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  #41  
Old 05-13-2005, 03:04 AM
filburt1 filburt1 is offline
 
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The PS3 is expected to be previewed at E3, so if that is what you meant by "released", I highly doubt there's a Halo 3 by then.

It will likely be the killer app for the Xbox 360 (stupid name...think about it) just like Halo 1 and 2 are for the current Xbox.
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  #42  
Old 05-13-2005, 03:54 AM
filburt1 filburt1 is offline
 
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A far better and more useful video than MTV's worthless showing:
http://68.142.72.52/a274/o2/ourcolon...v?MSWMExt=.asf

(Windows Media streaming)
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  #43  
Old 05-13-2005, 09:35 AM
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Azhrialilu Azhrialilu is offline
 
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well I live in a house full of gamers - we have 3 ps2's, 2 x-boxs, a gamecube, 3 computers - one solely for gaming, 3 original playstations, NES, SNES, not to mention numerous gameboys, gameboy advanced, the latest gameboy thing.. so I'm sure when the xbox 360 arrives, we'll have one of those too
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  #44  
Old 05-13-2005, 05:31 PM
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Princeton Princeton is offline
 
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Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dot product operations per second

Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture

Polygon Performance
- 500 million triangles per second

Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA

Shader Performance
- 48 billion shader operations per second

Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus

Overall System Floating-Point Performance
- 1 teraflop

Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB

I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots

Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready

Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive ? Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers

High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported

Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels

System Orientation
- Stands vertically or horizontally

Customizable Face Plates
- Interchangeable to personalize the console

Quote:
Originally Posted by filburt1
A far better and more useful video than MTV's worthless showing:
http://68.142.72.52/a274/o2/ourcolon...v?MSWMExt=.asf

(Windows Media streaming)
thanks for the link :up:
Attached Images
File Type: jpg xbox360.jpg (120.3 KB, 0 views)
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  #45  
Old 05-13-2005, 06:42 PM
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Zachery Zachery is offline
 
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Quote:
Originally Posted by princeton
Custom IBM PowerPC-based CPU
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dot product operations per second

Custom ATI Graphics Processor
- 500MHz processor
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture

Polygon Performance
- 500 million triangles per second

Pixel Fill Rate
- 16 gigasamples per second fill rate using 4x MSAA

Shader Performance
- 48 billion shader operations per second

Memory
- 512 MB of GDDR3 RAM
- 700 MHz of DDR
- Unified memory architecture

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus

Overall System Floating-Point Performance
- 1 teraflop

Storage
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB

I/O
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots

Optimized for Online
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b and 802.11g
- Video camera ready

Digital Media Support
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
- Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive ? Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers

High-Definition Game Support
- All games supported at 16:9, 720p and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported

Audio
- Multichannel surround sound output
- Supports 48KHz 16-bit audio
- 320 independent decompression channels
- 32-bit audio processing
- Over 256 audio channels

System Orientation
- Stands vertically or horizontally

Customizable Face Plates
- Interchangeable to personalize the console


thanks for the link :up:
I stand by my original statment when I saw the xbox, they are throwing more hardware than nessary at it, to produce shiny and dull textures.


I think they went overboard with power, it could be a good or a bad thing, but they did about the same thing with the xbox.
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  #46  
Old 05-13-2005, 11:52 PM
Zero Tolerance's Avatar
Zero Tolerance Zero Tolerance is offline
 
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A lot of power yes, but purely in the interest for the future, so it will be able to handle next generation games, and probably the generation after that.

The official site has been released, if you wanna take a look: http://xbox360.com

And wow, look at the awesome graphics in this preview: http://xbox360.com/latin/poster_wallpaper_1024x768.jpg

- Zero Tolerance
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  #47  
Old 05-14-2005, 04:14 AM
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deathemperor deathemperor is offline
 
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@ZT: lol

is this going to be cost 1000 bucks ?? as for the specifications are really high
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  #48  
Old 05-14-2005, 07:30 AM
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Dean C Dean C is offline
 
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Early estimations predict around $300 USD
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  #49  
Old 05-14-2005, 11:42 AM
Zero Tolerance's Avatar
Zero Tolerance Zero Tolerance is offline
 
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Quote:
Originally Posted by Dean C
Early estimations predict around $300 USD
You're joking right? XBox 1 cost over ?200 upon GB release (thats about $420).

I wouldn't be surprised if when released in GB it hits ?400/?500+ with all the technology they have jammed into the thing.

- Zero Tolerance
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  #50  
Old 05-14-2005, 02:21 PM
filburt1 filburt1 is offline
 
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The non-US prices are usually higher anyway. I predict $350 or $400, but that may be without the hard drive. I guarantee you they'll screw you with a $100, 20 GB hard drive.
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