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Old 05-12-2005, 04:23 PM
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Vaelen Vaelen is offline
 
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OK, I have this in includes/functions_showthread.php

PHP Code:
$level pow (log10 ($post[posts]), 4);
$ep floor (100 * ($level floor ($level)));
$showlevel floor ($level 1);
$hpmulti =round ($postsperday 61);
if (
$hpmulti 1.5) {
$hpmulti 1.5;
}
if (
$hpmulti 1) {
$hpmulti 1;
}
 
$maxhp $level 25 $hpmulti;
$hp$postsperday 10;
if (
$hp >= 1) {
$hp$maxhp;
} else {
$hpfloor ($hp $maxhp);
}
$hpfloor ($hp);
$maxhpfloor ($maxhp);
if (
$maxhp <= 0) {
$zhp 1;
} else {
$zhp $maxhp;
}
$hpffloor (100 * ($hp $zhp)) - 1;
 
$maxmp= ($jointime $level) / 5;
$mp$post[posts] / 3;
if (
$mp >= $maxmp) {
$mp $maxmp;
}
$maxmp floor ($maxmp);
$mp floor ($mp);
if (
$maxmp <= 0) {
$zmp 1;
} else {
$zmp $maxmp;
}
$mpffloor (100 * ($mp $zmp)) - 1
It's a code snippet from Knoman's HP/MP hack.. everything looks good, but when a user's post exceeds 1000, it drops all the values to 0 for some reason. Any ideas on this?

Or rather, it sets the level to 0, but that makes the other variables unreasonably low. Running 3.0.7 right now.
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  #2  
Old 05-12-2005, 07:34 PM
Zachery's Avatar
Zachery Zachery is offline
 
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Location: Ontario, Canada
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Default

Quote:
Originally Posted by Vaelen
OK, I have this in includes/functions_showthread.php

PHP Code:
$level pow (log10 ($post[posts]), 4);
$ep floor (100 * ($level floor ($level)));
$showlevel floor ($level 1);
$hpmulti =round ($postsperday 61);
if (
$hpmulti 1.5) {
$hpmulti 1.5;
}
if (
$hpmulti 1) {
$hpmulti 1;
}
 
$maxhp $level 25 $hpmulti;
$hp$postsperday 10;
if (
$hp >= 1) {
$hp$maxhp;
} else {
$hpfloor ($hp $maxhp);
}
$hpfloor ($hp);
$maxhpfloor ($maxhp);
if (
$maxhp <= 0) {
$zhp 1;
} else {
$zhp $maxhp;
}
$hpffloor (100 * ($hp $zhp)) - 1;
 
$maxmp= ($jointime $level) / 5;
$mp$post[posts] / 3;
if (
$mp >= $maxmp) {
$mp $maxmp;
}
$maxmp floor ($maxmp);
$mp floor ($mp);
if (
$maxmp <= 0) {
$zmp 1;
} else {
$zmp $maxmp;
}
$mpffloor (100 * ($mp $zmp)) - 1
It's a code snippet from Knoman's HP/MP hack.. everything looks good, but when a user's post exceeds 1000, it drops all the values to 0 for some reason. Any ideas on this?

Or rather, it sets the level to 0, but that makes the other variables unreasonably low. Running 3.0.7 right now.
Take a look at my version
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