those queries. However, I am thinking of testing another version that just does one query for ALL of the games/scores and then processes it via PHP.
When I went from the multiple queries to all PHP, the page load time actually increased, but the number of queries dropped dramatically.
Today at 08:03 PM Jakor Sevel said this in Post #1008 nope evil, never had that problem. but the members complain cause it's so easy to lose, lmao. The highscore on my board is 1250, lmao. Oh well
Hehe.. Just like real casino blackjack its hard to beat the dealer. Highest score on my board is 12,000.. and it belongs to me.