Version: , by Knoman
Developer Last Online: Jun 2008
Version: 2.2.x
Rating:
Released: 10-29-2001
Last Update: Never
Installs: 237
No support by the author.
After my rantings in the other thread about people posting my codes, I've decided to forget everything that happen and post my version of the EXP/HP/MP hack. Most people will not need this hack because it will only apply to gaming forums; specifically RPG forums.
This hack works in such a way that:
HP drops and rises according to the members activeness.
MP determins how long a user has been with the forums, and how active they are.
EXP determins how close a user is to reaching the next level.
EDIT: To prevent non-legit vb owners from installing this hack, I have removed it from this post. Instead, just scroll down to Neo's post in this thread and download the file.
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This modification may not be copied, reproduced or published elsewhere without author's permission.
[QUOTE]Originally posted by Sinecure I simply made a start image [LEFT] and a right image [RIGHT]. Then I made a middle image and that image extends depending on the amount of popularity, activity etc.. I'll try and make a little example here
[L][---------------BG][R]
L= The left image
------ = The image for the tube. Extends depending on pop/actvity etc..
BG = the background image so that it has a default size..
[R] = Right image
I would prefer not to post the code, as I don't want people using the same images as myself
to the people who emailed me and didnt get a confirmation from me, thanks, but i no longer need any help. i'm fine with the people i'm working with now and things are running smoothly.
i will no longer support this hack. reason being, i've started something new. here's a quote at what i'm doing now.
Quote:
Post counts no longer affect your experience. You need to do some serious battling with other members.
HP will rise/fall when someone heal/attack you. MP reacts the same way. When you Level UP, you get credits to raise whatever stats you wish (attack, defence, intelligence...etc).
There will now be a Money system. You get cash from battles and tournaments. You only get one GP a day for just being on the forums. So you might want to partake in the battles. You can use the cash you earn to buy weapons and items fromt the local merchant.
Merchants are needed to run the shops. A shop cannot stay open if a merchant decides to go on a quest. Each merchant will have to buy raw material to make their weapons. They can name their weapons what ever they like, but the stats for the weapon (attackup, agilityup) and abilities (silence, blind, paralyze) will require certain amount of raw material that must be bought. Using this method, merchants can't make "GOD" weapons out of no where. To become a merchant, you must have enough money to do so, or apply for a loan in the Allsquare Bank (moderated).
During battles, you will get to chose different attacks and spells to use. These all depend on your level (to prevent power gaming) and your race, class, and job.
Before you can start any of this, you will first have to chose your race and class. Certain races (human, elves, dwarfs) have certain abiliities. Get all the info you need before you select a race, for when you decide to change, all of you stats will reset. Your class will determine your innate abilities (light, neutral, dark). These determine the strengths and weakness of your attack and spells. Your job (fighter->warrior->knight-> or apprentice->wizard->seer, etc, etc) will determine what type of attack or spells you can use.