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  #61  
Old 10-29-2006, 01:53 PM
akanevsky akanevsky is offline
 
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Quote:
Originally Posted by GrendelKhan{TSU
for the tournaments ... I didnt see it mentioned so....
should be able handle DOUBLE ELIMATION Tournies.
What is double elimination?
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  #62  
Old 10-29-2006, 02:01 PM
abull abull is offline
 
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Thought I'd share some of what we're doing on this front. We currently have several developers working full-time on a guild/clan management framework that is part of a larger effort to create a social network for online gamers.

Some of the features we've already completed include:

- Player profile/game histories
- Real-time Integration with game products
- Guild/clan messaging/news/etc.
- Scheduling/logistics
- Other stuff too cool to be posted about publicly at this time.

Although the initial design is based on users organizing through our site, we're now working on ways to "push" our content and applications outward--i.e., people with existing vBulletin sites able to use things like DKP management, tournament management, schedulers, and widget-based interfaces to player profiles and such.

We'd like to hear from people that run a guild or clan on vBulletin so that we can nail down EXACTLY what you want from us. If you are interested in acting as a tester, or merely interested in providing guidance on product direction--please contact me through a PM. (Sorry, no publicly available URLs at this time, but I'd be happy to invite people into the beta site once we've heard from you).
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  #63  
Old 10-29-2006, 04:20 PM
akanevsky akanevsky is offline
 
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Quote:
Originally Posted by abull
We currently have several developers working full-time on a guild/clan management framework that is part of a larger effort to create a social network for online gamers.
Yea, ok.
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  #64  
Old 10-29-2006, 04:31 PM
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twitch twitch is offline
 
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Quote:
Originally Posted by abull
Thought I'd share some of what we're doing on this front. We currently have several developers working full-time on a guild/clan management framework that is part of a larger effort to create a social network for online gamers.

Some of the features we've already completed include:

- Player profile/game histories
- Real-time Integration with game products
- Guild/clan messaging/news/etc.
- Scheduling/logistics
- Other stuff too cool to be posted about publicly at this time.

Although the initial design is based on users organizing through our site, we're now working on ways to "push" our content and applications outward--i.e., people with existing vBulletin sites able to use things like DKP management, tournament management, schedulers, and widget-based interfaces to player profiles and such.

We'd like to hear from people that run a guild or clan on vBulletin so that we can nail down EXACTLY what you want from us. If you are interested in acting as a tester, or merely interested in providing guidance on product direction--please contact me through a PM. (Sorry, no publicly available URLs at this time, but I'd be happy to invite people into the beta site once we've heard from you).

sounds promising
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  #65  
Old 10-31-2006, 10:10 PM
drdeathuk69 drdeathuk69 is offline
 
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Any update on this as my clan would be very interested in this
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  #66  
Old 12-09-2006, 04:13 AM
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tekram tekram is offline
 
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Yes my Clan will need this script too. Is there a chance to need a update?
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  #67  
Old 12-14-2006, 01:45 AM
KHALIK KHALIK is offline
 
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Is this available ?
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  #68  
Old 12-14-2006, 05:55 PM
akanevsky akanevsky is offline
 
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Not yet... When it will be, I'll post in the thread.
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  #69  
Old 12-17-2006, 12:56 AM
Shana Shana is offline
 
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Awesome, progress?
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  #70  
Old 01-17-2007, 05:21 PM
Apophis Apophis is offline
 
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I'm definitely interested in this. I would also be willing to provide an extensively used system for beta testing as well as future iteration development.

I run a rather active gaming community (http://www.tacticalgamer.com) that has been looking for something like this for a long time. We've tried vBWar, but that never worked right and seems to be a defunct project. We've also tried MyGamingLadder but that also has a plethora of issues.

Is there a development site/usergroup/whatever currently in use for the team that is working on this?

Regards,
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