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Realm Conquest System Details »»
Realm Conquest System
Version: 1.3.0, by Jaxel Jaxel is offline
Developer Last Online: Sep 2013 Show Printable Version Email this Page

Category: Major Additions - Version: 3.8.x Rating:
Released: 04-21-2009 Last Update: 04-28-2009 Installs: 211
DB Changes Uses Plugins
Additional Files  
No support by the author.

This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php
Installation Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. CHMOD /conquest/nations to 777.
  3. Import the product "product-conquest.xml" in your Product Manager.
Upgrade Procedure:
  1. Upload all files in the "upload" directory to your forum root.
  2. Import the product "product-conquest.xml" in your Product Manager.

Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

Download Now

File Type: zip Conquest-1.3.0.zip (208.2 KB, 1187 views)

Screenshots

File Type: jpg conquest-index.jpg (259.9 KB, 0 views)
File Type: jpg conquest-home.jpg (222.8 KB, 0 views)
File Type: jpg conquest-armory.jpg (212.6 KB, 0 views)
File Type: jpg conquest-barracks.jpg (258.6 KB, 0 views)
File Type: jpg conquest-scout.jpg (218.4 KB, 0 views)
File Type: jpg conquest-admin-settings.jpg (238.0 KB, 0 views)
File Type: jpg conquest-admin-nations.jpg (217.8 KB, 0 views)
File Type: jpg conquest-admin-armor.jpg (190.7 KB, 0 views)
File Type: jpg conquest-admin-reset.jpg (217.4 KB, 0 views)

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.
2 благодарности(ей) от:
Developerz, kevin.kool

Comments
  #322  
Old 05-17-2009, 11:52 PM
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therogueforums therogueforums is offline
 
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I'd like to suggest additions as well, if you don't mind:
  • Random resources, each with definable bonuses, and the ability to trade them
  • Upkeep costs
  • Ability to leave alliances
  • Non-combative improvements - schools, treasuries, barracks, etc
  • Population, which increases with certain factors - time, resources, improvements, etc

Not sure what all would be needed to make this happen, but I would gladly donate what I can to help out, and show my appreciation.
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  #323  
Old 05-18-2009, 06:57 AM
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Gamelobby Gamelobby is offline
 
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•Ability to leave alliances - has to come with penalties, or waiting period.
Otherwise near the end, everyone will leave & join the winning one. lol
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  #324  
Old 05-18-2009, 08:49 AM
Collussus Collussus is offline
 
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Enough suggestions ill look into doing in the form of plugins. Will keep you guys updated. (This is ofcourse if the creator doesn't beat me to it)
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  #325  
Old 05-18-2009, 06:31 PM
Jaxel Jaxel is offline
 
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I will do ALL of this... next month...
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  #326  
Old 05-18-2009, 06:41 PM
DobieGillis? DobieGillis? is offline
 
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Quote:
Originally Posted by Jaxel View Post
I will do ALL of this... next month...
Hey Buddy! Hope all is well.
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  #327  
Old 05-18-2009, 06:46 PM
Adromir Adromir is offline
 
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I am eager to see what will await us
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  #328  
Old 05-18-2009, 06:56 PM
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BlueNinjaGo BlueNinjaGo is offline
 
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Quote:
Originally Posted by Jaxel View Post
I will do ALL of this... next month...
Awesome... good luck to ya! I appreciate you supporting this add-on and listening to our suggestions.

One more suggestion, if you don't mind...

The ability for users to edit/delete their posts in the faction's board.
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  #329  
Old 05-19-2009, 03:40 PM
slyreptile slyreptile is offline
 
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I just had a situation occur where a smaller village (roughly 700 troops) attacked a village with 1500 troops. The smaller village won. The two villages are within the 60% threshold that allows attacks to occur. The larger village then sought revenge and was able to attack four times, completely decimating the other village to zero troops.

I'm assuming the Revenge function allowed this. But shouldn't the Attack Cap setting have stopped the attacking from continuing? In other words, the revenge setting seemed to have worked, but it ignored the attack cap setting. Is this normal? Can this be changed (or given an option) so it only allows the Revenge setting to work once or twice? Not unlimited?
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  #330  
Old 05-19-2009, 05:47 PM
Collussus Collussus is offline
 
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Quote:
Originally Posted by slyreptile View Post
I just had a situation occur where a smaller nation (roughly 700 troops) attacked a nation with 1500 troops. The smaller nation won. The two nations are within the 60% threshold that allows attacks to occur. The larger nation then sought revenge and was able to attack four times, completely decimating the other nation to zero troops.

I'm assuming the Revenge function allowed this. But shouldn't the Attack Cap setting have stopped the attacking from continuing? In other words, the revenge setting seemed to have worked, but it ignored the attack cap setting. Is this normal? Can this be changed (or given an option) so it only allows the Revenge setting to work once or twice? Not unlimited?
Look at this post: https://vborg.vbsupport.ru/showthrea...52#post1804652
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  #331  
Old 05-19-2009, 08:43 PM
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therogueforums therogueforums is offline
 
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I have two more requests, to help tweak stuff....
  • the ability to transfer gold to another player from your reserves
  • the admin ability to eject people from any nation, and move a player from one nation to another

Additionally, hope all is well for you- looking forward to the updates.
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