Martin64: I believe it is a bug in the Flash file for Tetris, *not* in John's hack. The hack just grabs a value that is returned from the game, and the game does not appear to be returning that value when somebody "beats" it.
Ok, here's a rough cut. I know none of the stuff on the front page makes sense, it's all space filler stuff.
Bear in mind this was installed on a fresh board, the colours are horrible.
The mini table at the bottom of the page randomly displays the high scores for one of the games, I had a go at making it display all of the dynamically - unfortunately the while loop within a loop went horribly wrong.
I'm going to work on it (or get someone else to work on it) and release it as an add-on later on.
I read somewhere that with a donation we can get this hack you are working on? I am willing to donate if you are doing this...please let me know.
Odil
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Originally posted by john.eovie Ok, here's a rough cut. I know none of the stuff on the front page makes sense, it's all space filler stuff.
Bear in mind this was installed on a fresh board, the colours are horrible.
The mini table at the bottom of the page randomly displays the high scores for one of the games, I had a go at making it display all of the dynamically - unfortunately the while loop within a loop went horribly wrong.
I'm going to work on it (or get someone else to work on it) and release it as an add-on later on.
Originally posted by john.eovie The mini table at the bottom of the page randomly displays the high scores for one of the games, I had a go at making it display all of the dynamically - unfortunately the while loop within a loop went horribly wrong.
I'm going to work on it (or get someone else to work on it) and release it as an add-on later on.
Let me know what is wrong with it and I can take a look at it if you'd like.
I'm having the same problem as Martin, re: a player beating the high score in Tetris but not having his score recorded.
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Futureal writes: I believe it is a bug in the Flash file for Tetris, *not* in John's hack. The hack just grabs a value that is returned from the game, and the game does not appear to be returning that value when somebody "beats" it.
Okaaay, but I'm not understanding why players were able to beat the high score before, but not now. Is there something I can do, do you think? (FYI, I'm using the 2.5 file.)
Originally posted by kypdurron your last english with pause was actually english without pause
NOPE I have test it and its OK!
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Originally posted by Castel
Excellent, thanks for including the fla files. Nice job figuring out how to add and contruct levels. I'm a total flash newbie as well but now that I have the fla files I see how it's done and I will add my own custom levels.
BTW the english with pause has a glitch in lvl 13 (there are no blocks displayed at the beginning of the the lvl, looking at the code it think the problem is:
Originally posted by Ron ? DCS "After I complete level 10...the game takes me back to level 1, and it won't give me a chance to enter my name on the scoreboard.
Anyone else having the same problems?"
I
OK. It is possible, that you use my first fla File version?! My second version fixed it.
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In the next version I:
* will fix all known bugs
- 2 code errors
* new Parameters for Lvl 11-16
- the amount of lines is to high now
* and a new Lvl16
-in my older versions this level is a special board Level, i included some part of my boardname in it, i will change it to a big vB!
In the Moment i am very busy in my reallife, i think i will work on the flash file today in the evening (now it is 11:24 am here)