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v3 Arcade - Game Modification Guide & Releases
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John
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John John is offline 01-23-2004, 10:00 PM

How v3 Games Work

v3 Arcade games are a little different to those in the original Arcade and futureal's proArcade.

Instead of a simple getURL which sends all of the variables to the next page, the v3 Arcade uses a completely different system - a series of sendAndLoad events where data is sent and received between the Flash file and vBulletin. As a result, converting games for the v3 Arcade is a little more complicated.

To get games working with the v3 Arcade, a piece of code needs to be inserted which will run on every frame of the Flash movie. (I.e. one looped movieclip which is active across all frames.) A variable also needs to be set to tell the v3 Arcade code when to end the game.

EDIT: INSTRUCTIONS UPDATED TO MAKE THE PROCESS A LOT EASIER!

Converting Games

Converting a game is quite simple, providing you have some basic knowledge of Flash.

Step 1.
Create a blank movie clip, containing two keyframes.

Step 2.
On frame 1 of this blank movieclip, insert this code (not forgetting to change the gamename value to something unique - THIS PRESUMES THAT _root.score CONTAINS THE SCORE VALUE!):
Code:
// HERE THE ARCADE SESSION IS INITIATED
// DON'T FORGET TO CHANGE THE GAMENAME VALUE!
if (this.sessionstarted != 1) {
    this.arcade = new LoadVars();
    this.sessionvars = new LoadVars();
    this.arcade.gamename = "towerball";
    this.arcade.sessdo = "sessionstart";
    this.arcade.sendAndLoad("arcade.php", sessionvars, "POST");
    this.sessionstarted = 1;
}

// IF GAMEOVER=1, SUBMIT THE SCORE AND REDIRECT THE PAGE
if (_root.gameover == 1) {
    if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) {
        this.prequestvars = new LoadVars();
        this.pranswer = new LoadVars();
        this.prequestvars.gametime = this.sessionvars.gametime;
        this.prequestvars.fakekey = this.sessionvars.initbar;
        if (_root.score == 0) {
            this.prequestvars.score = -1;
        } else {
            this.prequestvars.score = _root.score;
        }
        this.prequestvars.id = this.sessionvars.lastid;
        this.prequestvars.sessdo = "permrequest";
        this.prequestvars.note = (this.prequestvars.id*this.prequestvars.score*this.prequestvars.fakekey);
        this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST");
        this.askpermission = 1;
    }
    if ((this.pranswer.validate == 1) && (this.finalsent != 1)) {
        this.burnscore = new LoadVars();
        this.burnscore.microone = this.pranswer.microone;
        this.burnscore.gametime = this.prequestvars.gametime;
        this.burnscore.id = this.prequestvars.id;
        if (_root.score == 0) {
            this.burnscore.noscore = 1;
        }
        this.burnscore.sessdo = "burn";
        this.burnscore.send("./arcade.php", "_self", "POST");
        this.finalsent = 1;
    }
}
Step 3.
Now, you need to let the game know when to finish the game and redirect the page. This is done by the setting of a new variable, "gameover". When _root.gameover==1, the game will end.

Find the frame of the "Game Over" page, and add this actionscript to the frame:
Code:
_root.gameover=1;
Save, and export the SWF movie to the appropriate place.

Releasing Games

When releasing a game, please try to stick to the same format as the other games provided below. (I.e. with the installation script.) It should be fairly easy to figure out what goes where. Try to release all games in this thread!


