Go Back   vb.org Archive > Community Discussions > Modification Requests/Questions (Unpaid)
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #1  
Old 06-18-2008, 06:26 AM
vooood's Avatar
vooood vooood is offline
 
Join Date: Mar 2007
Location: Osijek, Croatia
Posts: 27
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default Trading card game hack

It would be great to have a TCG/CCG gaming hack for vBulletin where people would be able to play their favourite and/or custom games online..
Reply With Quote
  #2  
Old 06-24-2008, 11:40 AM
vooood's Avatar
vooood vooood is offline
 
Join Date: Mar 2007
Location: Osijek, Croatia
Posts: 27
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

As nobody even reacted to this I'm working on it on my own and I managed to make a customizable system that can support any CCG/TCG game. So far I have finished loging, package generations (boosters, etc) and collection management (display and search the cards you have). Currently, I'm working on deck construction and a rating system. Once it's done I have to finish card trading and customize a "modular" display of collection (table headers and columns depending on the game) and a "modular" generation of packages so it's not using hard coded values but reading from database (what type and how many random or non-random cards will be in the pack).

I do have to note that I gave up on coding the whole CCG interface so far and will be using an external application called Magic Workstation for that. The decks are created and edited on the forum. Magic Workstation features a "security" code that is uniquely generated for each deck depending on it's content so it can be used against cheaters (you can play only with the cards you have). A full CCG "table" might be coded in the future.

The players use money generated from any points/score system (I use vBscore) to purchase cards and packs. This same money can be used for tournament and league fees, as well as for prizes.

Administration is performed only directly in the interface and AdminCP pages are not planned (except if released as a public hack, but I doubt it will be free if I'm working alone on it).
Reply With Quote
  #3  
Old 12-26-2008, 04:08 PM
JesterP JesterP is offline
 
Join Date: Jun 2007
Posts: 92
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by vooood View Post
As nobody even reacted to this I'm working on it on my own and I managed to make a customizable system that can support any CCG/TCG game. So far I have finished loging, package generations (boosters, etc) and collection management (display and search the cards you have). Currently, I'm working on deck construction and a rating system. Once it's done I have to finish card trading and customize a "modular" display of collection (table headers and columns depending on the game) and a "modular" generation of packages so it's not using hard coded values but reading from database (what type and how many random or non-random cards will be in the pack).

I do have to note that I gave up on coding the whole CCG interface so far and will be using an external application called Magic Workstation for that. The decks are created and edited on the forum. Magic Workstation features a "security" code that is uniquely generated for each deck depending on it's content so it can be used against cheaters (you can play only with the cards you have). A full CCG "table" might be coded in the future.

The players use money generated from any points/score system (I use vBscore) to purchase cards and packs. This same money can be used for tournament and league fees, as well as for prizes.

Administration is performed only directly in the interface and AdminCP pages are not planned (except if released as a public hack, but I doubt it will be free if I'm working alone on it).
I would be interested in paying for such a mod. Is it complete?

J
Reply With Quote
  #4  
Old 12-26-2008, 09:54 PM
vooood's Avatar
vooood vooood is offline
 
Join Date: Mar 2007
Location: Osijek, Croatia
Posts: 27
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

It's in a state very close to playable. I actually halted development due to lack of interest from others.
Reply With Quote
  #5  
Old 01-05-2009, 06:41 PM
Vaupell's Avatar
Vaupell Vaupell is offline
 
Join Date: Apr 2008
Location: Esbjerg, Denmark
Posts: 1,036
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

no no,, im sure there is plenty of interest, just these boards on vb dot org isent excaktly the easy navigation i ewen loose my own posts..

plenty of interest im sure..

Have alot "older" magic card gather's people up in their 40s gathering magic cards.. hehe
so such a system would be sweet.
Reply With Quote
  #6  
Old 01-05-2009, 08:33 PM
vooood's Avatar
vooood vooood is offline
 
Join Date: Mar 2007
Location: Osijek, Croatia
Posts: 27
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

hmm i can't really remember where i stopped but there was a system to buy boosters (not linked to any points system yet), make and edit decks, export them into the application, browsing the library, and complete filtering system..

what is missing here is obviously linking to points system and league/tournament systems..
Reply With Quote
  #7  
Old 01-07-2009, 11:05 PM
Vaupell's Avatar
Vaupell Vaupell is offline
 
Join Date: Apr 2008
Location: Esbjerg, Denmark
Posts: 1,036
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

ohh that HUGE!!!!

i was thinking a more of a gallery typed mod,
with user groups, and each user could just select
from the admin preset deck.

so user/players could browser each other's decks and
then trade by posting/pm's

im talking about real life cards, into the vb,
but the current gallerys out there just dont
support such features.

and im way to retarded to do such awsome work,
wouldnt know where to begin or end.
but makeing graphical representations = no probs
Reply With Quote
  #8  
Old 01-08-2009, 06:28 AM
vooood's Avatar
vooood vooood is offline
 
Join Date: Mar 2007
Location: Osijek, Croatia
Posts: 27
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

as i explained this is not a system for managing collections but for playing virtually any TCG game.. i have made an engine for customization that basically allows you to enter any TCG into the database, "buy" boosters by using some virtual currency (vbScore for example) and play the game using an external application (magic workstation, though the plan was to play any TCG via vBulletin itself, maybe in the future)..

but as of other (more important) projects this one is on halt right now.. and no, i'm probably not going to sell this or give it away.. i want it as an exclusive for my board.. ^^
Reply With Quote
  #9  
Old 01-08-2009, 03:21 PM
Vaupell's Avatar
Vaupell Vaupell is offline
 
Join Date: Apr 2008
Location: Esbjerg, Denmark
Posts: 1,036
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

i see, i was lucky enough to get beta acces to the new game "battleforge" thats excaktly
what you descripe there.. think you should keep it up, cause theres proberly a new thrend
comeing when Battleforge hits the selfes around march
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:24 PM.


Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2024, vBulletin Solutions Inc.
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.04490 seconds
  • Memory Usage 2,247KB
  • Queries Executed 13 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)ad_showthread_beforeqr
  • (1)ad_showthread_firstpost
  • (1)ad_showthread_firstpost_sig
  • (1)ad_showthread_firstpost_start
  • (1)bbcode_quote
  • (1)footer
  • (1)forumjump
  • (1)forumrules
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (1)navbar
  • (3)navbar_link
  • (120)option
  • (9)post_thanks_box
  • (9)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (9)post_thanks_postbit_info
  • (9)postbit
  • (9)postbit_onlinestatus
  • (9)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open
  • (1)tagbit_wrapper 

Phrase Groups Available:
  • global
  • inlinemod
  • postbit
  • posting
  • reputationlevel
  • showthread
Included Files:
  • ./showthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_postinfo_query
  • fetch_postinfo
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showthread_start
  • showthread_getinfo
  • forumjump
  • showthread_post_start
  • showthread_query_postids
  • showthread_query
  • bbcode_fetch_tags
  • bbcode_create
  • showthread_postbit_create
  • postbit_factory
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • fetch_musername
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • tag_fetchbit_complete
  • forumrules
  • navbits
  • navbits_complete
  • showthread_complete