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Super Display Suite 0.3.7c - Effects Mod (UPDATED) Details »»
Super Display Suite 0.3.7c - Effects Mod (UPDATED)
Version: 0.3.7c, by AlchemyX AlchemyX is offline
Developer Last Online: Aug 2009 Show Printable Version Email this Page

Version: 3.5.4 Rating:
Released: 02-25-2006 Last Update: 03-12-2006 Installs: 46
DB Changes Uses Plugins Template Edits
Is in Beta Stage  
No support by the author.

Welcome to my second (err... 1st and a half?) Modification for vBulletin!

Effects have been tested in and are now compatable in IE4+, Opera6+, NN7, and Mozilla Firefox 1.5

Note: This product is still in beta stages.
But has been updated for those of you with problems in the usergroup manager. It should all work fine everywhere now. For any other problems, feel free to ask. :-)

First things... What is "Super Display Suite"?
Answer: This modification allows you to add DHTML and javascript text effects to various areas of your forums, for example, if you put it in the HTML Markup for your usergroups, then all of your users in that group, and any legend you may have, will display with these effects. You can also add them around different phrases and words in your template to make it even cooler.
This can be used ANYWHERE in your forum that allows HTML code! you can even, with a few minor changes, turn it into a BBCODE, which I am currently working on optimizing, and be turned into an addon with the next release of this hack. :-).

Currently no demonstrational site available because my host bought all new servers and forgot to transfer my database or directory permissions over with my files, so I really can't use my website at all right now, and thanks to brad of www.seriosgaming.com for allowing me to work on my modification on his forums. :-) /me gives and standing ovation and a "Woop Woop!"

The modification currently has 3 animations.
1.) Shining - Like the car in Knight Rider (Where, oddly enough, the main character also plays the German coach in "Dodgeball") this effect runs over your text from right to left and vice versa, highlighting a letter at a time, making a kind of... neon lighting effect.; if you will.
2.) Glitter - Very similar to the Shining effect, except it chooses a random letter from the string to light up, then lights up for an amount of time based generally around the set speed for your span item, but it is slightly edited (randomly, as said before, by up to 10 integers in difference going positive, and another going negative... giving it a variable range of 50-70 if you put in 60 as the speed.) In the end, making a kind of "glittering" effect.
3.) A new class all it's own, the dynamically self retaining rainbow effect (I just HAD to say that) this little miracle splits your string up into individual characters, counts them, and then sets a percentile range of colors chosen specifically from a 16bit color code variance, and display them across your string, a perfect rainbow, animating from left to righ. This is probably not a good effect for small strings (8 or less characters) but it is wonderful in longer strings.

Don't forget to hit the button if you're using this.

Install instructions:
1.) If you have "Shining UserGroup Display" modification (The "preabmle" to this mod) UNINSTALL IT, and remove "$vbphrase[shin_func_1]" from your header template and "$vbphrase[shin_func_2]" from your footer template. You may also want to make all your usergroups' open and close tags blank before going on to step 2.
2.) Import the product through your product manager. - Easy as pie.
3.a) Go to your "header template and add this line at the very top of the template:
Code:
$vbphrase[alchemy_display_func1]
3.b) Go to your "footer" template and add this line at the very bottom of the template:
Code:
$vbphrase[alchemy_display_func2]
You're done!

Using This Modification...
We're going to go over how to use this modification as a usergroup markup here, if you'd like to use it in your templates, just follow the basic idea herein.
Find your usergroup manager, and open up the userroup you would like to add the chosen effect to. (In usergroup markups, the following code needs to be on ONE line before you paste it, or else it will only paste the first line)
A note about speed: speed here is reversed, if you want it to be fast, set it to a low speed, if you want it to be slow, set it to a higher speed.

