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v3 Arcade - Game Modification Guide & Releases
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John
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John John is offline 01-23-2004, 10:00 PM

How v3 Games Work

v3 Arcade games are a little different to those in the original Arcade and futureal's proArcade.

Instead of a simple getURL which sends all of the variables to the next page, the v3 Arcade uses a completely different system - a series of sendAndLoad events where data is sent and received between the Flash file and vBulletin. As a result, converting games for the v3 Arcade is a little more complicated.

To get games working with the v3 Arcade, a piece of code needs to be inserted which will run on every frame of the Flash movie. (I.e. one looped movieclip which is active across all frames.) A variable also needs to be set to tell the v3 Arcade code when to end the game.

EDIT: INSTRUCTIONS UPDATED TO MAKE THE PROCESS A LOT EASIER!

Converting Games

Converting a game is quite simple, providing you have some basic knowledge of Flash.

Step 1.
Create a blank movie clip, containing two keyframes.

Step 2.
On frame 1 of this blank movieclip, insert this code (not forgetting to change the gamename value to something unique - THIS PRESUMES THAT _root.score CONTAINS THE SCORE VALUE!):
Code:
// HERE THE ARCADE SESSION IS INITIATED
// DON'T FORGET TO CHANGE THE GAMENAME VALUE!
if (this.sessionstarted != 1) {
    this.arcade = new LoadVars();
    this.sessionvars = new LoadVars();
    this.arcade.gamename = "towerball";
    this.arcade.sessdo = "sessionstart";
    this.arcade.sendAndLoad("arcade.php", sessionvars, "POST");
    this.sessionstarted = 1;
}

// IF GAMEOVER=1, SUBMIT THE SCORE AND REDIRECT THE PAGE
if (_root.gameover == 1) {
    if ((this.askpermission != 1) && (this.sessionvars.connStatus == 1)) {
        this.prequestvars = new LoadVars();
        this.pranswer = new LoadVars();
        this.prequestvars.gametime = this.sessionvars.gametime;
        this.prequestvars.fakekey = this.sessionvars.initbar;
        if (_root.score == 0) {
            this.prequestvars.score = -1;
        } else {
            this.prequestvars.score = _root.score;
        }
        this.prequestvars.id = this.sessionvars.lastid;
        this.prequestvars.sessdo = "permrequest";
        this.prequestvars.note = (this.prequestvars.id*this.prequestvars.score*this.prequestvars.fakekey);
        this.prequestvars.sendAndLoad("./arcade.php", this.pranswer, "POST");
        this.askpermission = 1;
    }
    if ((this.pranswer.validate == 1) && (this.finalsent != 1)) {
        this.burnscore = new LoadVars();
        this.burnscore.microone = this.pranswer.microone;
        this.burnscore.gametime = this.prequestvars.gametime;
        this.burnscore.id = this.prequestvars.id;
        if (_root.score == 0) {
            this.burnscore.noscore = 1;
        }
        this.burnscore.sessdo = "burn";
        this.burnscore.send("./arcade.php", "_self", "POST");
        this.finalsent = 1;
    }
}
Step 3.
Now, you need to let the game know when to finish the game and redirect the page. This is done by the setting of a new variable, "gameover". When _root.gameover==1, the game will end.

Find the frame of the "Game Over" page, and add this actionscript to the frame:
Code:
_root.gameover=1;
Save, and export the SWF movie to the appropriate place.

Releasing Games

When releasing a game, please try to stick to the same format as the other games provided below. (I.e. with the installation script.) It should be fairly easy to figure out what goes where. Try to release all games in this thread!


Additional Games So Far

? Pacman (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=102
? Simon (by Paul Neave) - https://vborg.vbsupport.ru/showpost....&postcount=130
? Breakout - https://vborg.vbsupport.ru/showpost....&postcount=350
? Target - https://vborg.vbsupport.ru/showpost....&postcount=359
? Maeda Path - https://vborg.vbsupport.ru/showpost....&postcount=469
? Helicopter - https://vborg.vbsupport.ru/showpost....&postcount=504
? Curveball - https://vborg.vbsupport.ru/showpost....&postcount=506
? Miniclip Snake - https://vborg.vbsupport.ru/showpost....&postcount=537
? Towerball - https://vborg.vbsupport.ru/showpost....39&postcount=7
? Alien Clones - https://vborg.vbsupport.ru/showpost....3&postcount=12
? Penguin Bashing - https://vborg.vbsupport.ru/showpost....9&postcount=72
? Mars Rover - https://vborg.vbsupport.ru/showpost....&postcount=109
? Disco Racer - https://vborg.vbsupport.ru/showpost....&postcount=138
? Joust - https://vborg.vbsupport.ru/showpost....&postcount=144
? Hexxagon - https://vborg.vbsupport.ru/showpost....&postcount=938
? Monkey Lander - http://www.v3arcade.com/play/showthread.php?t=55
? Pingu Slap - http://www.v3arcade.com/play/showthread.php?t=53
? Bloody Pingu - https://vborg.vbsupport.ru/showpost....&postcount=295
? Radial Snake - https://vborg.vbsupport.ru/showpost....&postcount=300
? Kill Kenny - https://vborg.vbsupport.ru/showpost....&postcount=304
? Alien Attack - https://vborg.vbsupport.ru/showpost....&postcount=314
? Ron North's Jewels - https://vborg.vbsupport.ru/showpost....&postcount=329
? KickUps - https://vborg.vbsupport.ru/showpost....&postcount=363
? Altex - https://vborg.vbsupport.ru/showpost....&postcount=403
? Enemy Shooting - https://vborg.vbsupport.ru/showpost....&postcount=403
? Jail Break - https://vborg.vbsupport.ru/showpost....&postcount=403
? Snow Paul - https://vborg.vbsupport.ru/showpost....&postcount=403
? Space Hunter - https://vborg.vbsupport.ru/showpost....&postcount=403
? Plasmanaut on Fire - https://vborg.vbsupport.ru/showpost....&postcount=443
? Simpsons Shooter - https://vborg.vbsupport.ru/showpost....&postcount=447
? Plasmanout V2 - https://vborg.vbsupport.ru/showpost....&postcount=464
? Pinball - http://www.v3arcade.com/play/showthread.php?t=182
? Juggler - http://www.v3arcade.com/play/showthread.php?t=207
? Starship Legend - http://www.v3arcade.com/play/showthread.php?t=208
? Aim & Fire - http://www.v3arcade.com/play/showthread.php?t=206
? Plops - http://www.v3arcade.com/play/showthread.php?t=184
? Tie Fighter Shooter - https://vborg.vbsupport.ru/attachmen...chmentid=17650
? Witch Hunt - https://vborg.vbsupport.ru/attachmen...chmentid=17651
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  #142  
Old 01-30-2004, 01:49 AM
futureal futureal is offline
 