Additional Games So Far

? Pacman (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=102
? Simon (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=130
? Breakout - https://vborg.vbsupport.ru/showpost....&postcount=350
? Target - https://vborg.vbsupport.ru/showpost....&postcount=359
? Maeda Path - https://vborg.vbsupport.ru/showpost....&postcount=469
? Helicopter - https://vborg.vbsupport.ru/showpost....&postcount=504
? Curveball - https://vborg.vbsupport.ru/showpost....&postcount=506
? Miniclip Snake - https://vborg.vbsupport.ru/showpost....&postcount=537
? Towerball - https://vborg.vbsupport.ru/showpost....39&postcount=7
? Alien Clones - https://vborg.vbsupport.ru/showpost....3&postcount=12
? Penguin Bashing - https://vborg.vbsupport.ru/showpost....9&postcount=72
? Mars Rover - https://vborg.vbsupport.ru/showpost....&postcount=109
? Disco Racer - https://vborg.vbsupport.ru/showpost....&postcount=138
? Joust - https://vborg.vbsupport.ru/showpost....&postcount=144
? Hexxagon - https://vborg.vbsupport.ru/showpost....&postcount=938
? Monkey Lander - http://www.v3arcade.com/play/showthread.php?t=55
? Pingu Slap - http://www.v3arcade.com/play/showthread.php?t=53
? Bloody Pingu - https://vborg.vbsupport.ru/showpost....&postcount=295
? Radial Snake - https://vborg.vbsupport.ru/showpost....&postcount=300
? Kill Kenny - https://vborg.vbsupport.ru/showpost....&postcount=304
? Alien Attack - https://vborg.vbsupport.ru/showpost....&postcount=314
? Ron North's Jewels - https://vborg.vbsupport.ru/showpost....&postcount=329
? KickUps - https://vborg.vbsupport.ru/showpost....&postcount=363
? Altex - https://vborg.vbsupport.ru/showpost....&postcount=403
? Enemy Shooting - https://vborg.vbsupport.ru/showpost....&postcount=403
? Jail Break - https://vborg.vbsupport.ru/showpost....&postcount=403
? Snow Paul - https://vborg.vbsupport.ru/showpost....&postcount=403
? Space Hunter - https://vborg.vbsupport.ru/showpost....&postcount=403
? Plasmanaut on Fire - https://vborg.vbsupport.ru/showpost....&postcount=443
? Simpsons Shooter - https://vborg.vbsupport.ru/showpost....&postcount=447
? Plasmanout V2 - https://vborg.vbsupport.ru/showpost....&postcount=464
? Pinball - http://www.v3arcade.com/play/showthread.php?t=182
? Juggler - http://www.v3arcade.com/play/showthread.php?t=207
? Starship Legend - http://www.v3arcade.com/play/showthread.php?t=208
? Aim & Fire - http://www.v3arcade.com/play/showthread.php?t=206
? Plops - http://www.v3arcade.com/play/showthread.php?t=184
? Tie Fighter Shooter - https://vborg.vbsupport.ru/attachmen...chmentid=17650
? Witch Hunt - https://vborg.vbsupport.ru/attachmen...chmentid=17651
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  #882  
Old 04-25-2005, 04:18 PM
sim tech sim tech is offline
 
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I even tried taking a modded game and re-doing in attempts to make it playable. I'm in the same boat as you... I need the process to "click".

To someone who has sucessfully modded several games: How long does an average game take to do? I'm curious how much work is actually involved....
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  #883  
Old 04-25-2005, 05:33 PM
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Oblivion Knight Oblivion Knight is offline
 
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Quote:
Originally Posted by sim tech
To someone who has sucessfully modded several games: How long does an average game take to do? I'm curious how much work is actually involved....
Once you know what you're doing, I'd say on average it takes about 5 minutes depending on the program that you use. Of course, it is ALWAYS advisable to obtain the original .fla file from the game's author than using a decompiler..
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  #884  
Old 04-27-2005, 01:07 AM
Xil Ze Xil Ze is offline
 
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actually, i just want to figure out how to do this. i don't plan on being bad.
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  #885  
Old 04-27-2005, 01:12 AM
Wential Wential is offline
 
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Quote:
Originally Posted by sim tech
I even tried taking a modded game and re-doing in attempts to make it playable. I'm in the same boat as you... I need the process to "click".

To someone who has sucessfully modded several games: How long does an average game take to do? I'm curious how much work is actually involved....
It takes some getting used to. I can spend anywhere from 1-9 hours modding a game depending on the fla. Most of it is tweaking, but I'm nowhere as good at at as some. I bought my Flash MX 2004 off EBay for $32. Strong recommendation....if you mod flash files without permission, make sure they aren't on a public board. I have quite a few I did that I can never share because I might get sued. They are for my own personal use.
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  #886  
Old 04-27-2005, 03:46 AM
sim tech sim tech is offline
 
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Do you by chance have a copy of the actionscript that was mentioned in the prior posting?
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  #887  
Old 04-27-2005, 05:52 AM
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Oblivion Knight Oblivion Knight is offline
 
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Quote:
Originally Posted by sim tech
Do you by chance have a copy of the actionscript that was mentioned in the prior posting?
The only actionscript you need is in the first post of this thread..

It was previously an attachment, and the process was much more long winded than it is now.
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  #888  
Old 05-01-2005, 07:50 AM
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Quote:
Originally Posted by incka
As long as you don't change any coding or remove links, you can add the submit score and other code needed to run on v3 arcade to my games at www.gamesforyourwebsite.com. If you need the .fla's PM me (If you have a high post count I'll trust you and send them to you).
Thanks for the games, Incka,

Do those games belong to "miniclip.com" or are they yours to freely distribute.

I'm just asking to avoid trouble at my web site.

Sorry if this seems accusatory or rude.

- Sid
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  #889  
Old 05-13-2005, 04:22 PM
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Mr. Brian Mr. Brian is offline
 
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Why not just release it over here?
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  #890  
Old 05-26-2005, 07:05 AM
Turbo_WRX Turbo_WRX is offline
 
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hey i installed pacman, and i don't want it active yet, so i clicked not active, now i lost all options for pacman...i can't make it active, nothing...what do i do?
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  #891  
Old 05-26-2005, 07:15 AM
Turbo_WRX Turbo_WRX is offline
 
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can i uninstall and reinstall? how do i uninstall?
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