1.) To use the "Shine" animation: Being careful to replace
*#Your_Base_color* =>With=> a hexidecimal color code, starting with the "#" number symbol. An Example would be #990000
*#Your_shine_color* =>With=> a hexidecimal color code, starting with the "#" number symbol. An Example would be #ff5050
*Your_Speed* =>With=> with a numeric value, generally between 50 and 250. An Example would be 120

add this is the first box of the usergroup html markup
Code:
<font color="*#Your_Base_color*"><SCRIPT language="JavaScript"> var scolor='*#Your_Base_color*'; var a_speed='*Your_Speed*'; var shimmercount=shimmercount+1; eval('var shimmerspeed' +shimmercount+ '="' +a_speed+ '"'); eval('var shimmercolor' +shimmercount+ '="' +scolor+ '"');  document.write("<b><span id='" + shimmercount + "shine'>"); </SCRIPT>
and this is the second box of the usergroup markup
Code:
</span></b></font>
It is not recomended that you remove the <b> tags here, as it would make the animation nearly pointless, because you would hardly be able to see it, if at all.

2.) To use the "Glitter" animation: Being careful to replace
*#Your_Base_color* =>With=> a hexidecimal color code, starting with the "#" number symbol. An Example would be #009900
*#Your_glitter_color* =>With=> a hexidecimal color code, starting with the "#" number symbol. An Example would be #40ee40
*Your_Speed* =>With=> with a numeric value, generally between 30 and 250. An Example would be 140

add this is the first box of the usergroup html markup
Code:
<font color="*#Your_Base_color*"><SCRIPT language="JavaScript">var scolor='*#Your_glitter_color*'; var s_speed='*Your_Speed*'; var glitcount=glitcount+1; eval('var glitspeed' +glitcount+ '="' +s_speed+ '"'); eval('var glitcolor' +glitcount+ '="' +scolor+ '"');  document.write("<b><span id='" + glitcount + "glitter'>"); </SCRIPT>
and this is the second box of the usergroup markup
Code:
</span></b></font>
It is not recomended that you remove the <b> tags here, as it would make the animation nearly pointless, because you would hardly be able to see it, if at all.

3.) To use the "Rainbow" animation:

add this is the first box of the usergroup html markup
Code:
<SCRIPT language="JavaScript">var rainbowcount=(rainbowcount+1); document.write("<span id='rain"+rainbowcount+"'>"); </SCRIPT>
and this is the second box of the usergroup markup
Code:
</span>
Note: You can enclose the code here with <b> or <strong> (bold) if you like to add a thickness to your rainbow. Just make sure you add the <b> before <SCRIPT language="JavaScript"> in the opening markup; and the </b> after </span> in the closing markup.

That's it for now... REMEMBER, you can use these animations anywhere in your forum where HTML is allowed, in templates, in posts that allow html... anywhere :-)

Known Issues:
1.) If you have vBShout installed. The shoutbox does not seem to allow javascript... so the animations will all display right everywhere but inside the actual shoutbox. BUT in the shoutbox's individual page, it will work... just not in the AJAX area of the shoutbox.
Thanks everybody. Any question or comments can be posted in the topic at vBulletin.org, or can be asked directly to me at alchemyx@rpgfreeze.com... though I would preffer the vBulletin.org topic.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #22  
Old 02-26-2006, 06:44 AM
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o0Hubba0o o0Hubba0o is offline
 
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Meh, I'll check on them tomorrow and see if they're working, but for reference when I wake up can you answer my question. Rebuild what and update which counters? Everything?
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  #23  
Old 02-26-2006, 06:50 AM
AlchemyX AlchemyX is offline
 
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Quote:
Originally Posted by o0Hubba0o
Meh, I'll check on them tomorrow and see if they're working, but for reference when I wake up can you answer my question. Rebuild what and update which counters? Everything?
Try repairing/optimizing the usergroup table, fixing broken pofile, and updating user title and rank counters... just a guess though...
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  #24  
Old 02-26-2006, 06:50 AM
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eNforce eNforce is offline
 
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For some reason this mod isn't working in all of my forums :ermm:

Like this thread for example
click
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  #25  
Old 02-26-2006, 06:55 AM
AlchemyX AlchemyX is offline
 
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Quote:
Originally Posted by eNforce
For some reason this mod isn't working in all of my forums :ermm:

Like this thread for example
click
try going to maintanaince->update counters->fix broken profiles and rebuild thread information... tell me if that works...

