Version: 1.3.0, by Jaxel
Developer Last Online: Sep 2013
Category: Major Additions -
Version: 3.8.x
Rating:
Released: 04-21-2009
Last Update: 04-28-2009
Installs: 211
DB Changes Uses Plugins
Additional Files
No support by the author.
This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.
delete your bitfield file, rebuild your bitfields, re-upload your bitfield file, then rebuild them again... that sometimes happens.
Any chance you can repeat that in lamens terms.?
1. Delete the bitfield file (on server in includes > xml)
2. Rebuild my bitfields..?
3. Re-upload same bitfield file (on server in includes > xml)
4. Rebuild again..?
I guess i get most of it, but what/where do i rebuild bitfields.?
Also on install, what does this mean.?
CHMOD /conquest/nations to 777.
1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own.
3. Re-upload that deleted bitfield to the same location you deleted it.
4. Just do the same step as #2.
So far its pretty damn good.!!
I have a few things to mention, but i think this is going to become a great mod to add on.!!
It can only get better.. right.?
Two things..
1. There should be a more obvious way to join. I have to tell every single person to go to the Barracks or to the Armory. (because i keep forgetting which one)
There needs to be a join button on the overview page.!!
2. When you fail an attack it is in RED, but when you succeed it should be in BLUE correct.?
This is still in red.Your spy mission has succeeded and 1 spies have been lost completing their mission
Just FYI.
1. Is there any way to run multiple games at once or to save settings so you can switch themes from round to round.?
Without having to re input all the info for all the weapons, armor, images, etc..
2. Also what do bonus defense & offenses do.?
3. And when does a round end..!?
There should be a limit to set so that people know how long they have to win, or to bother joining this round or wait for next round, etc.. You should be able to set the round time limit to a certain number of days. 5 days 10 days 30 days etc. Until the round ends then you start a fresh new round.
There is a lot to figure out by guessing.
Still some features/functions that need to be addressed.
Quote:
Originally Posted by Gamelobby
Also a way to PM ALL players or all in each Nation, & a place to post a link to the forum in which this could be talked about.
Would be a GREAT Feature.!
Quote:
Originally Posted by ArchangelX
1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own.
3. Re-upload that deleted bitfield to the same location you deleted it.
4. Just do the same step as #2.
Should be good to go!
Got it, Thanks. :up:
How many Nations can you have in a round/game..?
There is a lot of potential here.!!
Can you explain this better for me.?
I'm not sure i understand..
These templates are in ACP > Styles & Templates > Style Manager > Edit Templates > *then i get lost..
Then how do i revert them.?
The Revert option is not available on these templates.!?
There also needs to be a max amount of turns.
A person can join the game but do nothing until a week later then recruit till the cows come home, & then have millions of dollars in only a few turns of generating income.
There NEEDS to be a limit on the amount of turns a person can build up.. this also keeps people active by not wanting to waste turns.