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RPG Integration Hack /w Battle (BETA) Details »» | |||||||||||||||||||||||||
RPG Integration Hack BETA by Bitsys
(vBulletin versions 2.2.6?, 2.2.7, 2.2.8, 2.2.9, and 2.3.0) This hack combines several RPG hacks into one and adds a battle hack. The hacks included in this hack are:
In addition to re-releasing thse hacks, I have added features to all of them (or else there would be no point in re-releasing).
This means that the RPG hacks are database driven and have been partially integrated with the Itemshop. This was necessary in order to make a battle hack, which is also included. Since most people are familiar with the RPG and Itemshop hacks, I will give a brief description of the Battle hack. If you want more information about either of the other two hacks, then refer to their original posts or download the .zip file and read the "readme.txt". If you are a visual learner, then you can scroll down to the second post in this thread, which contains the pictures of all of these hacks. Battle Features:
Getting started with the battle hack:
Why is this a BETA hack? I have tested the installation of this hack on vBulletin versions 2.2.7, 2.2.8, 2.2.9, and 2.3.0. However, because of the scale of this hack, there is plenty of room for errors. Therefore I am making the following disclaimer while this hack is in the BETA stage: WARNINGS:
Miscellaneous: The beta of this hack is free. The full/final release will also be free. All installation instructions and credits are included in the attachment. If you find a bug or have problems, feel free to post them here and I will try to fix them. Please read the included readme file if you have questions. If you can't find the answer, then post your question here and I will answer it. All hacks included in this hack have been re-released with permission of their original creators. Screenshots are in the second post of this thread. Installation: Installation instructions are included in the .zip file. ACKK! I NEED HELP!!! If you are having trouble and need some help, please refer to the help documentation included in the .zip file. It is located in the "extra" directory. If you need help and you have already installed the hack, make sure you check the RPG Manual link in the admin cp. Also, make sure you read the FAQ included with the manual. MY THREADS STOPPED DISPLAYING CORRECTLY!!! See if you are experiencing one of the following symptoms:
If you are experiencing one or more of the above problems, then your showthread.php file was not edited correctly by the installer. This problem usually occurs on boards with other hacks installed that modify the queries in showthread.php. Please go to https://vborg.vbsupport.ru/showpost....postcount=2261 and follow the instructions there. Add-ons: The following add-ons are not included in the default installation. You must apply these add-ons after you have installed the hack successfully. Member profile add-on This add-on let's you display the user's RPG Stats in their member profile. See the .zip file for the add-on. It is located in the "Member Profile Add-on" directory. Auto-update stats after posting This add-on automatically updates the user's stats after they make a post, instead of having to click on the update stats button in the user cp. This add-on involves 2 file edits. The add-on is located at https://vborg.vbsupport.ru/showthrea...452#post356452 Donation Queue by Darkwaltz4 Moderate all Donations. See Who is Donating to Who. All Donations go through Admins or Mods. The add-on is located at https://vborg.vbsupport.ru/showthrea...652#post408652 Battle Background Midi System by Darkwaltz4 Full control over the music that plays during your battles! The add-on is located at https://vborg.vbsupport.ru/showthrea...530#post410530 Randomized First Turn Addon by Moreliator "The following code gives the challenger a 33% chance to start the battle and the challenged person a 66% chance. Works quite well. I also included instructions on how to display "Determining..." on the battle.php browse page, that way people won't decline a challenge if they see they aren't going first. ". The add-on is located at https://vborg.vbsupport.ru/showthrea...614#post410614 Lock RPG Options at a Specified Level Addon by Moreliator This addon allows you to lock all users' RPG options in their USER CP when they reach a certain level. This add-on is located at https://vborg.vbsupport.ru/showthrea...111#post411111 Personal Shop Items Have Battle Bonuses by Triade The original personal shop, allows to have an item the don't do nothing in battle. With this add-on, you can build items with bonus in battle (the bonus is in the attack now). This add-on is located at https://vborg.vbsupport.ru/showthrea...328#post426328 Challengable Option by Darkwaltz4 Allows users to set themselves against recieving battle challenges. This add-on can be found at https://vborg.vbsupport.ru/showthrea...143#post411143 Contact Info: Bitsys Email: bitsys AT mail DOT com PM me for a faster response. I prefer PMs. ~~~~~~~~~~~~ Update 09/04/03 @ 1:46pm v0.68c Battle debug messages were accidentally left on. Minor shield bug was fixed in battlefight.php (Thanks Telchar). Re-upload battleupdate.php and battlefight.php. The new .zip file is located at the bottom of this post. Finally, here is the .zip file (v0.68c): Show Your Support
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Comments |
#452
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not sure if its supposed to do this, but I can use heal.php DURING a battle.
