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United-Forum CSS Sprites - ludicrous speed - NOW! Details »»
United-Forum CSS Sprites - ludicrous speed - NOW!
Version: 0.7.2, by Osbes Osbes is offline
Developer Last Online: Feb 2013 Show Printable Version Email this Page

Category: Board Optimization - Version: 4.x.x Rating:
Released: 07-11-2011 Last Update: 08-05-2011 Installs: 267
Uses Plugins Auto-Templates
Additional Files Is in Beta Stage  
No support by the author.

tl;dr Makes your forum faster.

Want an easy one-click installation for this addon? . Vote for this jira-entry

Add on currently is in beta stage

When visiting a website, speed is a very important factor not only for users but crawlers as well. Long loading times are a nuisance since your time is basically wasted during the waiting period. Hence, we are trying everything we can in order to speed up our site. One great way to improve loading times is by the use of css sprites. Unfortunately these are not implemented by vBulletin.

We therefore decided to develop our own css-sprite add on for vBulletin boards and want to share this code with the worldwide vBulletin community.

Live demo
The add on is permanently running in our vBulletin board ( > 2.000.000 posts), take a look:
http://www.united-forum.de

The add on will be supported via this thread. If you have any questions, issues, improvements or feedback regarding this add on, please feel free to post a comment or write us a pm at any time. We are happy to discuss

vBulletin performance using css sprites
Our tests are based on version 0.7.0. We used the analytic tools firebug network utility and the googlelabs.com page speed site

on the client side the following parameter were used:
download speed: 5.7 MBit/s
ping: 31ms




css sprites - what are they?
The intention behind css sprites is the bundling of many small graphics into one large graphic in order to decrease the number of required http requests. This shortens the loading times of the given website. In addition, the the accumulated size of all small graphics is higher than the size of the sprite due to reasons of compression.
You can find further information in a great article by Chris Coyier.
What is the gain in using css sprites?
Aside from the technical implementation, the question on how much one actually does gain by using css sprites is of the most interest. Obviously they decrease loading times - but how important are small loading times and what is the impact on vBulletin overall loading times?

A short time ago, Jasper Aguila pointed out that speed is one crucial stickiness factor in his blog on vBulletin.com.
Quote:
Originally Posted by Jasper Aguila vBulletin Support
The internet has unfortunately contributed to the exponential decrease in attention span for many individuals. That's why this decade is seeing a trend in emerging technologies emphasizing the importance of speed request. It's crucial for your content to be promptly distributed in a timely manner, else bounce rate will increase - making you lose returning visitors. It's also important to note that slow sites may be penalized by search engines.

With better browsers, more powerful processors, and improved technologies constantly releasing each year, it's becoming quite difficult to provide excuses for slow loading pages. Therefore, try optimizing your server for speed. Read up and learn optimization techniques at vBulletin.com's Server Configuration forum.
In addition, the google ranking is influenced by the site speed as well.

Google Webmaster Central Blog
Quote:
Originally Posted by 09.04.2010 - Google Webmaster Central Blog
You may have heard that here at Google we're obsessed with speed, in our products and on the web. As part of that effort, today we're including a new signal in our search ranking algorithms: site speed. Site speed reflects how quickly a website responds to web requests.
vBseo Webmaster Mert G?k?eimam
Quote:
CSS sprites is a huge bonus for big boards , any big board owner definately should use it.
Last but not least, not only the user's loading time is reduced, but also does the server load decrease as the server will have to handle a lot less of http requests. This clears available connections and cpu time.
Add on features
In the current released beta version 0.7.2, sprites are available for FORUMHOME and FORUMDISPLAY. Coming up next SHOWTHREAD.

Sprites are created style based for all forum styles and saved in a folder which you can set via the imgdir_sprite stylevar. You have one additional button in the ACP (CSS-Sprites -> Refresh) which automatically creates all sprites, the according css definitions and includes those css definitions in the vBulletin css rollup files.
Installation

First of all, if you didnt want to change the templates manually, install the Template Modification System (TMS). Now proceed with the installation:
  • upload the contents of the upload folder into your forum home directory.
  • import the add on in the ACP
  • upon installation a new stylevar imgdir_sprite will be created. Update this stylevar based on your file structure - default value is the vbulletin sprite directory. Make sure the folder is writable, else the sprites can't be saved!
  • create the sprites via the ACP at CSS-Sprite using the Refresh option.
  • If you have installed TMS, you are done now. This was an easy gained speed up, not? If you didnt installed TMS and didnt want to do it, proceed with the next point:
  • in order to use the sprites, you then will have to edit some templates. The diffs (xou will find it in the do_not_upload folder show which parts you have to delete '<' and which parts to add '>' In addition, on top find the lines in which you will find the respective code.[/b]

Download Now

File Type: xml product-sprite-0.7.2.xml (51.9 KB, 1699 views)
File Type: zip sprite_0.7.2.zip (22.0 KB, 2769 views)

Screenshots

File Type: jpg forumdisplay_default.jpg (151.3 KB, 0 views)
File Type: png forumdisplay_sprites_070.png (70.8 KB, 0 views)
File Type: jpg forumhome_default.jpg (145.6 KB, 0 views)
File Type: png forumhome_sprites_070.png (66.6 KB, 0 views)
File Type: jpg nachher_forumdisplay.jpg (96.6 KB, 0 views)
File Type: jpg nachher_forumhome.jpg (94.1 KB, 0 views)

Supporters / CoAuthors

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #272  
Old 08-08-2011, 10:01 AM
BadgerDog BadgerDog is offline
 
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Quote:
Originally Posted by stephen1976 View Post
okay installed on 4.1.5 PL1

there is only one slight error the Paperclip icon on threads now appears a little odd ( i think it now stands out more! )

see pic
I have this exact same problem ....