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Detomah: I could probably make that change to the Penguin game, but I'm not sure where to find the source. If someone has it, by all means let me know. I am hesistant to decompile anything and I can't find the original authors for it.
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  #143  
Old 01-30-2004, 01:54 AM
Amzadi Amzadi is offline
 
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John, I've been trying to catch up by reading the posts one by one. Did you say you were going to make it so only certain groups could access the Arcade or is it already in the zip?
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  #144  
Old 01-30-2004, 02:05 AM
BillaBongUSA BillaBongUSA is offline
 
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New game: Joust

Installation
Well... You know the drill...

It's kinda crappy, but it's Joust nonetheless. As you can see in the screenshot, this game doesn't really fit in the table of the default style, but the game doesn't look good at sizes smaller than that due to the scanline effect that it's got.
Attached Images
File Type: gif joust.gif (17.4 KB, 0 views)
Attached Files
File Type: zip v3 Arcade - Joust.zip (282.0 KB, 1671 views)
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  #145  
Old 01-30-2004, 02:13 AM
BillaBongUSA BillaBongUSA is offline
 
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Quote:
Originally Posted by Amzadi
John, I've been trying to catch up by reading the posts one by one. Did you say you were going to make it so only certain groups could access the Arcade or is it already in the zip?
Yep, allowing access to certain user groups is already a feature in v3 Arcade.
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  #146  
Old 01-30-2004, 02:19 AM
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great new games guys cheers for all the hard work and effort
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  #147  
Old 01-30-2004, 02:24 AM
Amzadi Amzadi is offline
 
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Quote:
Originally Posted by BillaBongUSA
Yep, allowing access to certain user groups is already a feature in v3 Arcade.
Thanks for the quick reponse BillaBongUSA. I was reading so much of the old stuff, my eyes were starting to cross.
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  #148  
Old 01-30-2004, 02:25 AM
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Oni no Densetsu Oni no Densetsu is offline
 
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One of my members brought this up, the wrenches in Disco Racer do not calculate any points at all. Can someone fix this?
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  #149  
Old 01-30-2004, 03:22 AM
BillaBongUSA BillaBongUSA is offline
 
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Ah, found the problem... The game was coded by someone who spoke German, so some of the words in the code had strange characters in them. Anyway, I updated the SWF in the zip again, the wrenches should now add to your score.
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  #150  
Old 01-30-2004, 07:51 AM
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instead of just a next button mate on disco racer how about play again and a next button... ps i see the race bit but not much disco LOL
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  #151  
Old 01-30-2004, 01:38 PM
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Quote:
Originally Posted by corsacrazy
instead of just a next button mate on disco racer how about play again and a next button... ps i see the race bit but not much disco LOL
Was going to mention this. In Disco racer, there is a couple of things that i'd like to possibly get added if the know how is there.: ) Would it be possible to make the game something like 3 or 5 mins long instead of 1, it'd make it so much more playable. also as corsa mentioned is there any chance to add a play again button as it's an awfully long winded process to start again if you crash into the first car you see. I was going to mention the wrentchs, but already dealt with.

futureal - I'm not sure who actually added the Penguin game in the first place to be honest, but i'll try and track them down and get them to pass the .fla file onto you so it can be improved.

FAO Mars Rover Editor - That game has some serious potential, I found a couple of problems with it though, after getting to lvl 10 I found the speed of the incoming missile things had still not got any quicker (think you already knew of that one), I also found that when the game ended, you get to submit your score, but it then cam up on screen that you did not have permission to add the score, so in the high score table it looked like nobody had ever played, but if you looed at the high score table on the game over screen you saw lots of people had played, so I presume it's a slight bug with the score submission system in that game.

Does anyone have the .fla file for Maeda path, I want to use that game but there is no point with it having such a huge bug in it. Basically all you have to do is click on the arrow at the start of the level, then leave the play area, then click on the end of level arrow to complete each level, which is basically no fun at all and it kind of takes the challange out of it. So if anyone has the .fla for it i'll have a go at doing that one.
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