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#453
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A simple request:
How can I add the level, class, in battle, etc for my forumhome template? |
#454
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Bitsys, for some reason on my test board a member's full stats shows as follows:
Class: Assassin Race: Orc Alignment: Evil RPG Gender: Male Attack: 0 Magic Attack: 0 Speed: 0 Defense: 0 Magic Defense: 0 Evade: 0 I'm using the default numbers for magic attack, speed, etc. Also, the level isnt showing up in the postbit for some reason. And lastly, the guy thats battling me gets an error when he tries to attack. He has yet to post the error. I will post the error once he gives it to me. Until then, what could the other stuff be caused by? |
#455
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Quote:
I beleive it's a simple database query to add onto index.php, but I don't want to give the wrong instructions. I'll try it out and see if I get the right query and I'll post it here, but I bet Bitsys will beat me to it. |
#456
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Hey Guys! I got really sick on Thursday, and this is the first time I have been one my computer since then, so I am back as long as I don't get sick again.
Quote:
Suggestion2: It has been suggested before, and I am still thinking about it. xxskullxx (first post): Assuming you are still having that problem, what do you have your battle options screen set to? PSI|Dr-X: It would be out sooner if I hadn't gotten sick and if I didn't have tomorrow booked solid. VeoMorphine: Strider Xero explained how do to that 2 posts above you. If you do want that feature, then you can no longer have levels based on post count. However, if you still wnat levels based on post count, then I can make it so that only the winner of the battle gets experience when the results of the battle are posted to a forum. Mrpolish: The referral idea sounds easy enough. The problem with updating stats automatically is that every time you made a post, it would have to run through the update stats code. I am not sure that this is what everyone wants, since that would add quite a few queries each time a user posts. v0id: How did the battle end? They should not be losing money when they update their stats. In fact, the update stats code does not even touch the user's money. There must be something else causing the members to lose money. v0id (second post): Nope, its not supposed to do that. I will look into it. v0id (third post): Open up "Member Profile Add-on.txt" that was included in the .zip file. Copy the appropriate code into index.php above the point where the forumhome template is called. In the code you just pasted, find: PHP Code:
PHP Code:
Strider Xero: What are your Battle Options set to? |
#457
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I found another bug/error:
When you enter ' in a battle's name it will cause a mySQL error and the battle cant go through. |
#458
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Quote:
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#459
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Edit Battle Options
Name of the field used to store a user's RPG name - field6 Battle Hack is on. - Yes Maximum number of battles - 0 Battles are private. - No Refresh time to automaticaly refresh battles (in seconds). - 60 Last activity time for pruning battles - 604800 Post battle results. - Yes Power Level Options Do you want a user's power level calculated by and based on their post count? - No Power level modifier This controls how fast user's gain levels based on their post count. - 3 Name of the field used to store a user's level. - field7 Experience Options Give experience to users for participating in battles based on the number of turns. - Yes Amount of experience to give per turn in battle. - 10 Give experience to users for participating in battles based on the winner of the battle. - Yes Amount of experience to give per win in battle. - 10 Name of the field used to store a user's experience - field8 |
#460
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Hey i found a bug i think
If i do the Do you want a user's power level calculated by and based on their post count? - No then there is a mysql error |
#461
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Strider Xero:
Make sure that you have created two user profile fields, one to store the user's level, and another to store the user's experience. Then, make sure that you and your opponent have those fields filled in appropriately. You can do this in the admin cp by viewing a user's profile in the admin cp. I think I will change the whole experience/level system. Here is how the new system will work, let me know what you think: Two new fields will be created in the user table. One will be called experience, the other will be called level. Any time a user posts, they will gain experience (if the admin chooses that option). That experience will add to their total experience (can be greater than 100). In order to calculate the user's level, I will use the same formula that is currently used for the user's post count. So, a user with 63,000 experience will have a level based on what you set the power level modifier to. If you set the modifier to 5, then with 63,000 experience, the user may only have a level of 27, but with a modifier of 1, the user may have a level of 2,000. The remainder of experience above the level will be used to calculate the user's progress towards gaining another level. This system will be better for the following reasons:
This will simplify the battle options menu greatly. If I were to implement this system, there would be much fewer database errors since there is no need to iunput the correct name of the user profile field. Also, Admins could switch between systems at any point in time, without worrying about users losing levels and experience. Let me know what you think or if you need a little more explanation. Overall, I think this would be for the better if I changed it around a little bit. WAIT! I just had another idea. Instead of making two new fields, I only need one - the experience field. Assuming that you would want to use the formula, I could make it so that everything is based off of experience, and the level is automatically calculated from that. Whenever you wanted to reward a user, you could give him/her a specific amount of experience. The higher the user's level, the more experience they would need to get to the next level. So, how about that? |
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