Running version 0.7.2 on vBulletin 4.1.3pl1 ....

Anything I can do to address it?

Thanks for the mod ... :up:

Regards,
Doug
Attached Images
File Type: jpg Screen Shot 2011-08-08 at 6.43.29 AM.jpg (55.6 KB, 0 views)
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  #273  
Old 08-08-2011, 12:12 PM
Osbes Osbes is offline
 
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Hi NgocTam,

this isnt a problem, as long as the main-sprite is created.

Since 0.6.3 it is possible to add icons to specific sprites (main, forumdisplay, forumhome, showthread). I have introduced it, to gain a better ratio between the icons that are added in a sprite and the icons that are used on a page.
Currently, this isnt used and wont be used in 0.8.0. Maybe in 0.9.0.

Best regards
Sebastian
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  #274  
Old 08-08-2011, 12:14 PM
Osbes Osbes is offline
 
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Hello BadgerDog,

i dont want to be rude by answering with a quote, but i have answered this problem a lot and this quote has all the information and solution

Quote:
If you have some image like

http://dl.dropbox.com/u/246391/Robin.png

which looks like

http://dl.dropbox.com/u/246391/Robin_result.png

in the Sprite (it is stretched and vertical lines are added), than you possible use a GD Libary older than 2.0.36.

GD had a problem handling grayscale images with alpha channel correctly, wich was fixed with GD 2.0.36 in the Year 2007.

https://bitbucket.org/pierrejoye/gd-...361a31aab/NEWS

The solution is to update the GD-Libary to 2.0.36 (or later) or replace every file which uses "gray+alpha" with an version using "color RGBA".

I would advise to update the GD-Libary, cause there is also a serious security problem, that was fixed in the Year 2009 by Debian.



I am totally shocked by this, since there seem to be a whole bunch of people with this kind of problem and this fix is 4 years old and since 2 years known als high security fix by debian.
So there seems to be a lot problem within the maintenance of servers, if some serious security issue isnt solved since 2-4 years.
If you pay money for server maintenance i would be deeply shocked, if i were you.
I will add it to the FAQ now.

Best regards
Sebastian
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  #275  
Old 08-08-2011, 01:01 PM
sivaganeshk sivaganeshk is offline
 
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TMS is available in 3.8.x
how to for 4.1.5 ?
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  #276  
Old 08-08-2011, 01:27 PM
Osbes Osbes is offline
 
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Hello sivaganeshk,

Andreas has uploaded TMS 1.2.0 Beta 2 on vBulletin-Germany.org, but it seems that TMS 1.1.5 is also working with vBulletin 4.

Please ask questions regarding the TMS in the corresponding thread

Best regards
Sebastian
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  #277  
Old 08-08-2011, 03:00 PM
tarzan22 tarzan22 is offline
 
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Hello

Sorry for my English

0.7.2 installed and running but have this problem



anyway, great job, thanks
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  #278  
Old 08-09-2011, 11:50 AM
DNCL DNCL is offline
 
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Found a bug in Visitor Message pagination arrow:

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  #279  
Old 08-09-2011, 11:58 AM
Mooff Mooff is offline
 
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@tarzan22
sorry for the late reply - we will update the faq regarding this question once we find the time.
And sorry if i keep myself short, but since that has been asked numerous times already in this thread i think a short answer will suffice:
Despite covering hundreds of icons our addon can't cover everything. Especially gradients can't be automatically replaced since they differ a lot in custom styles. But, we do offer a hook so you can add your own icons into the sprite, based on the needs your board has. A how to can be found somewhere in this thread.

@DNCL
please read the FAQ in post two. This 'bug' isn't caused by the addon but by a very old GD version which besides this 'signature' also contains a security risk, which was fixed 4 years ago.
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  #280  
Old 08-09-2011, 12:36 PM
Osbes Osbes is offline
 
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Hello DNCL,

thanks for the information. Beside the GD-Problem, there is a small bug with the position of this field, it shouldn't be so low.

It caused by an overlap with an original vb css-rule. I will fix this in 0.8.0.

Best regards
Sebastian
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  #281  
Old 08-09-2011, 12:51 PM
BadgerDog BadgerDog is offline
 
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Quote:
Originally Posted by Osbes View Post
Hello BadgerDog,

i dont want to be rude by answering with a quote, but i have answered this problem a lot and this quote has all the information and solution

I will add it to the FAQ now.

Best regards
Sebastian
Not rude... I should have seen it myself ... :up:

I contacted our Unix tech support group ...

Here's their response ...

Quote:
Unix Tech Support feedback ..

I just looked at your config and you're not actually running GD 2.0.34. You're running the embedded GD that is built into PHP. It's the same version that would be installed running an "up2date php-gd". In CentOS (and modern RedHat implementations) it would actually be "yum install php53-gd" rather than up2date.

In any case; rather than breaking PHP and linking it to a standalone GD implementation I ran a major update to PHP. This new version SHOULD have the support you're looking for. Although the phpinfo command still says (2.0.34 compatible) that does not mean you're actually running 2.0.34.

Hopefully the plugin will run with the updated PHP (and php53-gd package) without having to go to a source-compiled implementation.

Let me know if this works for you.
Strange graphics are now fixed, but I thought I'd post the above feedback for everyone's benefit here, just in case they're in a similar position to us running embedded GD with Redhat Linux ....

By the way, sent you a PayPal donation to say thank you for your efforts on this excellent mod ... :up:

Regards,
Doug
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