Wait... I read something that some mods need vBulletin to refresh it's own cache....

try that while I look for something on it.
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  #26  
Old 02-26-2006, 07:26 AM
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Gizmo5h1t3 Gizmo5h1t3 is offline
 
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soon as i installed this, i got error message on bottom left of page when loaded...ie....page loaded but with errors.....

uninstalled...
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  #27  
Old 02-26-2006, 03:40 PM
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o0Hubba0o o0Hubba0o is offline
 
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Quote:
Originally Posted by Gizmo5h1t3
soon as i installed this, i got error message on bottom left of page when loaded...ie....page loaded but with errors.....


uninstalled...
That's what we've been discussing for two pages now heh. I've rebuilt and updated counters and all that still not working. I opened my javascript console and looked at some of the errors, first the error, the where it pointed me too, the line with error in red:

Syntax Error:

function RainbowSpan(span, hue, deg, brt, spd, hspd) {
this.deg=(deg==null?360:Math.abs(deg));
this.hue=(hue==null?0:Math.abs(hue)%%360);
---------------------------------------|
this.hspd=(hspd==null?3:Math.abs(hspd)%%360);
this.length=span.firstChild.data.length;
this.span=span;
this.speed=(spd==null?50:Math.abs(spd));
this.hInc=this.deg/this.length;
this.brt=(brt==null?255:Math.abs(brt)%%256);
this.timer=null;
toSpans(span);
this.moveRainbow();

Though I'm not using the rainbow one thought I'd mention this.
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  #28  
Old 02-26-2006, 04:42 PM
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TTG TTG is offline
 
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Installed and working fine .. thanks for the hack AlchemyX
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  #29  
Old 02-26-2006, 06:53 PM
G_Man G_Man is offline
 
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I think this thing is great! I'll be waiting anxiously for the debugging and be back to install it.
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  #30  
Old 02-26-2006, 11:01 PM
AlchemyX AlchemyX is offline
 
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Quote:
Originally Posted by o0Hubba0o
That's what we've been discussing for two pages now heh. I've rebuilt and updated counters and all that still not working. I opened my javascript console and looked at some of the errors, first the error, the where it pointed me too, the line with error in red:

Syntax Error:

function RainbowSpan(span, hue, deg, brt, spd, hspd) {
this.deg=(deg==null?360:Math.abs(deg));
this.hue=(hue==null?0:Math.abs(hue)%%360);
---------------------------------------|
this.hspd=(hspd==null?3:Math.abs(hspd)%%360);
this.length=span.firstChild.data.length;
this.span=span;
this.speed=(spd==null?50:Math.abs(spd));
this.hInc=this.deg/this.length;
this.brt=(brt==null?255:Math.abs(brt)%%256);
this.timer=null;
toSpans(span);
this.moveRainbow();

Though I'm not using the rainbow one thought I'd mention this.

Yes, that error has been appearing, though it's odd, because the phrase in which that function is stored only has one "%" symbol... for some reason, on output, it rewrites it to have 2 "%"'s, but there's also an "innerHTML" error happening within the javascript that gives the variable "d" no properties...

Quote:
Originally Posted by TTG
Installed and working fine .. thanks for the hack AlchemyX
You didn't have any errors at all?

I am coming to believe that some of my javascript variables are interfering with, or being clobbered by another modification that some of you might have installed. It worked for me, worked for TTG, ddn't work for hubba, partially worked for enforce...
:-? I'm confused, but I'm atill working on it...
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  #31  
Old 02-26-2006, 11:46 PM
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o0Hubba0o o0Hubba0o is offline
 
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Tomorrow after work I'll remove a couple mods with js and see if it affects this one at all, link the stars on links when you hover. The first one worked fine though. I'll also try re-installing it tomorrow after doing all the rebuild to see if that will make a difference.
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